Index: include/gpu/GrPaint.h |
diff --git a/include/gpu/GrPaint.h b/include/gpu/GrPaint.h |
index 07b526f73cf7ed44b591c4766069471596583629..d0531a3024de190c00d37846c8bfab6c0484a988 100644 |
--- a/include/gpu/GrPaint.h |
+++ b/include/gpu/GrPaint.h |
@@ -11,7 +11,7 @@ |
#define GrPaint_DEFINED |
#include "GrColor.h" |
-#include "GrEffectStage.h" |
+#include "GrProcessorStage.h" |
#include "SkXfermode.h" |
@@ -20,7 +20,7 @@ |
* functions and the how color is blended with the destination pixel. |
* |
* The paint allows installation of custom color and coverage stages. New types of stages are |
- * created by subclassing GrEffect. |
+ * created by subclassing GrProcessor. |
* |
* The primitive color computation starts with the color specified by setColor(). This color is the |
* input to the first color stage. Each color stage feeds its output to the next color stage. The |
@@ -39,7 +39,7 @@ |
* Note that the coverage is applied after the blend. This is why they are computed as distinct |
* values. |
* |
- * TODO: Encapsulate setXfermodeColorFilter in a GrEffect and remove from GrPaint. |
+ * TODO: Encapsulate setXfermodeColorFilter in a GrProcessor and remove from GrPaint. |
*/ |
class GrPaint { |
public: |
@@ -85,51 +85,44 @@ public: |
bool isDither() const { return fDither; } |
/** |
- * Appends an additional color effect to the color computation. |
+ * Appends an additional color processor to the color computation. |
*/ |
- const GrEffect* addColorEffect(const GrEffect* effect) { |
- SkASSERT(effect); |
- SkASSERT(!effect->requiresVertexShader()); |
- if (!effect->willUseInputColor()) { |
+ const GrFragmentProcessor* addColorProcessor(const GrFragmentProcessor* fp) { |
+ SkASSERT(fp); |
+ if (!fp->willUseInputColor()) { |
fColorStages.reset(); |
} |
- SkNEW_APPEND_TO_TARRAY(&fColorStages, GrEffectStage, (effect)); |
- return effect; |
+ SkNEW_APPEND_TO_TARRAY(&fColorStages, GrProcessorStage, (fp)); |
+ return fp; |
} |
/** |
- * Appends an additional coverage effect to the coverage computation. |
+ * Appends an additional coverage processor to the coverage computation. |
*/ |
- const GrEffect* addCoverageEffect(const GrEffect* effect) { |
- SkASSERT(effect); |
- SkASSERT(!effect->requiresVertexShader()); |
- if (!effect->willUseInputColor()) { |
+ const GrFragmentProcessor* addCoverageProcessor(const GrFragmentProcessor* fp) { |
+ SkASSERT(fp); |
+ if (!fp->willUseInputColor()) { |
fCoverageStages.reset(); |
} |
- SkNEW_APPEND_TO_TARRAY(&fCoverageStages, GrEffectStage, (effect)); |
- return effect; |
+ SkNEW_APPEND_TO_TARRAY(&fCoverageStages, GrProcessorStage, (fp)); |
+ return fp; |
} |
/** |
* Helpers for adding color or coverage effects that sample a texture. The matrix is applied |
* to the src space position to compute texture coordinates. |
*/ |
- void addColorTextureEffect(GrTexture* texture, const SkMatrix& matrix); |
- void addCoverageTextureEffect(GrTexture* texture, const SkMatrix& matrix); |
- |
- void addColorTextureEffect(GrTexture* texture, |
- const SkMatrix& matrix, |
- const GrTextureParams& params); |
- void addCoverageTextureEffect(GrTexture* texture, |
- const SkMatrix& matrix, |
- const GrTextureParams& params); |
+ void addColorTextureProcessor(GrTexture*, const SkMatrix&); |
+ void addCoverageTextureProcessor(GrTexture*, const SkMatrix&); |
+ void addColorTextureProcessor(GrTexture*, const SkMatrix&, const GrTextureParams&); |
+ void addCoverageTextureProcessor(GrTexture*, const SkMatrix&, const GrTextureParams&); |
int numColorStages() const { return fColorStages.count(); } |
int numCoverageStages() const { return fCoverageStages.count(); } |
int numTotalStages() const { return this->numColorStages() + this->numCoverageStages(); } |
- const GrEffectStage& getColorStage(int s) const { return fColorStages[s]; } |
- const GrEffectStage& getCoverageStage(int s) const { return fCoverageStages[s]; } |
+ const GrFragmentStage& getColorStage(int s) const { return fColorStages[s]; } |
+ const GrFragmentStage& getCoverageStage(int s) const { return fCoverageStages[s]; } |
GrPaint& operator=(const GrPaint& paint) { |
fSrcBlendCoeff = paint.fSrcBlendCoeff; |
@@ -218,8 +211,8 @@ private: |
friend class GrContext; // To access above two functions |
friend class GrStencilAndCoverTextContext; // To access above two functions |
- SkSTArray<4, GrEffectStage> fColorStages; |
- SkSTArray<2, GrEffectStage> fCoverageStages; |
+ SkSTArray<4, GrFragmentStage> fColorStages; |
+ SkSTArray<2, GrFragmentStage> fCoverageStages; |
GrBlendCoeff fSrcBlendCoeff; |
GrBlendCoeff fDstBlendCoeff; |