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Unified Diff: src/gpu/GrContext.cpp

Issue 608883003: GrResourceCache2 manages scratch texture. (Closed) Base URL: https://skia.googlesource.com/skia.git@surfimpl
Patch Set: wrap line and delete unneeded friends Created 6 years, 3 months ago
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Index: src/gpu/GrContext.cpp
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index 4d9fc5b54d28da1c8e3b853076649391d37b5153..34293e4d796e1f5496cc3cbfba63d420ed985091 100755
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -70,25 +70,6 @@ static const int DRAW_BUFFER_IBPOOL_PREALLOC_BUFFERS = 4;
#define ASSERT_OWNED_RESOURCE(R) SkASSERT(!(R) || (R)->getContext() == this)
-GrTexture* GrAutoScratchTexture::detach() {
- if (NULL == fTexture) {
- return NULL;
- }
- GrTexture* texture = fTexture;
- fTexture = NULL;
-
- // This GrAutoScratchTexture has a ref from lockAndRefScratchTexture, which we give up now.
- // The cache also has a ref which we are lending to the caller of detach(). When the caller
- // lets go of the ref and the ref count goes to 0 internal_dispose will see this flag is
- // set and re-ref the texture, thereby restoring the cache's ref.
- SkASSERT(!texture->unique());
- texture->texturePriv().setFlag((GrTextureFlags) GrTexture::kReturnToCache_FlagBit);
- texture->unref();
- SkASSERT(texture->getCacheEntry());
-
- return texture;
-}
-
// Glorified typedef to avoid including GrDrawState.h in GrContext.h
class GrContext::AutoRestoreEffects : public GrDrawState::AutoRestoreEffects {};
@@ -459,157 +440,81 @@ GrTexture* GrContext::createTexture(const GrTextureParams* params,
return texture;
}
robertphillips 2014/09/29 15:25:07 createNewScratchTexture ?
bsalomon 2014/09/29 19:58:13 sure
-static GrTexture* create_scratch_texture(GrGpu* gpu,
- GrResourceCache* resourceCache,
- const GrTextureDesc& desc) {
- GrTexture* texture = gpu->createTexture(desc, NULL, 0);
- if (texture) {
- GrResourceKey key = GrTexturePriv::ComputeScratchKey(texture->desc());
- // Adding a resource could put us overbudget. Try to free up the
- // necessary space before adding it.
- resourceCache->purgeAsNeeded(1, texture->gpuMemorySize());
- // Make the resource exclusive so future 'find' calls don't return it
- resourceCache->addResource(key, texture, GrResourceCache::kHide_OwnershipFlag);
+bool GrContext::addNewScratchTexture(const GrTextureDesc& desc) {
+ SkAutoTUnref<GrTexture> texture(fGpu->createTexture(desc, NULL, 0));
robertphillips 2014/09/29 15:25:07 NULL == texture ?
+ if (!texture) {
+ return false;
}
- return texture;
+ fResourceCache->addResource(texture->getScratchKey(), texture);
+ texture->fIsScratch = GrIORef::kYes_IsScratch;
+ return true;
}
GrTexture* GrContext::lockAndRefScratchTexture(const GrTextureDesc& inDesc, ScratchTexMatch match) {
+ // kNoStencil has no meaning if kRT isn't set.
SkASSERT((inDesc.fFlags & kRenderTarget_GrTextureFlagBit) ||
!(inDesc.fFlags & kNoStencil_GrTextureFlagBit));
- // Renderable A8 targets are not universally supported (e.g., not on ANGLE)
- SkASSERT(this->isConfigRenderable(kAlpha_8_GrPixelConfig, inDesc.fSampleCnt > 0) ||
- !(inDesc.fFlags & kRenderTarget_GrTextureFlagBit) ||
- (inDesc.fConfig != kAlpha_8_GrPixelConfig));
+ // Make sure caller has checked for renderability if kRT is set.
+ SkASSERT(!(inDesc.fFlags & kRenderTarget_GrTextureFlagBit) ||
+ this->isConfigRenderable(inDesc.fConfig, inDesc.fSampleCnt > 0));
- if (!fGpu->caps()->reuseScratchTextures() &&
- !(inDesc.fFlags & kRenderTarget_GrTextureFlagBit)) {
- // If we're never recycling this texture we can always make it the right size
- return create_scratch_texture(fGpu, fResourceCache, inDesc);
- }
-
- GrTextureDesc desc = inDesc;
-
- if (kApprox_ScratchTexMatch == match) {
- // bin by pow2 with a reasonable min
- static const int MIN_SIZE = 16;
- desc.fWidth = SkTMax(MIN_SIZE, GrNextPow2(desc.fWidth));
- desc.fHeight = SkTMax(MIN_SIZE, GrNextPow2(desc.fHeight));
- }
-
- GrGpuResource* resource = NULL;
- int origWidth = desc.fWidth;
- int origHeight = desc.fHeight;
+ SkTCopyOnFirstWrite<GrTextureDesc> desc(inDesc);
- do {
- GrResourceKey key = GrTexturePriv::ComputeScratchKey(desc);
- // Ensure we have exclusive access to the texture so future 'find' calls don't return it
- resource = fResourceCache->find(key, GrResourceCache::kHide_OwnershipFlag);
- if (resource) {
- resource->ref();
- break;
- }
- if (kExact_ScratchTexMatch == match) {
- break;
+ if (!fGpu->caps()->reuseScratchTextures() && !(desc->fFlags & kRenderTarget_GrTextureFlagBit)) {
+ // There is a regression here in that the texture won't be freed when it's ref and io counts
+ // reach zero. TODO: Make GrResourceCache2 free scratch resources immediately after it is
+ // the sole owner and reuseScratchTextures is false.
+ if (!this->addNewScratchTexture(*desc)) {
robertphillips 2014/09/29 15:25:07 return false; -> return NULL; ?
bsalomon 2014/09/29 19:58:13 Done.
+ return false;
}
- // We had a cache miss and we are in approx mode, relax the fit of the flags.
-
- // We no longer try to reuse textures that were previously used as render targets in
- // situations where no RT is needed; doing otherwise can confuse the video driver and
- // cause significant performance problems in some cases.
- if (desc.fFlags & kNoStencil_GrTextureFlagBit) {
- desc.fFlags = desc.fFlags & ~kNoStencil_GrTextureFlagBit;
- } else {
- break;
+ } else {
+ GrTextureFlags origFlags = desc->fFlags;
+ if (kApprox_ScratchTexMatch == match) {
+ // bin by pow2 with a reasonable min
+ static const int MIN_SIZE = 16;
+ GrTextureDesc* wdesc = desc.writable();
+ wdesc->fWidth = SkTMax(MIN_SIZE, GrNextPow2(desc->fWidth));
+ wdesc->fHeight = SkTMax(MIN_SIZE, GrNextPow2(desc->fHeight));
}
- } while (true);
-
- if (NULL == resource) {
- desc.fFlags = inDesc.fFlags;
- desc.fWidth = origWidth;
- desc.fHeight = origHeight;
- resource = create_scratch_texture(fGpu, fResourceCache, desc);
- }
-
- return static_cast<GrTexture*>(resource);
-}
-
-void GrContext::addExistingTextureToCache(GrTexture* texture) {
-
- if (NULL == texture) {
- return;
- }
-
- // This texture should already have a cache entry since it was once
- // attached
- SkASSERT(texture->getCacheEntry());
+ do {
+ GrResourceKey key = GrTexturePriv::ComputeScratchKey(*desc);
+ GrGpuResource* resource = fResourceCache2->findAndRefScratchResource(key);
+ if (resource) {
+ fResourceCache->makeResourceMRU(resource);
+ return static_cast<GrTexture*>(resource);
+ }
- // Conceptually, the cache entry is going to assume responsibility
- // for the creation ref. Assert refcnt == 1.
- // Except that this also gets called when the texture is prematurely
- // abandoned. In that case the ref count may be > 1.
- // SkASSERT(texture->unique());
+ if (kExact_ScratchTexMatch == match) {
+ break;
+ }
+ // We had a cache miss and we are in approx mode, relax the fit of the flags.
+
+ // We no longer try to reuse textures that were previously used as render targets in
+ // situations where no RT is needed; doing otherwise can confuse the video driver and
+ // cause significant performance problems in some cases.
+ if (desc->fFlags & kNoStencil_GrTextureFlagBit) {
+ desc.writable()->fFlags = desc->fFlags & ~kNoStencil_GrTextureFlagBit;
+ } else {
+ break;
+ }
- if (fGpu->caps()->reuseScratchTextures() || texture->asRenderTarget()) {
- // Since this texture came from an AutoScratchTexture it should
- // still be in the exclusive pile. Recycle it.
- fResourceCache->makeNonExclusive(texture->getCacheEntry());
- this->purgeCache();
- } else {
- // When we aren't reusing textures we know this scratch texture
- // will never be reused and would be just wasting time in the cache
- fResourceCache->makeNonExclusive(texture->getCacheEntry());
- fResourceCache->deleteResource(texture->getCacheEntry());
- }
-}
+ } while (true);
-void GrContext::unlockScratchTexture(GrTexture* texture) {
- if (texture->wasDestroyed()) {
- if (texture->getCacheEntry()->key().isScratch()) {
- // This texture was detached from the cache but the cache still had a ref to it but
- // not a pointer to it. This will unref the texture and delete its resource cache
- // entry.
- delete texture->getCacheEntry();
- }
- return;
- }
+ desc.writable()->fFlags = origFlags;
- ASSERT_OWNED_RESOURCE(texture);
- SkASSERT(texture->getCacheEntry());
-
- // If this is a scratch texture we detached it from the cache
- // while it was locked (to avoid two callers simultaneously getting
- // the same texture).
- if (texture->getCacheEntry()->key().isScratch()) {
- if (fGpu->caps()->reuseScratchTextures() || texture->asRenderTarget()) {
- fResourceCache->makeNonExclusive(texture->getCacheEntry());
- this->purgeCache();
- } else if (texture->unique()) {
- // Only the cache now knows about this texture. Since we're never
- // reusing scratch textures (in this code path) it would just be
- // wasting time sitting in the cache.
- fResourceCache->makeNonExclusive(texture->getCacheEntry());
- fResourceCache->deleteResource(texture->getCacheEntry());
- } else {
- // In this case (there is still a non-cache ref) but we don't really
- // want to readd it to the cache (since it will never be reused).
- // Instead, give up the cache's ref and leave the decision up to
- // addExistingTextureToCache once its ref count reaches 0. For
- // this to work we need to leave it in the exclusive list.
- texture->texturePriv().setFlag((GrTextureFlags) GrTexture::kReturnToCache_FlagBit);
- // Give up the cache's ref to the texture
- texture->unref();
+ if (!this->addNewScratchTexture(*desc)) {
robertphillips 2014/09/29 15:25:07 return false -> return NULL ?
bsalomon 2014/09/29 19:58:13 Done.
+ return false;
}
}
-}
robertphillips 2014/09/29 15:25:07 pull both "if (!this->addNewScratchTexture ... " b
bsalomon 2014/09/29 19:58:13 Done.
-void GrContext::purgeCache() {
- if (fResourceCache) {
- fResourceCache->purgeAsNeeded();
- }
+ // If we got here then we didn't find a cached texture, but we should have added one.
+ GrResourceKey key = GrTexturePriv::ComputeScratchKey(*desc);
+ GrGpuResource* resource = fResourceCache2->findAndRefScratchResource(key);
+ SkASSERT(resource);
+ return static_cast<GrTexture*>(resource);
}
bool GrContext::OverbudgetCB(void* data) {

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