Index: gm/textblobshader.cpp |
diff --git a/gm/textblobshader.cpp b/gm/textblobshader.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..7ec75b504de73b48676fff86c730c646ca98cf08 |
--- /dev/null |
+++ b/gm/textblobshader.cpp |
@@ -0,0 +1,114 @@ |
+/* |
+ * Copyright 2014 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "gm.h" |
+ |
+#include "SkCanvas.h" |
+#include "SkGradientShader.h" |
+#include "SkPoint.h" |
+#include "SkShader.h" |
+#include "SkTextBlob.h" |
+#include "SkTDArray.h" |
+#include "SkTypeface.h" |
+ |
+// This GM exercises drawTextBlob offset vs. shader space behavior. |
+class TextBlobShaderGM : public skiagm::GM { |
+public: |
+ TextBlobShaderGM(const char* txt) { |
+ SkPaint p; |
+ size_t txtLen = strlen(txt); |
+ fGlyphs.append(p.textToGlyphs(txt, txtLen, NULL)); |
+ p.textToGlyphs(txt, txtLen, fGlyphs.begin()); |
+ } |
+ |
+protected: |
+ |
+ virtual void onOnceBeforeDraw() SK_OVERRIDE { |
+ SkPaint p; |
+ p.setAntiAlias(true); |
+ p.setSubpixelText(true); |
+ p.setTextSize(30); |
+ p.setTextEncoding(SkPaint::kGlyphID_TextEncoding); |
+ |
+ SkTextBlobBuilder builder; |
+ int glyphCount = fGlyphs.count(); |
+ const SkTextBlobBuilder::RunBuffer* run; |
+ |
+ run = &builder.allocRun(p, glyphCount, 10, 10, NULL); |
+ memcpy(run->glyphs, fGlyphs.begin(), glyphCount * sizeof(uint16_t)); |
+ |
+ run = &builder.allocRunPosH(p, glyphCount, 80, NULL); |
+ memcpy(run->glyphs, fGlyphs.begin(), glyphCount * sizeof(uint16_t)); |
+ for (int i = 0; i < glyphCount; ++i) { |
+ run->pos[i] = p.getTextSize() * i * .75f; |
+ } |
+ |
+ run = &builder.allocRunPos(p, glyphCount, NULL); |
+ memcpy(run->glyphs, fGlyphs.begin(), glyphCount * sizeof(uint16_t)); |
+ for (int i = 0; i < glyphCount; ++i) { |
+ run->pos[i * 2] = p.getTextSize() * i * .75f; |
+ run->pos[i * 2 + 1] = 150 + 5 * sinf((float)i * 8 / glyphCount); |
+ } |
+ |
+ fBlob.reset(builder.build()); |
+ |
+ SkColor colors[2]; |
+ colors[0] = SK_ColorRED; |
+ colors[1] = SK_ColorGREEN; |
+ |
+ SkScalar pos[SK_ARRAY_COUNT(colors)]; |
+ for (unsigned i = 0; i < SK_ARRAY_COUNT(pos); ++i) { |
+ pos[i] = (float)i / (SK_ARRAY_COUNT(pos) - 1); |
+ } |
+ |
+ SkISize sz = this->onISize(); |
+ fShader.reset(SkGradientShader::CreateRadial(SkPoint::Make(SkIntToScalar(sz.width() / 2), |
+ SkIntToScalar(sz.height() / 2)), |
+ sz.width() * .66f, colors, pos, |
+ SK_ARRAY_COUNT(colors), |
+ SkShader::kRepeat_TileMode)); |
+ } |
+ |
+ virtual uint32_t onGetFlags() const SK_OVERRIDE { |
+ return kSkip565_Flag; |
+ } |
+ |
+ virtual SkString onShortName() SK_OVERRIDE { |
+ return SkString("textblobshader"); |
+ } |
+ |
+ virtual SkISize onISize() SK_OVERRIDE { |
+ return SkISize::Make(640, 480); |
+ } |
+ |
+ virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { |
+ SkPaint p; |
+ p.setStyle(SkPaint::kFill_Style); |
+ p.setShader(fShader); |
+ |
+ SkISize sz = this->onISize(); |
+ static const int kXCount = 4; |
+ static const int kYCount = 3; |
+ for (int i = 0; i < kXCount; ++i) { |
+ for (int j = 0; j < kYCount; ++j) { |
+ canvas->drawTextBlob(fBlob, |
+ SkIntToScalar(i * sz.width() / kXCount), |
+ SkIntToScalar(j * sz.height() / kYCount), |
+ p); |
+ } |
+ } |
+ } |
+ |
+private: |
+ SkTDArray<uint16_t> fGlyphs; |
+ SkAutoTUnref<const SkTextBlob> fBlob; |
+ SkAutoTUnref<SkShader> fShader; |
+ |
+ typedef skiagm::GM INHERITED; |
+}; |
+ |
+DEF_GM( return SkNEW_ARGS(TextBlobShaderGM, ("Blobber")); ) |