Chromium Code Reviews| Index: include/gpu/GrGeometryProcessor.h |
| diff --git a/include/gpu/GrGeometryProcessor.h b/include/gpu/GrGeometryProcessor.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..b8e44bb3f1ed3000380171ccdf2892d89e041360 |
| --- /dev/null |
| +++ b/include/gpu/GrGeometryProcessor.h |
| @@ -0,0 +1,56 @@ |
| +/* |
| + * Copyright 2013 Google Inc. |
| + * |
| + * Use of this source code is governed by a BSD-style license that can be |
| + * found in the LICENSE file. |
| + */ |
| + |
| +#ifndef GrGeometryProcessor_DEFINED |
| +#define GrGeometryProcessor_DEFINED |
| + |
| +#include "GrProcessor.h" |
| +class GrBackendGeometryProcessorFactory; |
|
bsalomon
2014/09/22 14:56:38
Can this file live in src/gpu?
joshua.litt
2014/09/22 18:14:44
I will move it in a future CL, along with the fact
|
| + |
| +/** |
| + * If an effect needs specialized vertex shader code, then it must inherit from this class. |
|
bsalomon
2014/09/22 14:56:38
How about something like:
A GrGeomteryProcessor i
|
| + * Otherwise it won't be able to add vertex attribs, and it might be given a vertexless shader |
| + * program in emitCode. |
| + */ |
| +class GrGeometryProcessor : public GrProcessor { |
| +public: |
| + GrGeometryProcessor() {} |
| + |
| + virtual const GrBackendGeometryProcessorFactory& getFactory() const = 0; |
| + |
| + static const int kMaxVertexAttribs = 2; |
| + typedef SkSTArray<kMaxVertexAttribs, GrShaderVar, true> VertexAttribArray; |
|
bsalomon
2014/09/22 14:56:38
Is it really a max of two? Why use a dynamic array
joshua.litt
2014/09/22 18:14:44
This is just because of GLProgramsTest. Eventuall
|
| + |
| + const VertexAttribArray& getVertexAttribs() const { return fVertexAttribs; } |
| + |
| +protected: |
| + /** |
| + * Subclasses call this from their constructor to register vertex attributes (at most |
| + * kMaxVertexAttribs). This must only be called from the constructor because GrProcessors are |
| + * immutable. |
| + */ |
| + const GrShaderVar& addVertexAttrib(const GrShaderVar& var) { |
| + SkASSERT(fVertexAttribs.count() < kMaxVertexAttribs); |
| + return fVertexAttribs.push_back(var); |
| + } |
| + |
| +private: |
| + VertexAttribArray fVertexAttribs; |
| + |
| + typedef GrProcessor INHERITED; |
| +}; |
| + |
| +/** |
| + * This creates an effect outside of the effect memory pool. The effect's destructor will be called |
| + * at global destruction time. NAME will be the name of the created GrProcessor. |
| + */ |
| +#define GR_CREATE_STATIC_GEOMETRY_PROCESSOR(NAME, GP_CLASS, ARGS) \ |
| +static SkAlignedSStorage<sizeof(GP_CLASS)> g_##NAME##_Storage; \ |
| +static GrGeometryProcessor* NAME SkNEW_PLACEMENT_ARGS(g_##NAME##_Storage.get(), GP_CLASS, ARGS); \ |
| +static SkAutoTDestroy<GrGeometryProcessor> NAME##_ad(NAME); |
| + |
| +#endif |