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Unified Diff: src/compiler/ia32/instruction-selector-ia32.cc

Issue 591023003: WIP: Add first-class support for float32 representations. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 6 years, 3 months ago
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Index: src/compiler/ia32/instruction-selector-ia32.cc
diff --git a/src/compiler/ia32/instruction-selector-ia32.cc b/src/compiler/ia32/instruction-selector-ia32.cc
index 42702c172305b9e8e494b2bd00b87bfa5cd66244..2d53bf96f7c4d0203ca1648e3d7b50c99537dfa7 100644
--- a/src/compiler/ia32/instruction-selector-ia32.cc
+++ b/src/compiler/ia32/instruction-selector-ia32.cc
@@ -354,6 +354,22 @@ void InstructionSelector::VisitInt32UMod(Node* node) {
}
+void InstructionSelector::VisitChangeFloat32ToFloat64(Node* node) {
+ IA32OperandGenerator g(this);
+ // TODO(turbofan): IA32 SSE conversions should take an operand.
+ Emit(kSSEFloat32ToFloat64, g.DefineAsRegister(node),
+ g.UseRegister(node->InputAt(0)));
+}
+
+
+void InstructionSelector::VisitChangeFloat64ToFloat32(Node* node) {
+ IA32OperandGenerator g(this);
+ // TODO(turbofan): IA32 SSE conversions should take an operand.
+ Emit(kSSEFloat64ToFloat32, g.DefineAsRegister(node),
+ g.UseRegister(node->InputAt(0)));
+}
+
+
void InstructionSelector::VisitChangeInt32ToFloat64(Node* node) {
IA32OperandGenerator g(this);
Emit(kSSEInt32ToFloat64, g.DefineAsRegister(node), g.Use(node->InputAt(0)));
@@ -417,6 +433,12 @@ void InstructionSelector::VisitFloat64Mod(Node* node) {
}
+void InstructionSelector::VisitTruncateFloat64ToFloat32(Node* node) {
+ IA32OperandGenerator g(this);
+ Emit(kSSEFloat64ToFloat32, g.DefineAsRegister(node), g.Use(node->InputAt(0)));
+}
+
+
void InstructionSelector::VisitInt32AddWithOverflow(Node* node,
FlagsContinuation* cont) {
VisitBinop(this, node, kIA32Add, cont);
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