| Index: src/core/SkBitmapProcShader.cpp
|
| diff --git a/src/core/SkBitmapProcShader.cpp b/src/core/SkBitmapProcShader.cpp
|
| index 6e2a7ca6581f11dc63c1164a17ebc710896ed02f..9c900d35f85ae5e30f734e2927321d32676e82bf 100644
|
| --- a/src/core/SkBitmapProcShader.cpp
|
| +++ b/src/core/SkBitmapProcShader.cpp
|
| @@ -395,9 +395,9 @@ void SkBitmapProcShader::toString(SkString* str) const {
|
| #include "effects/GrSimpleTextureEffect.h"
|
| #include "SkGr.h"
|
|
|
| -bool SkBitmapProcShader::asNewEffect(GrContext* context, const SkPaint& paint,
|
| - const SkMatrix* localMatrix, GrColor* paintColor,
|
| - GrEffect** effect) const {
|
| +bool SkBitmapProcShader::asFragmentProcessor(GrContext* context, const SkPaint& paint,
|
| + const SkMatrix* localMatrix, GrColor* paintColor,
|
| + GrFragmentProcessor** fp) const {
|
| SkMatrix matrix;
|
| matrix.setIDiv(fRawBitmap.width(), fRawBitmap.height());
|
|
|
| @@ -472,9 +472,9 @@ bool SkBitmapProcShader::asNewEffect(GrContext* context, const SkPaint& paint,
|
| SkColor2GrColorJustAlpha(paint.getColor());
|
|
|
| if (useBicubic) {
|
| - *effect = GrBicubicEffect::Create(texture, matrix, tm);
|
| + *fp = GrBicubicEffect::Create(texture, matrix, tm);
|
| } else {
|
| - *effect = GrSimpleTextureEffect::Create(texture, matrix, params);
|
| + *fp = GrSimpleTextureEffect::Create(texture, matrix, params);
|
| }
|
| GrUnlockAndUnrefCachedBitmapTexture(texture);
|
|
|
| @@ -483,9 +483,8 @@ bool SkBitmapProcShader::asNewEffect(GrContext* context, const SkPaint& paint,
|
|
|
| #else
|
|
|
| -bool SkBitmapProcShader::asNewEffect(GrContext* context, const SkPaint& paint,
|
| - const SkMatrix* localMatrix, GrColor* paintColor,
|
| - GrEffect** effect) const {
|
| +bool SkBitmapProcShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix*, GrColor*,
|
| + GrFragmentProcessor**) const {
|
| SkDEBUGFAIL("Should not call in GPU-less build");
|
| return false;
|
| }
|
|
|