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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrProcessor_DEFINED | 8 #ifndef GrProcessor_DEFINED |
9 #define GrProcessor_DEFINED | 9 #define GrProcessor_DEFINED |
10 | 10 |
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33 */ | 33 */ |
34 class GrProcessor : public GrProgramElement { | 34 class GrProcessor : public GrProgramElement { |
35 public: | 35 public: |
36 SK_DECLARE_INST_COUNT(GrProcessor) | 36 SK_DECLARE_INST_COUNT(GrProcessor) |
37 | 37 |
38 virtual ~GrProcessor(); | 38 virtual ~GrProcessor(); |
39 | 39 |
40 /** | 40 /** |
41 * This function is used to perform optimizations. When called the color and validFlags params | 41 * This function is used to perform optimizations. When called the color and validFlags params |
42 * indicate whether the input components to this effect in the FS will have known values. | 42 * indicate whether the input components to this effect in the FS will have known values. |
43 * validFlags is a bitfield of GrColorComponentFlags. The function updates b oth params to | 43 * validFlags is a bitfield of GrColorComponentFlags. The isSingleComponent param indicates |
44 * indicate known values of its output. A component of the color param only has meaning if the | 44 * whether the input will be 1 or 4 bytes. The function updates all params t o indicate known |
45 * corresponding bit in validFlags is set. | 45 * values of its output. A component of the color param only has meaning if the corresponding |
46 * bit in validFlags is set. If an effect sets isSingleComponent to true, th en validFlags must | |
47 * be all 1's or all 0's. If it is all 1's then all color components must be equal. | |
bsalomon
2014/09/29 15:28:04
all 1's isn't quit right (since this is a uint32_t
egdaniel
2014/09/29 15:50:20
Done.
| |
46 */ | 48 */ |
47 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags ) const = 0; | 49 void getConstantColorComponents(GrColor* color, uint32_t* validFlags, |
50 bool* isSingleComponent) const { | |
51 this->onGetConstantColorComponents(color, validFlags, isSingleComponent) ; | |
52 #ifdef SK_DEBUG | |
53 this->validateComponents(*color, *validFlags, *isSingleComponent); | |
54 #endif | |
55 } | |
48 | 56 |
49 /** This object, besides creating back-end-specific helper objects, is used for run-time-type- | 57 /** This object, besides creating back-end-specific helper objects, is used for run-time-type- |
50 identification. The factory should be an instance of templated class, | 58 identification. The factory should be an instance of templated class, |
51 GrTBackendEffectFactory. It is templated on the subclass of GrProcessor. The subclass must | 59 GrTBackendEffectFactory. It is templated on the subclass of GrProcessor. The subclass must |
52 have a nested type (or typedef) named GLProcessor which will be the subc lass of | 60 have a nested type (or typedef) named GLProcessor which will be the subc lass of |
53 GrGLProcessor created by the factory. | 61 GrGLProcessor created by the factory. |
54 | 62 |
55 Example: | 63 Example: |
56 class MyCustomEffect : public GrProcessor { | 64 class MyCustomEffect : public GrProcessor { |
57 ... | 65 ... |
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146 /** | 154 /** |
147 * If the effect will generate a backend-specific effect that will read the fragment position | 155 * If the effect will generate a backend-specific effect that will read the fragment position |
148 * in the FS then it must call this method from its constructor. Otherwise, the request to | 156 * in the FS then it must call this method from its constructor. Otherwise, the request to |
149 * access the fragment position will be denied. | 157 * access the fragment position will be denied. |
150 */ | 158 */ |
151 void setWillReadFragmentPosition() { fWillReadFragmentPosition = true; } | 159 void setWillReadFragmentPosition() { fWillReadFragmentPosition = true; } |
152 | 160 |
153 private: | 161 private: |
154 SkDEBUGCODE(void assertEquality(const GrProcessor& other) const;) | 162 SkDEBUGCODE(void assertEquality(const GrProcessor& other) const;) |
155 | 163 |
164 SkDEBUGCODE(void validateComponents(GrColor color, uint32_t validFlags, | |
165 bool isSingleComponent) const;) | |
166 | |
156 /** Subclass implements this to support isEqual(). It will only be called if it is known that | 167 /** Subclass implements this to support isEqual(). It will only be called if it is known that |
157 the two effects are of the same subclass (i.e. they return the same obje ct from | 168 the two effects are of the same subclass (i.e. they return the same obje ct from |
158 getFactory()).*/ | 169 getFactory()).*/ |
159 virtual bool onIsEqual(const GrProcessor& other) const = 0; | 170 virtual bool onIsEqual(const GrProcessor& other) const = 0; |
160 | 171 |
172 /** | |
173 * Subclass implements this to support getConstantColorComponents(...). | |
174 */ | |
175 virtual void onGetConstantColorComponents(GrColor* color, uint32_t* validFla gs, | |
176 bool* isSingleComponent) const = 0 ; | |
161 friend class GrGeometryProcessor; // to set fRequiresVertexShader and build fVertexAttribTypes. | 177 friend class GrGeometryProcessor; // to set fRequiresVertexShader and build fVertexAttribTypes. |
162 | 178 |
163 SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms; | 179 SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms; |
164 SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses; | 180 SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses; |
165 bool fWillReadFragmentPosition; | 181 bool fWillReadFragmentPosition; |
166 | 182 |
167 typedef GrProgramElement INHERITED; | 183 typedef GrProgramElement INHERITED; |
168 }; | 184 }; |
169 | 185 |
170 class GrFragmentProcessor : public GrProcessor { | 186 class GrFragmentProcessor : public GrProcessor { |
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208 * This creates an effect outside of the effect memory pool. The effect's destru ctor will be called | 224 * This creates an effect outside of the effect memory pool. The effect's destru ctor will be called |
209 * at global destruction time. NAME will be the name of the created GrProcessor. | 225 * at global destruction time. NAME will be the name of the created GrProcessor. |
210 */ | 226 */ |
211 #define GR_CREATE_STATIC_FRAGMENT_PROCESSOR(NAME, EFFECT_CLASS, ARGS) \ | 227 #define GR_CREATE_STATIC_FRAGMENT_PROCESSOR(NAME, EFFECT_CLASS, ARGS) \ |
212 static SkAlignedSStorage<sizeof(EFFECT_CLASS)> g_##NAME##_Storage; \ | 228 static SkAlignedSStorage<sizeof(EFFECT_CLASS)> g_##NAME##_Storage; \ |
213 static GrFragmentProcessor* \ | 229 static GrFragmentProcessor* \ |
214 NAME SkNEW_PLACEMENT_ARGS(g_##NAME##_Storage.get(), EFFECT_CLASS, ARGS); \ | 230 NAME SkNEW_PLACEMENT_ARGS(g_##NAME##_Storage.get(), EFFECT_CLASS, ARGS); \ |
215 static SkAutoTDestroy<GrFragmentProcessor> NAME##_ad(NAME); | 231 static SkAutoTDestroy<GrFragmentProcessor> NAME##_ad(NAME); |
216 | 232 |
217 #endif | 233 #endif |
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