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Side by Side Diff: src/gpu/GrBitmapTextContext.cpp

Issue 596053002: Make "priv" classes for GrTexure and GrSurface. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Add SK_API Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrBitmapTextContext.h" 8 #include "GrBitmapTextContext.h"
9 #include "GrAtlas.h" 9 #include "GrAtlas.h"
10 #include "GrDrawTarget.h" 10 #include "GrDrawTarget.h"
11 #include "GrFontScaler.h" 11 #include "GrFontScaler.h"
12 #include "GrIndexBuffer.h" 12 #include "GrIndexBuffer.h"
13 #include "GrStrokeInfo.h" 13 #include "GrStrokeInfo.h"
14 #include "GrTexturePriv.h"
14 #include "GrTextStrike.h" 15 #include "GrTextStrike.h"
15 #include "GrTextStrike_impl.h" 16 #include "GrTextStrike_impl.h"
16 #include "SkColorPriv.h"
17 #include "SkPath.h"
18 #include "SkRTConf.h"
19 #include "SkStrokeRec.h"
20 #include "effects/GrCustomCoordsTextureEffect.h" 17 #include "effects/GrCustomCoordsTextureEffect.h"
21 18
22 #include "SkAutoKern.h" 19 #include "SkAutoKern.h"
20 #include "SkColorPriv.h"
23 #include "SkDraw.h" 21 #include "SkDraw.h"
24 #include "SkDrawProcs.h" 22 #include "SkDrawProcs.h"
25 #include "SkGlyphCache.h" 23 #include "SkGlyphCache.h"
26 #include "SkGpuDevice.h" 24 #include "SkGpuDevice.h"
27 #include "SkGr.h" 25 #include "SkGr.h"
26 #include "SkPath.h"
27 #include "SkRTConf.h"
28 #include "SkStrokeRec.h"
28 #include "SkTextMapStateProc.h" 29 #include "SkTextMapStateProc.h"
29 30
30 SK_CONF_DECLARE(bool, c_DumpFontCache, "gpu.dumpFontCache", false, 31 SK_CONF_DECLARE(bool, c_DumpFontCache, "gpu.dumpFontCache", false,
31 "Dump the contents of the font cache before every purge."); 32 "Dump the contents of the font cache before every purge.");
32 33
33 namespace { 34 namespace {
34 // position + texture coord 35 // position + texture coord
35 extern const GrVertexAttrib gTextVertexAttribs[] = { 36 extern const GrVertexAttrib gTextVertexAttribs[] = {
36 {kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding }, 37 {kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding },
37 {kVec2f_GrVertexAttribType, sizeof(SkPoint), kGeometryProcessor_GrVertexAttr ibBinding} 38 {kVec2f_GrVertexAttribType, sizeof(SkPoint), kGeometryProcessor_GrVertexAttr ibBinding}
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581 582
582 SkASSERT(vertSize == fDrawTarget->getDrawState().getVertexStride()); 583 SkASSERT(vertSize == fDrawTarget->getDrawState().getVertexStride());
583 584
584 SkPoint* positions = reinterpret_cast<SkPoint*>( 585 SkPoint* positions = reinterpret_cast<SkPoint*>(
585 reinterpret_cast<intptr_t>(fVertices) + vertSize * fCurrVertex); 586 reinterpret_cast<intptr_t>(fVertices) + vertSize * fCurrVertex);
586 positions->setRectFan(r.fLeft, r.fTop, r.fRight, r.fBottom, vertSize); 587 positions->setRectFan(r.fLeft, r.fTop, r.fRight, r.fBottom, vertSize);
587 588
588 // The texture coords are last in both the with and without color vertex lay outs. 589 // The texture coords are last in both the with and without color vertex lay outs.
589 SkPoint* textureCoords = reinterpret_cast<SkPoint*>( 590 SkPoint* textureCoords = reinterpret_cast<SkPoint*>(
590 reinterpret_cast<intptr_t>(positions) + vertSize - sizeof(SkPoint)) ; 591 reinterpret_cast<intptr_t>(positions) + vertSize - sizeof(SkPoint)) ;
591 textureCoords->setRectFan(SkFixedToFloat(texture->normalizeFixedX(tx)), 592 textureCoords->setRectFan(SkFixedToFloat(texture->texturePriv().normalizeFix edX(tx)),
592 SkFixedToFloat(texture->normalizeFixedY(ty)), 593 SkFixedToFloat(texture->texturePriv().normalizeFix edY(ty)),
593 SkFixedToFloat(texture->normalizeFixedX(tx + width )), 594 SkFixedToFloat(texture->texturePriv().normalizeFix edX(tx + width)),
594 SkFixedToFloat(texture->normalizeFixedY(ty + heigh t)), 595 SkFixedToFloat(texture->texturePriv().normalizeFix edY(ty + height)),
595 vertSize); 596 vertSize);
596 if (useColorVerts) { 597 if (useColorVerts) {
597 if (0xFF == GrColorUnpackA(fPaint.getColor())) { 598 if (0xFF == GrColorUnpackA(fPaint.getColor())) {
598 fDrawTarget->drawState()->setHint(GrDrawState::kVertexColorsAreOpaqu e_Hint, true); 599 fDrawTarget->drawState()->setHint(GrDrawState::kVertexColorsAreOpaqu e_Hint, true);
599 } 600 }
600 // color comes after position. 601 // color comes after position.
601 GrColor* colors = reinterpret_cast<GrColor*>(positions + 1); 602 GrColor* colors = reinterpret_cast<GrColor*>(positions + 1);
602 for (int i = 0; i < 4; ++i) { 603 for (int i = 0; i < 4; ++i) {
603 *colors = fPaint.getColor(); 604 *colors = fPaint.getColor();
604 colors = reinterpret_cast<GrColor*>(reinterpret_cast<intptr_t>(colors ) + vertSize); 605 colors = reinterpret_cast<GrColor*>(reinterpret_cast<intptr_t>(colors ) + vertSize);
605 } 606 }
606 } 607 }
607 fCurrVertex += 4; 608 fCurrVertex += 4;
608 } 609 }
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