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| 1 /* | |
| 2 * Copyright 2013 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef GrGeometryProcessor_DEFINED | |
| 9 #define GrGeometryProcessor_DEFINED | |
| 10 | |
| 11 #include "GrProcessor.h" | |
| 12 class GrBackendGeometryProcessorFactory; | |
| 13 | |
| 14 /** | |
| 15 * A GrGeomteryProcessor is used to perform computation in the vertex shader and | |
| 16 * add support for custom vertex attributes. A GrGemeotryProcessor is typically | |
| 17 * tied to the code that does a specific type of high-level primitive rendering | |
| 18 * (e.g. anti-aliased circle rendering). The GrGeometryProcessor used for a draw is | |
| 19 * specified using GrDrawState. There can only be one geometry processor active for | |
| 20 * a draw. The custom vertex attributes required by the geometry processor must be | |
| 21 * added to the vertex attribute array specified on the GrDrawState. | |
| 22 * GrGeometryProcessor subclasses should be immutable after construction. | |
| 23 */ | |
| 24 class GrGeometryProcessor : public GrProcessor { | |
| 25 public: | |
| 26 GrGeometryProcessor() {} | |
| 27 | |
| 28 virtual const GrBackendGeometryProcessorFactory& getFactory() const = 0; | |
| 29 | |
| 30 /* | |
| 31 * This only has a max because GLProgramsTest needs to generate test arrays, and these have to | |
| 32 * be static | |
| 33 * TODO make this truly dynamic | |
| 34 */ | |
| 35 static const int kMaxVertexAttribs = 2; | |
| 36 typedef SkTArray<GrShaderVar, true> VertexAttribArray; | |
| 37 | |
| 38 const VertexAttribArray& getVertexAttribs() const { return fVertexAttribs; } | |
| 39 | |
| 40 protected: | |
| 41 /** | |
| 42 * Subclasses call this from their constructor to register vertex attributes (at most | |
| 43 * kMaxVertexAttribs). This must only be called from the constructor because GrProcessors are | |
| 44 * immutable. | |
| 45 */ | |
| 46 const GrShaderVar& addVertexAttrib(const GrShaderVar& var) { | |
| 47 SkASSERT(fVertexAttribs.count() < kMaxVertexAttribs); | |
| 48 return fVertexAttribs.push_back(var); | |
| 49 } | |
| 50 | |
| 51 private: | |
| 52 VertexAttribArray fVertexAttribs; | |
|
bsalomon
2014/09/22 19:15:37
Might still make sense to use an SkSTArray<2 or 4,
| |
| 53 | |
| 54 typedef GrProcessor INHERITED; | |
| 55 }; | |
| 56 | |
| 57 /** | |
| 58 * This creates an effect outside of the effect memory pool. The effect's destru ctor will be called | |
| 59 * at global destruction time. NAME will be the name of the created GrProcessor. | |
| 60 */ | |
| 61 #define GR_CREATE_STATIC_GEOMETRY_PROCESSOR(NAME, GP_CLASS, ARGS) \ | |
| 62 static SkAlignedSStorage<sizeof(GP_CLASS)> g_##NAME##_Storage; \ | |
| 63 static GrGeometryProcessor* NAME SkNEW_PLACEMENT_ARGS(g_##NAME##_Storage.get(), GP_CLASS, ARGS); \ | |
| 64 static SkAutoTDestroy<GrGeometryProcessor> NAME##_ad(NAME); | |
| 65 | |
| 66 #endif | |
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