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Unified Diff: gm/textblobshader.cpp

Issue 586743002: SkTextBlob shader space workaround. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: review + win build fix Created 6 years, 3 months ago
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Index: gm/textblobshader.cpp
diff --git a/gm/textblobshader.cpp b/gm/textblobshader.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..7ec75b504de73b48676fff86c730c646ca98cf08
--- /dev/null
+++ b/gm/textblobshader.cpp
@@ -0,0 +1,114 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gm.h"
+
+#include "SkCanvas.h"
+#include "SkGradientShader.h"
+#include "SkPoint.h"
+#include "SkShader.h"
+#include "SkTextBlob.h"
+#include "SkTDArray.h"
+#include "SkTypeface.h"
+
+// This GM exercises drawTextBlob offset vs. shader space behavior.
+class TextBlobShaderGM : public skiagm::GM {
+public:
+ TextBlobShaderGM(const char* txt) {
+ SkPaint p;
+ size_t txtLen = strlen(txt);
+ fGlyphs.append(p.textToGlyphs(txt, txtLen, NULL));
+ p.textToGlyphs(txt, txtLen, fGlyphs.begin());
+ }
+
+protected:
+
+ virtual void onOnceBeforeDraw() SK_OVERRIDE {
+ SkPaint p;
+ p.setAntiAlias(true);
+ p.setSubpixelText(true);
+ p.setTextSize(30);
+ p.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
+
+ SkTextBlobBuilder builder;
+ int glyphCount = fGlyphs.count();
+ const SkTextBlobBuilder::RunBuffer* run;
+
+ run = &builder.allocRun(p, glyphCount, 10, 10, NULL);
+ memcpy(run->glyphs, fGlyphs.begin(), glyphCount * sizeof(uint16_t));
+
+ run = &builder.allocRunPosH(p, glyphCount, 80, NULL);
+ memcpy(run->glyphs, fGlyphs.begin(), glyphCount * sizeof(uint16_t));
+ for (int i = 0; i < glyphCount; ++i) {
+ run->pos[i] = p.getTextSize() * i * .75f;
+ }
+
+ run = &builder.allocRunPos(p, glyphCount, NULL);
+ memcpy(run->glyphs, fGlyphs.begin(), glyphCount * sizeof(uint16_t));
+ for (int i = 0; i < glyphCount; ++i) {
+ run->pos[i * 2] = p.getTextSize() * i * .75f;
+ run->pos[i * 2 + 1] = 150 + 5 * sinf((float)i * 8 / glyphCount);
+ }
+
+ fBlob.reset(builder.build());
+
+ SkColor colors[2];
+ colors[0] = SK_ColorRED;
+ colors[1] = SK_ColorGREEN;
+
+ SkScalar pos[SK_ARRAY_COUNT(colors)];
+ for (unsigned i = 0; i < SK_ARRAY_COUNT(pos); ++i) {
+ pos[i] = (float)i / (SK_ARRAY_COUNT(pos) - 1);
+ }
+
+ SkISize sz = this->onISize();
+ fShader.reset(SkGradientShader::CreateRadial(SkPoint::Make(SkIntToScalar(sz.width() / 2),
+ SkIntToScalar(sz.height() / 2)),
+ sz.width() * .66f, colors, pos,
+ SK_ARRAY_COUNT(colors),
+ SkShader::kRepeat_TileMode));
+ }
+
+ virtual uint32_t onGetFlags() const SK_OVERRIDE {
+ return kSkip565_Flag;
+ }
+
+ virtual SkString onShortName() SK_OVERRIDE {
+ return SkString("textblobshader");
+ }
+
+ virtual SkISize onISize() SK_OVERRIDE {
+ return SkISize::Make(640, 480);
+ }
+
+ virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
+ SkPaint p;
+ p.setStyle(SkPaint::kFill_Style);
+ p.setShader(fShader);
+
+ SkISize sz = this->onISize();
+ static const int kXCount = 4;
+ static const int kYCount = 3;
+ for (int i = 0; i < kXCount; ++i) {
+ for (int j = 0; j < kYCount; ++j) {
+ canvas->drawTextBlob(fBlob,
+ SkIntToScalar(i * sz.width() / kXCount),
+ SkIntToScalar(j * sz.height() / kYCount),
+ p);
+ }
+ }
+ }
+
+private:
+ SkTDArray<uint16_t> fGlyphs;
+ SkAutoTUnref<const SkTextBlob> fBlob;
+ SkAutoTUnref<SkShader> fShader;
+
+ typedef skiagm::GM INHERITED;
+};
+
+DEF_GM( return SkNEW_ARGS(TextBlobShaderGM, ("Blobber")); )
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