Index: include/gpu/GrProcessor.h |
diff --git a/include/gpu/GrProcessor.h b/include/gpu/GrProcessor.h |
index 7053872bbe4a75d6e0039c0c646daf00af8043a9..3060b2bdf78bc25d07e1cba636c55ac5d8e82f36 100644 |
--- a/include/gpu/GrProcessor.h |
+++ b/include/gpu/GrProcessor.h |
@@ -40,11 +40,19 @@ public: |
/** |
* This function is used to perform optimizations. When called the color and validFlags params |
* indicate whether the input components to this effect in the FS will have known values. |
- * validFlags is a bitfield of GrColorComponentFlags. The function updates both params to |
- * indicate known values of its output. A component of the color param only has meaning if the |
- * corresponding bit in validFlags is set. |
+ * validFlags is a bitfield of GrColorComponentFlags. The isSingleComponent param indicates |
+ * whether the input will be 1 or 4 bytes. The function updates all params to indicate known |
+ * values of its output. A component of the color param only has meaning if the corresponding |
+ * bit in validFlags is set. If an effect sets isSingleComponent to true, then validFlags must |
+ * be all 1's or all 0's. If it is all 1's then all color components must be equal. |
bsalomon
2014/09/29 15:28:04
all 1's isn't quit right (since this is a uint32_t
egdaniel
2014/09/29 15:50:20
Done.
|
*/ |
- virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const = 0; |
+ void getConstantColorComponents(GrColor* color, uint32_t* validFlags, |
+ bool* isSingleComponent) const { |
+ this->onGetConstantColorComponents(color, validFlags, isSingleComponent); |
+#ifdef SK_DEBUG |
+ this->validateComponents(*color, *validFlags, *isSingleComponent); |
+#endif |
+ } |
/** This object, besides creating back-end-specific helper objects, is used for run-time-type- |
identification. The factory should be an instance of templated class, |
@@ -153,11 +161,19 @@ protected: |
private: |
SkDEBUGCODE(void assertEquality(const GrProcessor& other) const;) |
+ SkDEBUGCODE(void validateComponents(GrColor color, uint32_t validFlags, |
+ bool isSingleComponent) const;) |
+ |
/** Subclass implements this to support isEqual(). It will only be called if it is known that |
the two effects are of the same subclass (i.e. they return the same object from |
getFactory()).*/ |
virtual bool onIsEqual(const GrProcessor& other) const = 0; |
+ /** |
+ * Subclass implements this to support getConstantColorComponents(...). |
+ */ |
+ virtual void onGetConstantColorComponents(GrColor* color, uint32_t* validFlags, |
+ bool* isSingleComponent) const = 0; |
friend class GrGeometryProcessor; // to set fRequiresVertexShader and build fVertexAttribTypes. |
SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms; |