| Index: gpu/command_buffer/service/in_process_command_buffer.h
|
| diff --git a/gpu/command_buffer/service/in_process_command_buffer.h b/gpu/command_buffer/service/in_process_command_buffer.h
|
| index 8b34d4b91394a41578836e93bc3e7bbf79bcb9ab..9d295e2615b8f760d7cc4f1ff8eb698eb97afcc5 100644
|
| --- a/gpu/command_buffer/service/in_process_command_buffer.h
|
| +++ b/gpu/command_buffer/service/in_process_command_buffer.h
|
| @@ -19,7 +19,6 @@
|
| #include "gpu/command_buffer/client/gpu_control.h"
|
| #include "gpu/command_buffer/common/command_buffer.h"
|
| #include "gpu/gpu_export.h"
|
| -#include "ui/gfx/gpu_memory_buffer.h"
|
| #include "ui/gfx/native_widget_types.h"
|
| #include "ui/gl/gl_surface.h"
|
| #include "ui/gl/gpu_preference.h"
|
| @@ -56,26 +55,6 @@ class CommandBufferServiceBase;
|
| class GpuScheduler;
|
| class TransferBufferManagerInterface;
|
|
|
| -// TODO(reveman): Remove this interface when InProcessCommandBuffer doesn't need
|
| -// a custom factory interface and android_webview implementation of GPU memory
|
| -// buffers can use the same mechanism for buffer allocation as what's used for
|
| -// out of process GPU service.
|
| -class GPU_EXPORT InProcessGpuMemoryBufferFactory {
|
| - public:
|
| - virtual scoped_ptr<gfx::GpuMemoryBuffer> AllocateGpuMemoryBuffer(
|
| - size_t width,
|
| - size_t height,
|
| - unsigned internalformat,
|
| - unsigned usage) = 0;
|
| - virtual scoped_refptr<gfx::GLImage> CreateImageForGpuMemoryBuffer(
|
| - const gfx::GpuMemoryBufferHandle& handle,
|
| - const gfx::Size& size,
|
| - unsigned internalformat) = 0;
|
| -
|
| - protected:
|
| - virtual ~InProcessGpuMemoryBufferFactory() {}
|
| -};
|
| -
|
| // This class provides a thread-safe interface to the global GPU service (for
|
| // example GPU thread) when being run in single process mode.
|
| // However, the behavior for accessing one context (i.e. one instance of this
|
| @@ -87,9 +66,6 @@ class GPU_EXPORT InProcessCommandBuffer : public CommandBuffer,
|
| explicit InProcessCommandBuffer(const scoped_refptr<Service>& service);
|
| virtual ~InProcessCommandBuffer();
|
|
|
| - static void SetGpuMemoryBufferFactory(
|
| - InProcessGpuMemoryBufferFactory* factory);
|
| -
|
| // If |surface| is not NULL, use it directly; in this case, the command
|
| // buffer gpu thread must be the same as the client thread. Otherwise create
|
| // a new GLSurface.
|
| @@ -206,13 +182,6 @@ class GPU_EXPORT InProcessCommandBuffer : public CommandBuffer,
|
| const base::Closure& callback);
|
| void SignalQueryOnGpuThread(unsigned query_id, const base::Closure& callback);
|
| void DestroyTransferBufferOnGpuThread(int32 id);
|
| - void RegisterGpuMemoryBufferOnGpuThread(
|
| - int32 id,
|
| - const gfx::GpuMemoryBufferHandle& handle,
|
| - size_t width,
|
| - size_t height,
|
| - unsigned internalformat);
|
| - void UnregisterGpuMemoryBufferOnGpuThread(int32 id);
|
|
|
| // Callbacks:
|
| void OnContextLost();
|
| @@ -238,9 +207,6 @@ class GPU_EXPORT InProcessCommandBuffer : public CommandBuffer,
|
| State last_state_;
|
| int32 last_put_offset_;
|
| gpu::Capabilities capabilities_;
|
| - typedef base::ScopedPtrHashMap<int32, gfx::GpuMemoryBuffer>
|
| - GpuMemoryBufferMap;
|
| - GpuMemoryBufferMap gpu_memory_buffers_;
|
|
|
| // Accessed on both threads:
|
| scoped_ptr<CommandBufferServiceBase> command_buffer_;
|
|
|