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| 1 /* | |
| 2 * Copyright 2013 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef GrGeometryProcessor_DEFINED | |
| 9 #define GrGeometryProcessor_DEFINED | |
| 10 | |
| 11 #include "GrProcessor.h" | |
| 12 class GrBackendGeometryProcessorFactory; | |
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bsalomon
2014/09/22 14:56:38
Can this file live in src/gpu?
joshua.litt
2014/09/22 18:14:44
I will move it in a future CL, along with the fact
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| 13 | |
| 14 /** | |
| 15 * If an effect needs specialized vertex shader code, then it must inherit from this class. | |
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bsalomon
2014/09/22 14:56:38
How about something like:
A GrGeomteryProcessor i
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| 16 * Otherwise it won't be able to add vertex attribs, and it might be given a ver texless shader | |
| 17 * program in emitCode. | |
| 18 */ | |
| 19 class GrGeometryProcessor : public GrProcessor { | |
| 20 public: | |
| 21 GrGeometryProcessor() {} | |
| 22 | |
| 23 virtual const GrBackendGeometryProcessorFactory& getFactory() const = 0; | |
| 24 | |
| 25 static const int kMaxVertexAttribs = 2; | |
| 26 typedef SkSTArray<kMaxVertexAttribs, GrShaderVar, true> VertexAttribArray; | |
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bsalomon
2014/09/22 14:56:38
Is it really a max of two? Why use a dynamic array
joshua.litt
2014/09/22 18:14:44
This is just because of GLProgramsTest. Eventuall
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| 27 | |
| 28 const VertexAttribArray& getVertexAttribs() const { return fVertexAttribs; } | |
| 29 | |
| 30 protected: | |
| 31 /** | |
| 32 * Subclasses call this from their constructor to register vertex attributes (at most | |
| 33 * kMaxVertexAttribs). This must only be called from the constructor because GrProcessors are | |
| 34 * immutable. | |
| 35 */ | |
| 36 const GrShaderVar& addVertexAttrib(const GrShaderVar& var) { | |
| 37 SkASSERT(fVertexAttribs.count() < kMaxVertexAttribs); | |
| 38 return fVertexAttribs.push_back(var); | |
| 39 } | |
| 40 | |
| 41 private: | |
| 42 VertexAttribArray fVertexAttribs; | |
| 43 | |
| 44 typedef GrProcessor INHERITED; | |
| 45 }; | |
| 46 | |
| 47 /** | |
| 48 * This creates an effect outside of the effect memory pool. The effect's destru ctor will be called | |
| 49 * at global destruction time. NAME will be the name of the created GrProcessor. | |
| 50 */ | |
| 51 #define GR_CREATE_STATIC_GEOMETRY_PROCESSOR(NAME, GP_CLASS, ARGS) \ | |
| 52 static SkAlignedSStorage<sizeof(GP_CLASS)> g_##NAME##_Storage; \ | |
| 53 static GrGeometryProcessor* NAME SkNEW_PLACEMENT_ARGS(g_##NAME##_Storage.get(), GP_CLASS, ARGS); \ | |
| 54 static SkAutoTDestroy<GrGeometryProcessor> NAME##_ad(NAME); | |
| 55 | |
| 56 #endif | |
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