| Index: src/gpu/GrBitmapTextContext.cpp | 
| diff --git a/src/gpu/GrBitmapTextContext.cpp b/src/gpu/GrBitmapTextContext.cpp | 
| index 0f6d1b62a9643d8bd4e78fc8924abf1fdefc23be..422a7e0179b2242b89f340eadc6e441e04dfb1e0 100755 | 
| --- a/src/gpu/GrBitmapTextContext.cpp | 
| +++ b/src/gpu/GrBitmapTextContext.cpp | 
| @@ -11,20 +11,21 @@ | 
| #include "GrFontScaler.h" | 
| #include "GrIndexBuffer.h" | 
| #include "GrStrokeInfo.h" | 
| +#include "GrTexturePriv.h" | 
| #include "GrTextStrike.h" | 
| #include "GrTextStrike_impl.h" | 
| -#include "SkColorPriv.h" | 
| -#include "SkPath.h" | 
| -#include "SkRTConf.h" | 
| -#include "SkStrokeRec.h" | 
| #include "effects/GrCustomCoordsTextureEffect.h" | 
|  | 
| #include "SkAutoKern.h" | 
| +#include "SkColorPriv.h" | 
| #include "SkDraw.h" | 
| #include "SkDrawProcs.h" | 
| #include "SkGlyphCache.h" | 
| #include "SkGpuDevice.h" | 
| #include "SkGr.h" | 
| +#include "SkPath.h" | 
| +#include "SkRTConf.h" | 
| +#include "SkStrokeRec.h" | 
| #include "SkTextMapStateProc.h" | 
|  | 
| SK_CONF_DECLARE(bool, c_DumpFontCache, "gpu.dumpFontCache", false, | 
| @@ -588,10 +589,10 @@ HAS_ATLAS: | 
| // The texture coords are last in both the with and without color vertex layouts. | 
| SkPoint* textureCoords = reinterpret_cast<SkPoint*>( | 
| reinterpret_cast<intptr_t>(positions) + vertSize  - sizeof(SkPoint)); | 
| -    textureCoords->setRectFan(SkFixedToFloat(texture->normalizeFixedX(tx)), | 
| -                              SkFixedToFloat(texture->normalizeFixedY(ty)), | 
| -                              SkFixedToFloat(texture->normalizeFixedX(tx + width)), | 
| -                              SkFixedToFloat(texture->normalizeFixedY(ty + height)), | 
| +    textureCoords->setRectFan(SkFixedToFloat(texture->texturePriv().normalizeFixedX(tx)), | 
| +                              SkFixedToFloat(texture->texturePriv().normalizeFixedY(ty)), | 
| +                              SkFixedToFloat(texture->texturePriv().normalizeFixedX(tx + width)), | 
| +                              SkFixedToFloat(texture->texturePriv().normalizeFixedY(ty + height)), | 
| vertSize); | 
| if (useColorVerts) { | 
| if (0xFF == GrColorUnpackA(fPaint.getColor())) { | 
|  |