| Index: include/gpu/GrGeometryProcessor.h
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| diff --git a/include/gpu/GrGeometryProcessor.h b/include/gpu/GrGeometryProcessor.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..61659cf17125d7a18248e2cfcadff62a2f015477
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| --- /dev/null
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| +++ b/include/gpu/GrGeometryProcessor.h
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| @@ -0,0 +1,66 @@
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| +/*
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| + * Copyright 2013 Google Inc.
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| + *
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| + * Use of this source code is governed by a BSD-style license that can be
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| + * found in the LICENSE file.
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| + */
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| +
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| +#ifndef GrGeometryProcessor_DEFINED
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| +#define GrGeometryProcessor_DEFINED
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| +
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| +#include "GrProcessor.h"
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| +class GrBackendGeometryProcessorFactory;
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| +
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| +/**
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| + * A GrGeomteryProcessor is used to perform computation in the vertex shader and
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| + * add support for custom vertex attributes. A GrGemeotryProcessor is typically
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| + * tied to the code that does a specific type of high-level primitive rendering
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| + * (e.g. anti-aliased circle rendering). The GrGeometryProcessor used for a draw is
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| + * specified using GrDrawState. There can only be one geometry processor active for
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| + * a draw. The custom vertex attributes required by the geometry processor must be
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| + * added to the vertex attribute array specified on the GrDrawState.
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| + * GrGeometryProcessor subclasses should be immutable after construction.
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| + */
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| +class GrGeometryProcessor : public GrProcessor {
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| +public:
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| +    GrGeometryProcessor() {}
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| +
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| +    virtual const GrBackendGeometryProcessorFactory& getFactory() const = 0;
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| +
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| +    /*
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| +     * This only has a max because GLProgramsTest needs to generate test arrays, and these have to
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| +     * be static
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| +     * TODO make this truly dynamic
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| +     */
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| +    static const int kMaxVertexAttribs = 2;
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| +    typedef SkTArray<GrShaderVar, true> VertexAttribArray;
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| +
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| +    const VertexAttribArray& getVertexAttribs() const { return fVertexAttribs; }
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| +
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| +protected:
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| +    /**
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| +     * Subclasses call this from their constructor to register vertex attributes (at most
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| +     * kMaxVertexAttribs). This must only be called from the constructor because GrProcessors are
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| +     * immutable.
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| +     */
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| +    const GrShaderVar& addVertexAttrib(const GrShaderVar& var) {
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| +        SkASSERT(fVertexAttribs.count() < kMaxVertexAttribs);
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| +        return fVertexAttribs.push_back(var);
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| +    }
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| +
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| +private:
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| +    SkSTArray<kMaxVertexAttribs, GrShaderVar, true> fVertexAttribs;
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| +
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| +    typedef GrProcessor INHERITED;
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| +};
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| +
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| +/**
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| + * This creates an effect outside of the effect memory pool. The effect's destructor will be called
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| + * at global destruction time. NAME will be the name of the created GrProcessor.
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| + */
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| +#define GR_CREATE_STATIC_GEOMETRY_PROCESSOR(NAME, GP_CLASS, ARGS)                                 \
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| +static SkAlignedSStorage<sizeof(GP_CLASS)> g_##NAME##_Storage;                                    \
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| +static GrGeometryProcessor* NAME SkNEW_PLACEMENT_ARGS(g_##NAME##_Storage.get(), GP_CLASS, ARGS);  \
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| +static SkAutoTDestroy<GrGeometryProcessor> NAME##_ad(NAME);
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| +
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| +#endif
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| 
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