| Index: include/gpu/GrBackendEffectFactory.h
|
| diff --git a/include/gpu/GrBackendEffectFactory.h b/include/gpu/GrBackendEffectFactory.h
|
| deleted file mode 100644
|
| index 936d632a7e6248496b159d950db906c61a7d70f0..0000000000000000000000000000000000000000
|
| --- a/include/gpu/GrBackendEffectFactory.h
|
| +++ /dev/null
|
| @@ -1,144 +0,0 @@
|
| -/*
|
| - * Copyright 2012 Google Inc.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#ifndef GrBackendEffectFactory_DEFINED
|
| -#define GrBackendEffectFactory_DEFINED
|
| -
|
| -#include "GrTypes.h"
|
| -#include "SkTemplates.h"
|
| -#include "SkThread.h"
|
| -#include "SkTypes.h"
|
| -#include "SkTArray.h"
|
| -
|
| -class GrGLEffect;
|
| -class GrGLCaps;
|
| -class GrEffect;
|
| -
|
| -/**
|
| - * Used by effects to build their keys. It incorporates each per-effect key into a larger shader key.
|
| - */
|
| -class GrEffectKeyBuilder {
|
| -public:
|
| - GrEffectKeyBuilder(SkTArray<unsigned char, true>* data) : fData(data), fCount(0) {
|
| - SkASSERT(0 == fData->count() % sizeof(uint32_t));
|
| - }
|
| -
|
| - void add32(uint32_t v) {
|
| - ++fCount;
|
| - fData->push_back_n(4, reinterpret_cast<uint8_t*>(&v));
|
| - }
|
| -
|
| - /** Inserts count uint32_ts into the key. The returned pointer is only valid until the next
|
| - add*() call. */
|
| - uint32_t* SK_WARN_UNUSED_RESULT add32n(int count) {
|
| - SkASSERT(count > 0);
|
| - fCount += count;
|
| - return reinterpret_cast<uint32_t*>(fData->push_back_n(4 * count));
|
| - }
|
| -
|
| - size_t size() const { return sizeof(uint32_t) * fCount; }
|
| -
|
| -private:
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| - SkTArray<uint8_t, true>* fData; // unowned ptr to the larger key.
|
| - int fCount; // number of uint32_ts added to fData by the effect.
|
| -};
|
| -
|
| -/**
|
| - * This class is used to pass the key that was created for a GrGLEffect back to it
|
| - * when it emits code. It may allow the emit step to skip calculations that were
|
| - * performed when computing the key.
|
| - */
|
| -class GrEffectKey {
|
| -public:
|
| - GrEffectKey(const uint32_t* key, int count) : fKey(key), fCount(count) {
|
| - SkASSERT(0 == reinterpret_cast<intptr_t>(key) % sizeof(uint32_t));
|
| - }
|
| -
|
| - /** Gets the uint32_t values that the effect inserted into the key. */
|
| - uint32_t get32(int index) const {
|
| - SkASSERT(index >=0 && index < fCount);
|
| - return fKey[index];
|
| - }
|
| -
|
| - /** Gets the number of uint32_t values that the effect inserted into the key. */
|
| - int count32() const { return fCount; }
|
| -
|
| -private:
|
| - const uint32_t* fKey; // unowned ptr into the larger key.
|
| - int fCount; // number of uint32_ts inserted by the effect into its key.
|
| -};
|
| -
|
| -/**
|
| - * Given a GrEffect of a particular type, creates the corresponding graphics-backend-specific
|
| - * effect object. It also tracks equivalence of shaders generated via a key. The factory for an
|
| - * effect is accessed via GrEffect::getFactory(). Each factory instance is assigned an ID at
|
| - * construction. The ID of GrEffect::getFactory() is used as a type identifier. Thus, a GrEffect
|
| - * subclass must always return the same object from getFactory() and that factory object must be
|
| - * unique to the GrEffect subclass (and unique from any further derived subclasses).
|
| - *
|
| - * Rather than subclassing this class themselves, it is recommended that GrEffect authors use
|
| - * the templated subclass GrTBackendEffectFactory by writing their getFactory() method as:
|
| - *
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| - * const GrBackendEffectFactory& MyEffect::getFactory() const {
|
| - * return GrTBackendEffectFactory<MyEffect>::getInstance();
|
| - * }
|
| - *
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| - * Using GrTBackendEffectFactory places a few constraints on the effect. See that class's comments.
|
| - */
|
| -class GrBackendEffectFactory : SkNoncopyable {
|
| -public:
|
| - /**
|
| - * Generates an effect's key. The key is based on the aspects of the GrEffect object's
|
| - * configuration that affect GLSL code generation. Two GrEffect instances that would cause
|
| - * this->createGLInstance()->emitCode() to produce different code must produce different keys.
|
| - */
|
| - virtual void getGLEffectKey(const GrEffect&, const GrGLCaps&, GrEffectKeyBuilder*) const = 0;
|
| -
|
| - /**
|
| - * Creates a GrGLEffect instance that is used both to generate code for the GrEffect in a GLSL
|
| - * program and to manage updating uniforms for the program when it is used.
|
| - */
|
| - virtual GrGLEffect* createGLInstance(const GrEffect&) const = 0;
|
| -
|
| - /**
|
| - * Produces a human-reable name for the effect.
|
| - */
|
| - virtual const char* name() const = 0;
|
| -
|
| - /**
|
| - * A unique value for every instance of this factory. It is automatically incorporated into the
|
| - * effect's key. This allows keys generated by getGLEffectKey() to only be unique within a
|
| - * GrEffect subclass and not necessarily across subclasses.
|
| - */
|
| - uint32_t effectClassID() const { return fEffectClassID; }
|
| -
|
| -protected:
|
| - GrBackendEffectFactory() : fEffectClassID(GenID()) {}
|
| - virtual ~GrBackendEffectFactory() {}
|
| -
|
| -private:
|
| - enum {
|
| - kIllegalEffectClassID = 0,
|
| - };
|
| -
|
| - static uint32_t GenID() {
|
| - // fCurrEffectClassID has been initialized to kIllegalEffectClassID. The
|
| - // atomic inc returns the old value not the incremented value. So we add
|
| - // 1 to the returned value.
|
| - uint32_t id = static_cast<uint32_t>(sk_atomic_inc(&fCurrEffectClassID)) + 1;
|
| - if (!id) {
|
| - SkFAIL("This should never wrap as it should only be called once for each GrEffect "
|
| - "subclass.");
|
| - }
|
| - return id;
|
| - }
|
| -
|
| - const uint32_t fEffectClassID;
|
| - static int32_t fCurrEffectClassID;
|
| -};
|
| -
|
| -#endif
|
|
|