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Side by Side Diff: Source/core/paint/SVGForeignObjectPainter.cpp

Issue 597753002: Move paint code from RenderSVGForeignObject to SVGForeignObjectPainter (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Add SVGForeignObjectPainter Created 6 years, 3 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "config.h"
6 #include "core/paint/SVGForeignObjectPainter.h"
7
8 #include "core/paint/BlockPainter.h"
9 #include "core/rendering/PaintInfo.h"
10 #include "core/rendering/svg/RenderSVGForeignObject.h"
11 #include "core/rendering/svg/SVGRenderSupport.h"
12 #include "core/rendering/svg/SVGRenderingContext.h"
13 #include "platform/graphics/GraphicsContextStateSaver.h"
14
15 namespace blink {
16
17 void SVGForeignObjectPainter::paint(PaintInfo& paintInfo)
18 {
19 if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhase Selection)
20 return;
21
22 PaintInfo childPaintInfo(paintInfo);
23 GraphicsContextStateSaver stateSaver(*childPaintInfo.context);
24 childPaintInfo.applyTransform(m_renderSVGForeignObject.localTransform());
25
26 if (SVGRenderSupport::isOverflowHidden(&m_renderSVGForeignObject))
27 childPaintInfo.context->clip(m_renderSVGForeignObject.viewportRect());
28
29 SVGRenderingContext renderingContext;
30 bool continueRendering = true;
31 if (paintInfo.phase == PaintPhaseForeground) {
32 renderingContext.prepareToRenderSVGContent(&m_renderSVGForeignObject, ch ildPaintInfo);
33 continueRendering = renderingContext.isRenderingPrepared();
34 }
35
36 if (continueRendering) {
37 // Paint all phases of FO elements atomically as though the FO element e stablished its own stacking context.
38 bool preservePhase = paintInfo.phase == PaintPhaseSelection || paintInfo .phase == PaintPhaseTextClip;
39 const LayoutPoint childPoint = IntPoint();
40 childPaintInfo.phase = preservePhase ? paintInfo.phase : PaintPhaseBlock Background;
41 BlockPainter(m_renderSVGForeignObject).paint(childPaintInfo, childPoint) ;
42 if (!preservePhase) {
43 childPaintInfo.phase = PaintPhaseChildBlockBackgrounds;
44 BlockPainter(m_renderSVGForeignObject).paint(childPaintInfo, childPo int);
45 childPaintInfo.phase = PaintPhaseFloat;
46 BlockPainter(m_renderSVGForeignObject).paint(childPaintInfo, childPo int);
47 childPaintInfo.phase = PaintPhaseForeground;
48 BlockPainter(m_renderSVGForeignObject).paint(childPaintInfo, childPo int);
49 childPaintInfo.phase = PaintPhaseOutline;
50 BlockPainter(m_renderSVGForeignObject).paint(childPaintInfo, childPo int);
51 }
52 }
53 }
54
55 } // namespace blink
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