Index: ash/wm/immersive_fullscreen_controller_unittest.cc |
diff --git a/ash/wm/immersive_fullscreen_controller_unittest.cc b/ash/wm/immersive_fullscreen_controller_unittest.cc |
index dbab153869dfad88c31a1fa1483e6432f643e4a1..5257b4ac2786eb28557c3033e3d233825baeeab3 100644 |
--- a/ash/wm/immersive_fullscreen_controller_unittest.cc |
+++ b/ash/wm/immersive_fullscreen_controller_unittest.cc |
@@ -543,11 +543,6 @@ TEST_F(ImmersiveFullscreenControllerTest, MouseEventsVerticalDisplayLayout) { |
event_generator.MoveMouseTo(x, y_top_edge); |
EXPECT_TRUE(top_edge_hover_timer_running()); |
- // TODO(oshima): Provide a test API to handle mouse warp more easily. |
-#if defined(USE_OZONE) |
- EXPECT_NE(y_top_edge, aura::Env::GetInstance()->last_mouse_location().y()); |
-#endif |
- |
// The timer should continue running if the user overshoots the top edge |
// a bit. |
event_generator.MoveMouseTo(x, y_top_edge - 2); |