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Issue 5741001: Even more virtual method deinlining. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebase (windows) Created 10 years ago
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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
6 6
7 #include <stdio.h> 7 #include <stdio.h>
8 8
9 #include <algorithm> 9 #include <algorithm>
10 #include <list> 10 #include <list>
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375 DLOG(ERROR) << "Invalid context creation attribute: " << attrib; 375 DLOG(ERROR) << "Invalid context creation attribute: " << attrib;
376 return false; 376 return false;
377 } 377 }
378 } 378 }
379 379
380 return true; 380 return true;
381 } 381 }
382 382
383 // } // anonymous namespace. 383 // } // anonymous namespace.
384 384
385 bool GLES2Decoder::GetServiceTextureId(uint32 client_texture_id,
386 uint32* service_texture_id) {
387 return false;
388 }
389
385 GLES2Decoder::GLES2Decoder() 390 GLES2Decoder::GLES2Decoder()
386 : debug_(false) { 391 : debug_(false) {
387 } 392 }
388 393
389 GLES2Decoder::~GLES2Decoder() { 394 GLES2Decoder::~GLES2Decoder() {
390 } 395 }
391 396
392 class VertexAttribManager { 397 class VertexAttribManager {
393 public: 398 public:
394 // Info about Vertex Attributes. This is used to track what the user currently 399 // Info about Vertex Attributes. This is used to track what the user currently
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5995 return error::kNoError; 6000 return error::kNoError;
5996 } 6001 }
5997 6002
5998 // Include the auto-generated part of this file. We split this because it means 6003 // Include the auto-generated part of this file. We split this because it means
5999 // we can easily edit the non-auto generated parts right here in this file 6004 // we can easily edit the non-auto generated parts right here in this file
6000 // instead of having to edit some template or the code generator. 6005 // instead of having to edit some template or the code generator.
6001 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" 6006 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h"
6002 6007
6003 } // namespace gles2 6008 } // namespace gles2
6004 } // namespace gpu 6009 } // namespace gpu
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