OLD | NEW |
1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #include "SkColorPriv.h" | 8 #include "SkColorPriv.h" |
9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
10 #include "SkWriteBuffer.h" | 10 #include "SkWriteBuffer.h" |
(...skipping 377 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
388 #endif | 388 #endif |
389 | 389 |
390 /////////////////////////////////////////////////////////////////////////////// | 390 /////////////////////////////////////////////////////////////////////////////// |
391 | 391 |
392 #if SK_SUPPORT_GPU | 392 #if SK_SUPPORT_GPU |
393 | 393 |
394 #include "GrTextureAccess.h" | 394 #include "GrTextureAccess.h" |
395 #include "effects/GrSimpleTextureEffect.h" | 395 #include "effects/GrSimpleTextureEffect.h" |
396 #include "SkGr.h" | 396 #include "SkGr.h" |
397 | 397 |
398 bool SkBitmapProcShader::asNewEffect(GrContext* context, const SkPaint& paint, | 398 bool SkBitmapProcShader::asFragmentProcessor(GrContext* context, const SkPaint&
paint, |
399 const SkMatrix* localMatrix, GrColor* paint
Color, | 399 const SkMatrix* localMatrix, GrColo
r* paintColor, |
400 GrEffect** effect) const { | 400 GrFragmentProcessor** fp) const { |
401 SkMatrix matrix; | 401 SkMatrix matrix; |
402 matrix.setIDiv(fRawBitmap.width(), fRawBitmap.height()); | 402 matrix.setIDiv(fRawBitmap.width(), fRawBitmap.height()); |
403 | 403 |
404 SkMatrix lmInverse; | 404 SkMatrix lmInverse; |
405 if (!this->getLocalMatrix().invert(&lmInverse)) { | 405 if (!this->getLocalMatrix().invert(&lmInverse)) { |
406 return false; | 406 return false; |
407 } | 407 } |
408 if (localMatrix) { | 408 if (localMatrix) { |
409 SkMatrix inv; | 409 SkMatrix inv; |
410 if (!localMatrix->invert(&inv)) { | 410 if (!localMatrix->invert(&inv)) { |
(...skipping 54 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
465 SkErrorInternals::SetError( kInternalError_SkError, | 465 SkErrorInternals::SetError( kInternalError_SkError, |
466 "Couldn't convert bitmap to texture."); | 466 "Couldn't convert bitmap to texture."); |
467 return false; | 467 return false; |
468 } | 468 } |
469 | 469 |
470 *paintColor = (kAlpha_8_SkColorType == fRawBitmap.colorType()) ? | 470 *paintColor = (kAlpha_8_SkColorType == fRawBitmap.colorType()) ? |
471 SkColor2GrColor(paint.getColor()
) : | 471 SkColor2GrColor(paint.getColor()
) : |
472 SkColor2GrColorJustAlpha(paint.g
etColor()); | 472 SkColor2GrColorJustAlpha(paint.g
etColor()); |
473 | 473 |
474 if (useBicubic) { | 474 if (useBicubic) { |
475 *effect = GrBicubicEffect::Create(texture, matrix, tm); | 475 *fp = GrBicubicEffect::Create(texture, matrix, tm); |
476 } else { | 476 } else { |
477 *effect = GrSimpleTextureEffect::Create(texture, matrix, params); | 477 *fp = GrSimpleTextureEffect::Create(texture, matrix, params); |
478 } | 478 } |
479 GrUnlockAndUnrefCachedBitmapTexture(texture); | 479 GrUnlockAndUnrefCachedBitmapTexture(texture); |
480 | 480 |
481 return true; | 481 return true; |
482 } | 482 } |
483 | 483 |
484 #else | 484 #else |
485 | 485 |
486 bool SkBitmapProcShader::asNewEffect(GrContext* context, const SkPaint& paint, | 486 bool SkBitmapProcShader::asFragmentProcessor(GrContext*, const SkPaint&, const S
kMatrix*, GrColor*, |
487 const SkMatrix* localMatrix, GrColor* paint
Color, | 487 GrFragmentProcessor**) const { |
488 GrEffect** effect) const { | |
489 SkDEBUGFAIL("Should not call in GPU-less build"); | 488 SkDEBUGFAIL("Should not call in GPU-less build"); |
490 return false; | 489 return false; |
491 } | 490 } |
492 | 491 |
493 #endif | 492 #endif |
OLD | NEW |