Index: base/synchronization/waitable_event_win.cc |
diff --git a/base/synchronization/waitable_event_win.cc b/base/synchronization/waitable_event_win.cc |
index 04746b597b4cd7757268fc3466738903f65c9df4..ec2d84f2679ad840cb460f1247fee5825f269a19 100644 |
--- a/base/synchronization/waitable_event_win.cc |
+++ b/base/synchronization/waitable_event_win.cc |
@@ -17,30 +17,27 @@ WaitableEvent::WaitableEvent(bool manual_reset, bool signaled) |
: handle_(CreateEvent(NULL, manual_reset, signaled, NULL)) { |
// We're probably going to crash anyways if this is ever NULL, so we might as |
// well make our stack reports more informative by crashing here. |
- CHECK(handle_); |
+ CHECK(handle_.IsValid()); |
} |
WaitableEvent::WaitableEvent(HANDLE handle) |
: handle_(handle) { |
- CHECK(handle) << "Tried to create WaitableEvent from NULL handle"; |
+ CHECK(handle_.IsValid()) << "Tried to create WaitableEvent from NULL handle"; |
} |
WaitableEvent::~WaitableEvent() { |
- CloseHandle(handle_); |
} |
HANDLE WaitableEvent::Release() { |
- HANDLE rv = handle_; |
- handle_ = INVALID_HANDLE_VALUE; |
- return rv; |
+ return handle_.Take(); |
} |
void WaitableEvent::Reset() { |
- ResetEvent(handle_); |
+ ResetEvent(handle_.Get()); |
} |
void WaitableEvent::Signal() { |
- SetEvent(handle_); |
+ SetEvent(handle_.Get()); |
} |
bool WaitableEvent::IsSignaled() { |
@@ -49,7 +46,7 @@ bool WaitableEvent::IsSignaled() { |
void WaitableEvent::Wait() { |
base::ThreadRestrictions::AssertWaitAllowed(); |
- DWORD result = WaitForSingleObject(handle_, INFINITE); |
+ DWORD result = WaitForSingleObject(handle_.Get(), INFINITE); |
// It is most unexpected that this should ever fail. Help consumers learn |
// about it if it should ever fail. |
DCHECK_EQ(WAIT_OBJECT_0, result) << "WaitForSingleObject failed"; |
@@ -62,7 +59,8 @@ bool WaitableEvent::TimedWait(const TimeDelta& max_time) { |
// is in milliseconds. If there are 5.5ms left, should the delay be 5 or 6? |
// It should be 6 to avoid returning too early. |
double timeout = ceil(max_time.InMillisecondsF()); |
- DWORD result = WaitForSingleObject(handle_, static_cast<DWORD>(timeout)); |
+ DWORD result = WaitForSingleObject(handle_.Get(), |
+ static_cast<DWORD>(timeout)); |
switch (result) { |
case WAIT_OBJECT_0: |
return true; |