Index: ash/wm/window_state_delegate.h |
diff --git a/ash/wm/window_state_delegate.h b/ash/wm/window_state_delegate.h |
index 7b9a8baa3d2cdd8341fc576fe14aef2efb2c90fe..987b1a1a4bc47e4dc0a127d9788c79a3999efc89 100644 |
--- a/ash/wm/window_state_delegate.h |
+++ b/ash/wm/window_state_delegate.h |
@@ -17,10 +17,17 @@ class ASH_EXPORT WindowStateDelegate { |
WindowStateDelegate(); |
virtual ~WindowStateDelegate(); |
- // Invoked when the user uses Shift+F4/F4 to toggle the window |
- // fullscreen state. The caller (ash::wm::WindowState) falls backs |
- // to the default implementation if this returns false. |
- virtual bool ToggleFullscreen(WindowState* window_state); |
+ // Enters immersive fullscreen or regular fullscreen depending on whether |
+ // immersive fullscreen is supported by the window. This is a no-op if the |
+ // window is already in non-immersive fullscreen. The caller |
+ // (ash::wm::WindowState) falls back to the default implementation if this |
+ // returns false. |
+ virtual bool EnterImmersiveFullscreen(WindowState* window_state); |
oshima
2013/11/07 18:56:13
I still think we should call EnterFullscreen becau
pkotwicz
2013/11/07 22:21:48
The reason that I want to call this EnterImmersive
oshima
2013/11/08 00:26:29
But it doesn't enter ImmersiveFullscreen when not
pkotwicz
2013/11/08 01:16:57
I can split EnterImmersiveFullscreen() into two me
|
+ |
+ // Exits fullscreen and retores the window's state before it was fullscreen. |
+ // The caller (ash::wm::WindowState) falls back to the default implementation |
+ // if this returns false. |
+ virtual bool ExitFullscreen(WindowState* window_state); |
oshima
2013/11/07 18:56:13
Thanks, I'll look into restoring from fullscreen s
|
private: |
DISALLOW_COPY_AND_ASSIGN(WindowStateDelegate); |