DescriptionSkTextBlob shader space workaround.
Blink would like drawTextBlob(x,y) to behave the same as drawText(x,y)
WRT shader space. Due to the current generic device base impl, that is
not the case.
This is a transitional workaround, pending proper drawTextBlob impls
in SkDevice classes.
R=robertphillips@google.com,reed@google.com
Committed: https://skia.googlesource.com/skia/+/8483326704eff3b6a5fcce3f36d857a9779a4dd2
Patch Set 1 #
Total comments: 6
Patch Set 2 : review + win build fix #
Messages
Total messages: 7 (1 generated)
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