| Index: Source/bindings/core/v8/custom/V8WebGLRenderingContextCustom.cpp | 
| diff --git a/Source/bindings/core/v8/custom/V8WebGLRenderingContextCustom.cpp b/Source/bindings/core/v8/custom/V8WebGLRenderingContextCustom.cpp | 
| index 0b61b748235113238cac6f02e7a984fd63cb0452..68bdb8d3a68e49a9d6785133cd58303ef4925fd0 100644 | 
| --- a/Source/bindings/core/v8/custom/V8WebGLRenderingContextCustom.cpp | 
| +++ b/Source/bindings/core/v8/custom/V8WebGLRenderingContextCustom.cpp | 
| @@ -33,16 +33,19 @@ | 
|  | 
| #include "bindings/core/v8/ExceptionMessages.h" | 
| #include "bindings/core/v8/V8ANGLEInstancedArrays.h" | 
| +#include "bindings/core/v8/V8ArrayBufferView.h" | 
| #include "bindings/core/v8/V8Binding.h" | 
| #include "bindings/core/v8/V8EXTBlendMinMax.h" | 
| #include "bindings/core/v8/V8EXTFragDepth.h" | 
| #include "bindings/core/v8/V8EXTShaderTextureLOD.h" | 
| #include "bindings/core/v8/V8EXTTextureFilterAnisotropic.h" | 
| +#include "bindings/core/v8/V8Float32Array.h" | 
| #include "bindings/core/v8/V8HTMLCanvasElement.h" | 
| #include "bindings/core/v8/V8HTMLImageElement.h" | 
| #include "bindings/core/v8/V8HTMLVideoElement.h" | 
| #include "bindings/core/v8/V8HiddenValue.h" | 
| #include "bindings/core/v8/V8ImageData.h" | 
| +#include "bindings/core/v8/V8Int32Array.h" | 
| #include "bindings/core/v8/V8OESElementIndexUint.h" | 
| #include "bindings/core/v8/V8OESStandardDerivatives.h" | 
| #include "bindings/core/v8/V8OESTextureFloat.h" | 
| @@ -50,6 +53,8 @@ | 
| #include "bindings/core/v8/V8OESTextureHalfFloat.h" | 
| #include "bindings/core/v8/V8OESTextureHalfFloatLinear.h" | 
| #include "bindings/core/v8/V8OESVertexArrayObject.h" | 
| +#include "bindings/core/v8/V8Uint32Array.h" | 
| +#include "bindings/core/v8/V8Uint8Array.h" | 
| #include "bindings/core/v8/V8WebGLBuffer.h" | 
| #include "bindings/core/v8/V8WebGLCompressedTextureATC.h" | 
| #include "bindings/core/v8/V8WebGLCompressedTextureETC1.h" | 
| @@ -67,19 +72,9 @@ | 
| #include "bindings/core/v8/V8WebGLTexture.h" | 
| #include "bindings/core/v8/V8WebGLUniformLocation.h" | 
| #include "bindings/core/v8/V8WebGLVertexArrayObjectOES.h" | 
| -#include "bindings/core/v8/custom/V8ArrayBufferViewCustom.h" | 
| -#include "bindings/core/v8/custom/V8Float32ArrayCustom.h" | 
| -#include "bindings/core/v8/custom/V8Int16ArrayCustom.h" | 
| -#include "bindings/core/v8/custom/V8Int32ArrayCustom.h" | 
| -#include "bindings/core/v8/custom/V8Int8ArrayCustom.h" | 
| -#include "bindings/core/v8/custom/V8Uint16ArrayCustom.h" | 
| -#include "bindings/core/v8/custom/V8Uint32ArrayCustom.h" | 
| -#include "bindings/core/v8/custom/V8Uint8ArrayCustom.h" | 
| #include "core/dom/ExceptionCode.h" | 
| #include "core/html/canvas/WebGLRenderingContext.h" | 
| #include "platform/NotImplemented.h" | 
| -#include "wtf/FastMalloc.h" | 
| -#include <limits> | 
|  | 
| namespace blink { | 
|  | 
| @@ -513,7 +508,7 @@ static void vertexAttribAndUniformHelperf(const v8::FunctionCallbackInfo<v8::Val | 
|  | 
| const int indexArrayArgument = 1; | 
| if (V8Float32Array::hasInstance(info[indexArrayArgument], info.GetIsolate())) { | 
| -        Float32Array* array = V8Float32Array::toImpl(info[indexArrayArgument]->ToObject()); | 
| +        DOMFloat32Array* array = V8Float32Array::toImpl(info[indexArrayArgument]->ToObject()); | 
| ASSERT(array); | 
| switch (functionToCall) { | 
| case kUniform1v: context->uniform1fv(location, array); break; | 
| @@ -584,7 +579,7 @@ static void uniformHelperi(const v8::FunctionCallbackInfo<v8::Value>& info, Func | 
|  | 
| const int indexArrayArgumentIndex = 1; | 
| if (V8Int32Array::hasInstance(info[indexArrayArgumentIndex], info.GetIsolate())) { | 
| -        Int32Array* array = V8Int32Array::toImpl(info[indexArrayArgumentIndex]->ToObject()); | 
| +        DOMInt32Array* array = V8Int32Array::toImpl(info[indexArrayArgumentIndex]->ToObject()); | 
| ASSERT(array); | 
| switch (functionToCall) { | 
| case kUniform1v: context->uniform1iv(location, array); break; | 
| @@ -696,7 +691,7 @@ static void uniformMatrixHelper(const v8::FunctionCallbackInfo<v8::Value>& info, | 
| bool transpose = info[1]->BooleanValue(); | 
| const int arrayArgumentIndex = 2; | 
| if (V8Float32Array::hasInstance(info[arrayArgumentIndex], info.GetIsolate())) { | 
| -        Float32Array* array = V8Float32Array::toImpl(info[arrayArgumentIndex]->ToObject()); | 
| +        DOMFloat32Array* array = V8Float32Array::toImpl(info[arrayArgumentIndex]->ToObject()); | 
| ASSERT(array); | 
| switch (matrixSize) { | 
| case 2: context->uniformMatrix2fv(location, transpose, array); break; | 
|  |