| Index: src/core/SkBitmapProcShader.cpp
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| diff --git a/src/core/SkBitmapProcShader.cpp b/src/core/SkBitmapProcShader.cpp
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| index 6e2a7ca6581f11dc63c1164a17ebc710896ed02f..9c900d35f85ae5e30f734e2927321d32676e82bf 100644
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| --- a/src/core/SkBitmapProcShader.cpp
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| +++ b/src/core/SkBitmapProcShader.cpp
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| @@ -395,9 +395,9 @@ void SkBitmapProcShader::toString(SkString* str) const {
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|  #include "effects/GrSimpleTextureEffect.h"
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|  #include "SkGr.h"
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|  
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| -bool SkBitmapProcShader::asNewEffect(GrContext* context, const SkPaint& paint,
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| -                                     const SkMatrix* localMatrix, GrColor* paintColor,
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| -                                     GrEffect** effect) const {
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| +bool SkBitmapProcShader::asFragmentProcessor(GrContext* context, const SkPaint& paint,
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| +                                             const SkMatrix* localMatrix, GrColor* paintColor,
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| +                                             GrFragmentProcessor** fp) const {
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|      SkMatrix matrix;
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|      matrix.setIDiv(fRawBitmap.width(), fRawBitmap.height());
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|  
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| @@ -472,9 +472,9 @@ bool SkBitmapProcShader::asNewEffect(GrContext* context, const SkPaint& paint,
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|                                                  SkColor2GrColorJustAlpha(paint.getColor());
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|  
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|      if (useBicubic) {
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| -        *effect = GrBicubicEffect::Create(texture, matrix, tm);
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| +        *fp = GrBicubicEffect::Create(texture, matrix, tm);
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|      } else {
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| -        *effect = GrSimpleTextureEffect::Create(texture, matrix, params);
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| +        *fp = GrSimpleTextureEffect::Create(texture, matrix, params);
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|      }
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|      GrUnlockAndUnrefCachedBitmapTexture(texture);
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|  
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| @@ -483,9 +483,8 @@ bool SkBitmapProcShader::asNewEffect(GrContext* context, const SkPaint& paint,
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|  
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|  #else 
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|  
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| -bool SkBitmapProcShader::asNewEffect(GrContext* context, const SkPaint& paint,
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| -                                     const SkMatrix* localMatrix, GrColor* paintColor,
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| -                                     GrEffect** effect) const {
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| +bool SkBitmapProcShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix*, GrColor*,
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| +                                             GrFragmentProcessor**) const {
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|      SkDEBUGFAIL("Should not call in GPU-less build");
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|      return false;
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|  }
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| 
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