Chromium Code Reviews| Index: include/gpu/GrGeometryProcessor.h |
| diff --git a/include/gpu/GrGeometryProcessor.h b/include/gpu/GrGeometryProcessor.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..656398fe3f63b2d286e145ede24bef4878b2e771 |
| --- /dev/null |
| +++ b/include/gpu/GrGeometryProcessor.h |
| @@ -0,0 +1,66 @@ |
| +/* |
| + * Copyright 2013 Google Inc. |
| + * |
| + * Use of this source code is governed by a BSD-style license that can be |
| + * found in the LICENSE file. |
| + */ |
| + |
| +#ifndef GrGeometryProcessor_DEFINED |
| +#define GrGeometryProcessor_DEFINED |
| + |
| +#include "GrProcessor.h" |
| +class GrBackendGeometryProcessorFactory; |
| + |
| +/** |
| + * A GrGeomteryProcessor is used to perform computation in the vertex shader and |
| + * add support for custom vertex attributes. A GrGemeotryProcessor is typically |
| + * tied to the code that does a specific type of high-level primitive rendering |
| + * (e.g. anti-aliased circle rendering). The GrGeometryProcessor used for a draw is |
| + * specified using GrDrawState. There can only be one geometry processor active for |
| + * a draw. The custom vertex attributes required by the geometry processor must be |
| + * added to the vertex attribute array specified on the GrDrawState. |
| + * GrGeometryProcessor subclasses should be immutable after construction. |
| + */ |
| +class GrGeometryProcessor : public GrProcessor { |
| +public: |
| + GrGeometryProcessor() {} |
| + |
| + virtual const GrBackendGeometryProcessorFactory& getFactory() const = 0; |
| + |
| + /* |
| + * This only has a max because GLProgramsTest needs to generate test arrays, and these have to |
| + * be static |
| + * TODO make this truly dynamic |
| + */ |
| + static const int kMaxVertexAttribs = 2; |
| + typedef SkTArray<GrShaderVar, true> VertexAttribArray; |
| + |
| + const VertexAttribArray& getVertexAttribs() const { return fVertexAttribs; } |
| + |
| +protected: |
| + /** |
| + * Subclasses call this from their constructor to register vertex attributes (at most |
| + * kMaxVertexAttribs). This must only be called from the constructor because GrProcessors are |
| + * immutable. |
| + */ |
| + const GrShaderVar& addVertexAttrib(const GrShaderVar& var) { |
| + SkASSERT(fVertexAttribs.count() < kMaxVertexAttribs); |
| + return fVertexAttribs.push_back(var); |
| + } |
| + |
| +private: |
| + VertexAttribArray fVertexAttribs; |
|
bsalomon
2014/09/22 19:15:37
Might still make sense to use an SkSTArray<2 or 4,
|
| + |
| + typedef GrProcessor INHERITED; |
| +}; |
| + |
| +/** |
| + * This creates an effect outside of the effect memory pool. The effect's destructor will be called |
| + * at global destruction time. NAME will be the name of the created GrProcessor. |
| + */ |
| +#define GR_CREATE_STATIC_GEOMETRY_PROCESSOR(NAME, GP_CLASS, ARGS) \ |
| +static SkAlignedSStorage<sizeof(GP_CLASS)> g_##NAME##_Storage; \ |
| +static GrGeometryProcessor* NAME SkNEW_PLACEMENT_ARGS(g_##NAME##_Storage.get(), GP_CLASS, ARGS); \ |
| +static SkAutoTDestroy<GrGeometryProcessor> NAME##_ad(NAME); |
| + |
| +#endif |