Index: src/gpu/gl/GrGLEffect.h |
diff --git a/src/gpu/gl/GrGLEffect.h b/src/gpu/gl/GrGLEffect.h |
deleted file mode 100644 |
index 61e3ed8e534f55655a9a056ccf0402f3aebafc5e..0000000000000000000000000000000000000000 |
--- a/src/gpu/gl/GrGLEffect.h |
+++ /dev/null |
@@ -1,132 +0,0 @@ |
-/* |
- * Copyright 2012 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#ifndef GrGLEffect_DEFINED |
-#define GrGLEffect_DEFINED |
- |
-#include "GrBackendEffectFactory.h" |
-#include "GrGLProgramEffects.h" |
-#include "GrGLShaderVar.h" |
-#include "GrGLSL.h" |
- |
-class GrGLShaderBuilder; |
- |
-/** @file |
- This file contains specializations for OpenGL of the shader stages declared in |
- include/gpu/GrEffect.h. Objects of type GrGLEffect are responsible for emitting the |
- GLSL code that implements a GrEffect and for uploading uniforms at draw time. If they don't |
- always emit the same GLSL code, they must have a function: |
- static inline void GenKey(const GrEffect&, const GrGLCaps&, GrEffectKeyBuilder*) |
- that is used to implement a program cache. When two GrEffects produce the same key this means |
- that their GrGLEffects would emit the same GLSL code. |
- |
- The GrGLEffect subclass must also have a constructor of the form: |
- EffectSubclass::EffectSubclass(const GrBackendEffectFactory&, const GrEffect&) |
- |
- These objects are created by the factory object returned by the GrEffect::getFactory(). |
-*/ |
- |
-class GrGLTexture; |
-class GrGLGeometryProcessor; |
- |
-class GrGLEffect { |
-public: |
- typedef GrGLProgramDataManager::UniformHandle UniformHandle; |
- |
- /** |
- * Passed to GrGLEffects so they can add transformed coordinates to their shader code. |
- */ |
- typedef GrShaderVar TransformedCoords; |
- typedef SkTArray<GrShaderVar> TransformedCoordsArray; |
- |
- /** |
- * Passed to GrGLEffects so they can add texture reads to their shader code. |
- */ |
- class TextureSampler { |
- public: |
- TextureSampler(UniformHandle uniform, const GrTextureAccess& access) |
- : fSamplerUniform(uniform) |
- , fConfigComponentMask(GrPixelConfigComponentMask(access.getTexture()->config())) { |
- SkASSERT(0 != fConfigComponentMask); |
- memcpy(fSwizzle, access.getSwizzle(), 5); |
- } |
- |
- // bitfield of GrColorComponentFlags present in the texture's config. |
- uint32_t configComponentMask() const { return fConfigComponentMask; } |
- // this is .abcd |
- const char* swizzle() const { return fSwizzle; } |
- |
- private: |
- UniformHandle fSamplerUniform; |
- uint32_t fConfigComponentMask; |
- char fSwizzle[5]; |
- |
- friend class GrGLShaderBuilder; |
- }; |
- |
- typedef SkTArray<TextureSampler> TextureSamplerArray; |
- |
- GrGLEffect(const GrBackendEffectFactory& factory) |
- : fFactory(factory) |
- , fIsVertexEffect(false) { |
- } |
- |
- virtual ~GrGLEffect() {} |
- |
- /** Called when the program stage should insert its code into the shaders. The code in each |
- shader will be in its own block ({}) and so locally scoped names will not collide across |
- stages. |
- |
- @param builder Interface used to emit code in the shaders. |
- @param effect The effect that generated this program stage. |
- @param key The key that was computed by GenKey() from the generating GrEffect. |
- @param outputColor A predefined vec4 in the FS in which the stage should place its output |
- color (or coverage). |
- @param inputColor A vec4 that holds the input color to the stage in the FS. This may be |
- NULL in which case the implied input is solid white (all ones). |
- TODO: Better system for communicating optimization info (e.g. input |
- color is solid white, trans black, known to be opaque, etc.) that allows |
- the effect to communicate back similar known info about its output. |
- @param samplers One entry for each GrTextureAccess of the GrEffect that generated the |
- GrGLEffect. These can be passed to the builder to emit texture |
- reads in the generated code. |
- */ |
- virtual void emitCode(GrGLProgramBuilder* builder, |
- const GrEffect& effect, |
- const GrEffectKey& key, |
- const char* outputColor, |
- const char* inputColor, |
- const TransformedCoordsArray& coords, |
- const TextureSamplerArray& samplers) = 0; |
- |
- /** A GrGLEffect instance can be reused with any GrEffect that produces the same stage |
- key; this function reads data from a GrEffect and uploads any uniform variables required |
- by the shaders created in emitCode(). The GrEffect is |
- guaranteed to be of the same type that created this GrGLEffect and to have an identical |
- effect key as the one that created this GrGLEffect. Effects that use local coords have |
- to consider whether the GrEffectStage's coord change matrix should be used. When explicit |
- local coordinates are used it can be ignored. */ |
- virtual void setData(const GrGLProgramDataManager&, const GrEffect&) {} |
- |
- const char* name() const { return fFactory.name(); } |
- |
- static void GenKey(const GrEffect&, const GrGLCaps&, GrEffectKeyBuilder*) {} |
- |
- /** Used by the system when generating shader code, to see if this effect can be downcasted to |
- the internal GrGLGeometryProcessor type */ |
- bool isVertexEffect() const { return fIsVertexEffect; } |
- |
-protected: |
- const GrBackendEffectFactory& fFactory; |
- |
-private: |
- friend class GrGLGeometryProcessor; // to set fIsVertexEffect |
- |
- bool fIsVertexEffect; |
-}; |
- |
-#endif |