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Side by Side Diff: base/synchronization/waitable_event_win.cc

Issue 593973002: Use ScopedHandle for the private members of WaitableEvent. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 3 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "base/synchronization/waitable_event.h" 5 #include "base/synchronization/waitable_event.h"
6 6
7 #include <math.h> 7 #include <math.h>
8 #include <windows.h> 8 #include <windows.h>
9 9
10 #include "base/logging.h" 10 #include "base/logging.h"
11 #include "base/threading/thread_restrictions.h" 11 #include "base/threading/thread_restrictions.h"
12 #include "base/time/time.h" 12 #include "base/time/time.h"
13 13
14 namespace base { 14 namespace base {
15 15
16 WaitableEvent::WaitableEvent(bool manual_reset, bool signaled) 16 WaitableEvent::WaitableEvent(bool manual_reset, bool signaled)
17 : handle_(CreateEvent(NULL, manual_reset, signaled, NULL)) { 17 : handle_(CreateEvent(NULL, manual_reset, signaled, NULL)) {
18 // We're probably going to crash anyways if this is ever NULL, so we might as 18 // We're probably going to crash anyways if this is ever NULL, so we might as
19 // well make our stack reports more informative by crashing here. 19 // well make our stack reports more informative by crashing here.
20 CHECK(handle_); 20 CHECK(handle_.IsValid());
21 } 21 }
22 22
23 WaitableEvent::WaitableEvent(HANDLE handle) 23 WaitableEvent::WaitableEvent(HANDLE handle)
24 : handle_(handle) { 24 : handle_(handle) {
25 CHECK(handle) << "Tried to create WaitableEvent from NULL handle"; 25 CHECK(handle_.IsValid()) << "Tried to create WaitableEvent from NULL handle";
26 } 26 }
27 27
28 WaitableEvent::~WaitableEvent() { 28 WaitableEvent::~WaitableEvent() {
29 CloseHandle(handle_);
30 } 29 }
31 30
32 HANDLE WaitableEvent::Release() { 31 HANDLE WaitableEvent::Release() {
33 HANDLE rv = handle_; 32 return handle_.Take();
34 handle_ = INVALID_HANDLE_VALUE;
35 return rv;
36 } 33 }
37 34
38 void WaitableEvent::Reset() { 35 void WaitableEvent::Reset() {
39 ResetEvent(handle_); 36 ResetEvent(handle_.Get());
40 } 37 }
41 38
42 void WaitableEvent::Signal() { 39 void WaitableEvent::Signal() {
43 SetEvent(handle_); 40 SetEvent(handle_.Get());
44 } 41 }
45 42
46 bool WaitableEvent::IsSignaled() { 43 bool WaitableEvent::IsSignaled() {
47 return TimedWait(TimeDelta::FromMilliseconds(0)); 44 return TimedWait(TimeDelta::FromMilliseconds(0));
48 } 45 }
49 46
50 void WaitableEvent::Wait() { 47 void WaitableEvent::Wait() {
51 base::ThreadRestrictions::AssertWaitAllowed(); 48 base::ThreadRestrictions::AssertWaitAllowed();
52 DWORD result = WaitForSingleObject(handle_, INFINITE); 49 DWORD result = WaitForSingleObject(handle_.Get(), INFINITE);
53 // It is most unexpected that this should ever fail. Help consumers learn 50 // It is most unexpected that this should ever fail. Help consumers learn
54 // about it if it should ever fail. 51 // about it if it should ever fail.
55 DCHECK_EQ(WAIT_OBJECT_0, result) << "WaitForSingleObject failed"; 52 DCHECK_EQ(WAIT_OBJECT_0, result) << "WaitForSingleObject failed";
56 } 53 }
57 54
58 bool WaitableEvent::TimedWait(const TimeDelta& max_time) { 55 bool WaitableEvent::TimedWait(const TimeDelta& max_time) {
59 base::ThreadRestrictions::AssertWaitAllowed(); 56 base::ThreadRestrictions::AssertWaitAllowed();
60 DCHECK(max_time >= TimeDelta::FromMicroseconds(0)); 57 DCHECK(max_time >= TimeDelta::FromMicroseconds(0));
61 // Be careful here. TimeDelta has a precision of microseconds, but this API 58 // Be careful here. TimeDelta has a precision of microseconds, but this API
62 // is in milliseconds. If there are 5.5ms left, should the delay be 5 or 6? 59 // is in milliseconds. If there are 5.5ms left, should the delay be 5 or 6?
63 // It should be 6 to avoid returning too early. 60 // It should be 6 to avoid returning too early.
64 double timeout = ceil(max_time.InMillisecondsF()); 61 double timeout = ceil(max_time.InMillisecondsF());
65 DWORD result = WaitForSingleObject(handle_, static_cast<DWORD>(timeout)); 62 DWORD result = WaitForSingleObject(handle_.Get(),
63 static_cast<DWORD>(timeout));
66 switch (result) { 64 switch (result) {
67 case WAIT_OBJECT_0: 65 case WAIT_OBJECT_0:
68 return true; 66 return true;
69 case WAIT_TIMEOUT: 67 case WAIT_TIMEOUT:
70 return false; 68 return false;
71 } 69 }
72 // It is most unexpected that this should ever fail. Help consumers learn 70 // It is most unexpected that this should ever fail. Help consumers learn
73 // about it if it should ever fail. 71 // about it if it should ever fail.
74 NOTREACHED() << "WaitForSingleObject failed"; 72 NOTREACHED() << "WaitForSingleObject failed";
75 return false; 73 return false;
(...skipping 17 matching lines...) Expand all
93 INFINITE); // no timeout 91 INFINITE); // no timeout
94 if (result >= WAIT_OBJECT_0 + count) { 92 if (result >= WAIT_OBJECT_0 + count) {
95 DPLOG(FATAL) << "WaitForMultipleObjects failed"; 93 DPLOG(FATAL) << "WaitForMultipleObjects failed";
96 return 0; 94 return 0;
97 } 95 }
98 96
99 return result - WAIT_OBJECT_0; 97 return result - WAIT_OBJECT_0;
100 } 98 }
101 99
102 } // namespace base 100 } // namespace base
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