Index: src/effects/SkTableColorFilter.cpp |
diff --git a/src/effects/SkTableColorFilter.cpp b/src/effects/SkTableColorFilter.cpp |
index 4853f73e5c1e7461500b4906a6d145f9275ece65..f6726ca0782f79cb5ecf2a38979d503a3f391fdf 100644 |
--- a/src/effects/SkTableColorFilter.cpp |
+++ b/src/effects/SkTableColorFilter.cpp |
@@ -294,20 +294,20 @@ public: |
static const char* Name() { return "ColorTable"; } |
virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERRIDE; |
- virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE; |
- |
typedef GLColorTableEffect GLProcessor; |
private: |
virtual bool onIsEqual(const GrProcessor&) const SK_OVERRIDE; |
+ virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERRIDE; |
+ |
explicit ColorTableEffect(GrTexture* texture, unsigned flags); |
GR_DECLARE_FRAGMENT_PROCESSOR_TEST; |
GrTextureAccess fTextureAccess; |
unsigned fFlags; // currently not used in shader code, just to assist |
- // getConstantColorComponents(). |
+ // onComputeInvariantOutput(). |
typedef GrFragmentProcessor INHERITED; |
}; |
@@ -401,21 +401,22 @@ bool ColorTableEffect::onIsEqual(const GrProcessor& sBase) const { |
return this->texture(0) == sBase.texture(0); |
} |
-void ColorTableEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { |
+void ColorTableEffect::onComputeInvariantOutput(InvariantOutput* inout) const { |
// If we kept the table in the effect then we could actually run known inputs through the |
// table. |
if (fFlags & SkTable_ColorFilter::kR_Flag) { |
- *validFlags &= ~kR_GrColorComponentFlag; |
+ inout->fValidFlags &= ~kR_GrColorComponentFlag; |
} |
if (fFlags & SkTable_ColorFilter::kG_Flag) { |
- *validFlags &= ~kG_GrColorComponentFlag; |
+ inout->fValidFlags &= ~kG_GrColorComponentFlag; |
} |
if (fFlags & SkTable_ColorFilter::kB_Flag) { |
- *validFlags &= ~kB_GrColorComponentFlag; |
+ inout->fValidFlags &= ~kB_GrColorComponentFlag; |
} |
if (fFlags & SkTable_ColorFilter::kA_Flag) { |
- *validFlags &= ~kA_GrColorComponentFlag; |
+ inout->fValidFlags &= ~kA_GrColorComponentFlag; |
} |
+ inout->fIsSingleComponent = false; |
} |