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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef WEBKIT_GLUE_PLUGINS_PEPPER_GRAPHICS_3D_H_ | 5 #ifndef WEBKIT_GLUE_PLUGINS_PEPPER_GRAPHICS_3D_H_ |
6 #define WEBKIT_GLUE_PLUGINS_PEPPER_GRAPHICS_3D_H_ | 6 #define WEBKIT_GLUE_PLUGINS_PEPPER_GRAPHICS_3D_H_ |
7 | 7 |
8 #include "base/callback.h" | 8 #include "base/callback.h" |
9 #include "base/scoped_ptr.h" | 9 #include "base/scoped_ptr.h" |
10 #include "gfx/size.h" | 10 #include "gfx/size.h" |
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34 static const PPB_Graphics3D_Dev* GetInterface(); | 34 static const PPB_Graphics3D_Dev* GetInterface(); |
35 static const PPB_OpenGLES_Dev* GetOpenGLESInterface(); | 35 static const PPB_OpenGLES_Dev* GetOpenGLESInterface(); |
36 | 36 |
37 static bool Shutdown(); | 37 static bool Shutdown(); |
38 | 38 |
39 static Graphics3D* GetCurrent(); | 39 static Graphics3D* GetCurrent(); |
40 | 40 |
41 static void ResetCurrent(); | 41 static void ResetCurrent(); |
42 | 42 |
43 // Resource override. | 43 // Resource override. |
44 virtual Graphics3D* AsGraphics3D() { | 44 virtual Graphics3D* AsGraphics3D(); |
45 return this; | |
46 } | |
47 | 45 |
48 bool Init(PP_Instance instance_id, int32_t config, | 46 bool Init(PP_Instance instance_id, int32_t config, |
49 const int32_t* attrib_list); | 47 const int32_t* attrib_list); |
50 | 48 |
51 // Associates this Graphics3D with the given plugin instance. You can pass | 49 // Associates this Graphics3D with the given plugin instance. You can pass |
52 // NULL to clear the existing device. Returns true on success. In this case, | 50 // NULL to clear the existing device. Returns true on success. In this case, |
53 // the last rendered frame is displayed. | 51 // the last rendered frame is displayed. |
54 // TODO(apatrick): Figure out the best semantics here. | 52 // TODO(apatrick): Figure out the best semantics here. |
55 bool BindToInstance(PluginInstance* new_instance); | 53 bool BindToInstance(PluginInstance* new_instance); |
56 | 54 |
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81 scoped_ptr<PluginDelegate::PlatformContext3D> platform_context_; | 79 scoped_ptr<PluginDelegate::PlatformContext3D> platform_context_; |
82 | 80 |
83 // GLES2 Implementation instance. Owned by the platform context's GGL context. | 81 // GLES2 Implementation instance. Owned by the platform context's GGL context. |
84 gpu::gles2::GLES2Implementation* gles2_implementation_; | 82 gpu::gles2::GLES2Implementation* gles2_implementation_; |
85 }; | 83 }; |
86 | 84 |
87 } // namespace pepper | 85 } // namespace pepper |
88 | 86 |
89 #endif // WEBKIT_GLUE_PLUGINS_PEPPER_GRAPHICS_3D_H_ | 87 #endif // WEBKIT_GLUE_PLUGINS_PEPPER_GRAPHICS_3D_H_ |
90 | 88 |
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