| Index: ash/wm/immersive_fullscreen_controller_unittest.cc
|
| diff --git a/ash/wm/immersive_fullscreen_controller_unittest.cc b/ash/wm/immersive_fullscreen_controller_unittest.cc
|
| index dbab153869dfad88c31a1fa1483e6432f643e4a1..5257b4ac2786eb28557c3033e3d233825baeeab3 100644
|
| --- a/ash/wm/immersive_fullscreen_controller_unittest.cc
|
| +++ b/ash/wm/immersive_fullscreen_controller_unittest.cc
|
| @@ -543,11 +543,6 @@ TEST_F(ImmersiveFullscreenControllerTest, MouseEventsVerticalDisplayLayout) {
|
| event_generator.MoveMouseTo(x, y_top_edge);
|
| EXPECT_TRUE(top_edge_hover_timer_running());
|
|
|
| - // TODO(oshima): Provide a test API to handle mouse warp more easily.
|
| -#if defined(USE_OZONE)
|
| - EXPECT_NE(y_top_edge, aura::Env::GetInstance()->last_mouse_location().y());
|
| -#endif
|
| -
|
| // The timer should continue running if the user overshoots the top edge
|
| // a bit.
|
| event_generator.MoveMouseTo(x, y_top_edge - 2);
|
|
|