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Unified Diff: gm/colorcube.cpp

Issue 580863004: Adding 3D lut color filter (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Update to ToT Created 6 years, 2 months ago
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Index: gm/colorcube.cpp
diff --git a/gm/colorcube.cpp b/gm/colorcube.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..59463fcd9e424b8da4e0c7e2d8afbd1355a6edc4
--- /dev/null
+++ b/gm/colorcube.cpp
@@ -0,0 +1,141 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gm.h"
+#include "SkColorCubeFilter.h"
+#include "SkBitmapSource.h"
+#include "SkData.h"
+#include "SkGradientShader.h"
+
+namespace skiagm {
+
+static SkShader* MakeLinear() {
+ static const SkPoint pts[2] = {
+ { 0, 0 },
+ { SkIntToScalar(80), SkIntToScalar(80) }
+ };
+ static const SkColor colors[] = { SK_ColorYELLOW, SK_ColorBLUE };
+ return SkGradientShader::CreateLinear(
+ pts, colors, NULL, 2, SkShader::kRepeat_TileMode, 0, &SkMatrix::I());
+}
+
+class ColorCubeGM : public GM {
+public:
+ ColorCubeGM()
+ : fInitialized(false)
+ , f3DLut4(NULL)
+ , f3DLut8(NULL)
+ , f3DLut16(NULL)
+ , f3DLut32(NULL)
+ , f3DLut64(NULL)
+ {
+ this->setBGColor(0xFF000000);
+ }
+
+ ~ColorCubeGM() {
+ SkSafeUnref(f3DLut4);
+ SkSafeUnref(f3DLut8);
+ SkSafeUnref(f3DLut16);
+ SkSafeUnref(f3DLut32);
+ SkSafeUnref(f3DLut64);
+ }
+
+protected:
+ virtual SkString onShortName() {
+ return SkString("colorcube");
+ }
+
+ void make_3Dluts() {
+ make_3Dlut(&f3DLut4, 4, true, false, false);
+ make_3Dlut(&f3DLut8, 8, false, true, false);
+ make_3Dlut(&f3DLut16, 16, false, true, true);
+ make_3Dlut(&f3DLut32, 32, true, true, false);
+ make_3Dlut(&f3DLut64, 64, true, false, true);
+ }
+
+ void make_bitmap() {
+ fBitmap.allocN32Pixels(80, 80);
+ SkCanvas canvas(fBitmap);
+ canvas.clear(0x00000000);
+ SkPaint paint;
+ paint.setAntiAlias(true);
+ SkShader* shader = MakeLinear();
+ paint.setShader(shader);
+ SkRect r = { 0, 0, SkIntToScalar(80), SkIntToScalar(80) };
+ canvas.drawRect(r, paint);
+ shader->unref();
+ }
+
+ void make_3Dlut(SkData** data, int size, bool invR, bool invG, bool invB) {
+ *data = SkData::NewUninitialized(sizeof(SkColor) * size * size * size);
+ SkColor* pixels = (SkColor*)((*data)->writable_data());
+ SkAutoMalloc lutMemory(size);
+ SkAutoMalloc invLutMemory(size);
+ uint8_t* lut = (uint8_t*)lutMemory.get();
+ uint8_t* invLut = (uint8_t*)invLutMemory.get();
+ const int maxIndex = size - 1;
+ for (int i = 0; i < size; i++) {
+ lut[i] = (i * 255) / maxIndex;
+ invLut[i] = ((maxIndex - i) * 255) / maxIndex;
+ }
+ for (int r = 0; r < size; ++r) {
+ for (int g = 0; g < size; ++g) {
+ for (int b = 0; b < size; ++b) {
+ pixels[(size * ((size * b) + g)) + r] = SkColorSetARGB(0xFF,
+ invR ? invLut[r] : lut[r],
+ invG ? invLut[g] : lut[g],
+ invB ? invLut[b] : lut[b]);
+ }
+ }
+ }
+ }
+
+ virtual SkISize onISize() {
+ return SkISize::Make(500, 100);
+ }
+
+ virtual void onDraw(SkCanvas* canvas) {
+ if (!fInitialized) {
+ this->make_bitmap();
+ this->make_3Dluts();
+ fInitialized = true;
+ }
+ canvas->clear(0x00000000);
+ SkPaint paint;
+ paint.setColorFilter(SkColorCubeFilter::Create(f3DLut4, 4))->unref();
+ canvas->drawBitmap(fBitmap, 10, 10, &paint);
+
+ paint.setColorFilter(SkColorCubeFilter::Create(f3DLut8, 8))->unref();
+ canvas->drawBitmap(fBitmap, 110, 10, &paint);
+
+ paint.setColorFilter(SkColorCubeFilter::Create(f3DLut16, 16))->unref();
+ canvas->drawBitmap(fBitmap, 210, 10, &paint);
+
+ paint.setColorFilter(SkColorCubeFilter::Create(f3DLut32, 32))->unref();
+ canvas->drawBitmap(fBitmap, 310, 10, &paint);
+
+ paint.setColorFilter(SkColorCubeFilter::Create(f3DLut64, 64))->unref();
+ canvas->drawBitmap(fBitmap, 410, 10, &paint);
+ }
+
+private:
+ typedef GM INHERITED;
+ bool fInitialized;
+ SkBitmap fBitmap;
+ SkData* f3DLut4;
+ SkData* f3DLut8;
+ SkData* f3DLut16;
+ SkData* f3DLut32;
+ SkData* f3DLut64;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+static GM* MyFactory(void*) { return new ColorCubeGM; }
+static GMRegistry reg(MyFactory);
+
+}
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