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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/immersive_fullscreen_controller.h" | 5 #include "ash/wm/immersive_fullscreen_controller.h" |
6 | 6 |
7 #include "ash/display/display_manager.h" | 7 #include "ash/display/display_manager.h" |
8 #include "ash/display/mouse_cursor_event_filter.h" | 8 #include "ash/display/mouse_cursor_event_filter.h" |
9 #include "ash/root_window_controller.h" | 9 #include "ash/root_window_controller.h" |
10 #include "ash/shelf/shelf_layout_manager.h" | 10 #include "ash/shelf/shelf_layout_manager.h" |
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536 event_generator.MoveMouseTo(x, y_top_edge + 1); | 536 event_generator.MoveMouseTo(x, y_top_edge + 1); |
537 EXPECT_TRUE(top_edge_hover_timer_running()); | 537 EXPECT_TRUE(top_edge_hover_timer_running()); |
538 EXPECT_EQ(y_top_edge + 1, | 538 EXPECT_EQ(y_top_edge + 1, |
539 aura::Env::GetInstance()->last_mouse_location().y()); | 539 aura::Env::GetInstance()->last_mouse_location().y()); |
540 | 540 |
541 // The timer should continue running if the user moves the mouse to the top | 541 // The timer should continue running if the user moves the mouse to the top |
542 // edge even though the mouse is warped to the secondary display. | 542 // edge even though the mouse is warped to the secondary display. |
543 event_generator.MoveMouseTo(x, y_top_edge); | 543 event_generator.MoveMouseTo(x, y_top_edge); |
544 EXPECT_TRUE(top_edge_hover_timer_running()); | 544 EXPECT_TRUE(top_edge_hover_timer_running()); |
545 | 545 |
546 // TODO(oshima): Provide a test API to handle mouse warp more easily. | |
547 #if defined(USE_OZONE) | |
548 EXPECT_NE(y_top_edge, aura::Env::GetInstance()->last_mouse_location().y()); | |
549 #endif | |
550 | |
551 // The timer should continue running if the user overshoots the top edge | 546 // The timer should continue running if the user overshoots the top edge |
552 // a bit. | 547 // a bit. |
553 event_generator.MoveMouseTo(x, y_top_edge - 2); | 548 event_generator.MoveMouseTo(x, y_top_edge - 2); |
554 EXPECT_TRUE(top_edge_hover_timer_running()); | 549 EXPECT_TRUE(top_edge_hover_timer_running()); |
555 | 550 |
556 // The timer should stop running if the user overshoots the top edge by | 551 // The timer should stop running if the user overshoots the top edge by |
557 // a lot. | 552 // a lot. |
558 event_generator.MoveMouseTo(x, y_top_edge - 20); | 553 event_generator.MoveMouseTo(x, y_top_edge - 20); |
559 EXPECT_FALSE(top_edge_hover_timer_running()); | 554 EXPECT_FALSE(top_edge_hover_timer_running()); |
560 | 555 |
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1067 EXPECT_EQ(ash::SHELF_AUTO_HIDE, shelf->visibility_state()); | 1062 EXPECT_EQ(ash::SHELF_AUTO_HIDE, shelf->visibility_state()); |
1068 | 1063 |
1069 // Disabling immersive fullscreen maintains the user's auto-hide selection. | 1064 // Disabling immersive fullscreen maintains the user's auto-hide selection. |
1070 SetEnabled(false); | 1065 SetEnabled(false); |
1071 window()->SetProperty(aura::client::kShowStateKey, | 1066 window()->SetProperty(aura::client::kShowStateKey, |
1072 ui::SHOW_STATE_NORMAL); | 1067 ui::SHOW_STATE_NORMAL); |
1073 EXPECT_EQ(ash::SHELF_AUTO_HIDE, shelf->visibility_state()); | 1068 EXPECT_EQ(ash::SHELF_AUTO_HIDE, shelf->visibility_state()); |
1074 } | 1069 } |
1075 | 1070 |
1076 } // namespase ash | 1071 } // namespase ash |
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