| Index: include/gpu/GrGeometryProcessor.h
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| diff --git a/include/gpu/GrGeometryProcessor.h b/include/gpu/GrGeometryProcessor.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..61659cf17125d7a18248e2cfcadff62a2f015477
|
| --- /dev/null
|
| +++ b/include/gpu/GrGeometryProcessor.h
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| @@ -0,0 +1,66 @@
|
| +/*
|
| + * Copyright 2013 Google Inc.
|
| + *
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| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#ifndef GrGeometryProcessor_DEFINED
|
| +#define GrGeometryProcessor_DEFINED
|
| +
|
| +#include "GrProcessor.h"
|
| +class GrBackendGeometryProcessorFactory;
|
| +
|
| +/**
|
| + * A GrGeomteryProcessor is used to perform computation in the vertex shader and
|
| + * add support for custom vertex attributes. A GrGemeotryProcessor is typically
|
| + * tied to the code that does a specific type of high-level primitive rendering
|
| + * (e.g. anti-aliased circle rendering). The GrGeometryProcessor used for a draw is
|
| + * specified using GrDrawState. There can only be one geometry processor active for
|
| + * a draw. The custom vertex attributes required by the geometry processor must be
|
| + * added to the vertex attribute array specified on the GrDrawState.
|
| + * GrGeometryProcessor subclasses should be immutable after construction.
|
| + */
|
| +class GrGeometryProcessor : public GrProcessor {
|
| +public:
|
| + GrGeometryProcessor() {}
|
| +
|
| + virtual const GrBackendGeometryProcessorFactory& getFactory() const = 0;
|
| +
|
| + /*
|
| + * This only has a max because GLProgramsTest needs to generate test arrays, and these have to
|
| + * be static
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| + * TODO make this truly dynamic
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| + */
|
| + static const int kMaxVertexAttribs = 2;
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| + typedef SkTArray<GrShaderVar, true> VertexAttribArray;
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| +
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| + const VertexAttribArray& getVertexAttribs() const { return fVertexAttribs; }
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| +
|
| +protected:
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| + /**
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| + * Subclasses call this from their constructor to register vertex attributes (at most
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| + * kMaxVertexAttribs). This must only be called from the constructor because GrProcessors are
|
| + * immutable.
|
| + */
|
| + const GrShaderVar& addVertexAttrib(const GrShaderVar& var) {
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| + SkASSERT(fVertexAttribs.count() < kMaxVertexAttribs);
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| + return fVertexAttribs.push_back(var);
|
| + }
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| +
|
| +private:
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| + SkSTArray<kMaxVertexAttribs, GrShaderVar, true> fVertexAttribs;
|
| +
|
| + typedef GrProcessor INHERITED;
|
| +};
|
| +
|
| +/**
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| + * This creates an effect outside of the effect memory pool. The effect's destructor will be called
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| + * at global destruction time. NAME will be the name of the created GrProcessor.
|
| + */
|
| +#define GR_CREATE_STATIC_GEOMETRY_PROCESSOR(NAME, GP_CLASS, ARGS) \
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| +static SkAlignedSStorage<sizeof(GP_CLASS)> g_##NAME##_Storage; \
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| +static GrGeometryProcessor* NAME SkNEW_PLACEMENT_ARGS(g_##NAME##_Storage.get(), GP_CLASS, ARGS); \
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| +static SkAutoTDestroy<GrGeometryProcessor> NAME##_ad(NAME);
|
| +
|
| +#endif
|
|
|