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Unified Diff: Source/core/paint/BlockPainter.cpp

Issue 569683004: Factor painting code from RenderBlock into BlockPainter. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fixed Created 6 years, 3 months ago
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Index: Source/core/paint/BlockPainter.cpp
diff --git a/Source/core/paint/BlockPainter.cpp b/Source/core/paint/BlockPainter.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..14fa73d53c4715e3f21835f435ede5424492c508
--- /dev/null
+++ b/Source/core/paint/BlockPainter.cpp
@@ -0,0 +1,476 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "config.h"
+#include "core/paint/BlockPainter.h"
+
+#include "core/editing/Caret.h"
+#include "core/editing/FrameSelection.h"
+#include "core/frame/LocalFrame.h"
+#include "core/frame/Settings.h"
+#include "core/page/Page.h"
+#include "core/paint/BoxPainter.h"
+#include "core/rendering/GraphicsContextAnnotator.h"
+#include "core/rendering/PaintInfo.h"
+#include "core/rendering/RenderBlock.h"
+#include "core/rendering/RenderInline.h"
+#include "core/rendering/RenderLayer.h"
+#include "platform/geometry/LayoutPoint.h"
+#include "platform/geometry/LayoutRect.h"
+#include "platform/graphics/GraphicsContextCullSaver.h"
+#include "platform/graphics/GraphicsContextStateSaver.h"
+
+namespace blink {
+
+void BlockPainter::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
+{
+ ANNOTATE_GRAPHICS_CONTEXT(paintInfo, &m_renderBlock);
+
+ LayoutPoint adjustedPaintOffset = paintOffset + m_renderBlock.location();
+
+ PaintPhase phase = paintInfo.phase;
+
+ LayoutRect overflowBox;
+ // Check if we need to do anything at all.
+ // FIXME: Could eliminate the isDocumentElement() check if we fix background painting so that the RenderView
+ // paints the root's background.
+ if (!m_renderBlock.isDocumentElement()) {
+ overflowBox = overflowRectForPaintRejection();
+ m_renderBlock.flipForWritingMode(overflowBox);
+ overflowBox.moveBy(adjustedPaintOffset);
+ if (!overflowBox.intersects(paintInfo.rect))
+ return;
+ }
+
+ // There are some cases where not all clipped visual overflow is accounted for.
+ // FIXME: reduce the number of such cases.
+ ContentsClipBehavior contentsClipBehavior = ForceContentsClip;
+ if (m_renderBlock.hasOverflowClip() && !m_renderBlock.hasControlClip() && !(m_renderBlock.shouldPaintSelectionGaps() && phase == PaintPhaseForeground) && !hasCaret())
+ contentsClipBehavior = SkipContentsClipIfPossible;
+
+ bool pushedClip = m_renderBlock.pushContentsClip(paintInfo, adjustedPaintOffset, contentsClipBehavior);
+ {
+ GraphicsContextCullSaver cullSaver(*paintInfo.context);
+ // Cull if we have more than one child and we didn't already clip.
+ bool shouldCull = m_renderBlock.document().settings()->containerCullingEnabled() && !pushedClip && !m_renderBlock.isDocumentElement()
+ && m_renderBlock.firstChild() && m_renderBlock.lastChild() && m_renderBlock.firstChild() != m_renderBlock.lastChild();
+ if (shouldCull)
+ cullSaver.cull(overflowBox);
+
+ m_renderBlock.paintObject(paintInfo, adjustedPaintOffset);
+ }
+ // FIXME: move popContentsClip out of RenderBox.
+ if (pushedClip)
+ m_renderBlock.popContentsClip(paintInfo, phase, adjustedPaintOffset);
+
+ // Our scrollbar widgets paint exactly when we tell them to, so that they work properly with
+ // z-index. We paint after we painted the background/border, so that the scrollbars will
+ // sit above the background/border.
+ if (m_renderBlock.hasOverflowClip() && m_renderBlock.style()->visibility() == VISIBLE && (phase == PaintPhaseBlockBackground || phase == PaintPhaseChildBlockBackground) && paintInfo.shouldPaintWithinRoot(&m_renderBlock) && !paintInfo.paintRootBackgroundOnly())
+ m_renderBlock.layer()->scrollableArea()->paintOverflowControls(paintInfo.context, roundedIntPoint(adjustedPaintOffset), paintInfo.rect, false /* paintingOverlayControls */);
+}
+
+void BlockPainter::paintChildren(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
+{
+ for (RenderBox* child = m_renderBlock.firstChildBox(); child; child = child->nextSiblingBox())
+ paintChild(child, paintInfo, paintOffset);
+}
+
+void BlockPainter::paintChild(RenderBox* child, PaintInfo& paintInfo, const LayoutPoint& paintOffset)
+{
+ LayoutPoint childPoint = m_renderBlock.flipForWritingModeForChild(child, paintOffset);
+ if (!child->hasSelfPaintingLayer() && !child->isFloating())
+ child->paint(paintInfo, childPoint);
+}
+
+void BlockPainter::paintChildAsInlineBlock(RenderBox* child, PaintInfo& paintInfo, const LayoutPoint& paintOffset)
+{
+ LayoutPoint childPoint = m_renderBlock.flipForWritingModeForChild(child, paintOffset);
+ if (!child->hasSelfPaintingLayer() && !child->isFloating())
+ paintAsInlineBlock(child, paintInfo, childPoint);
+}
+
+void BlockPainter::paintAsInlineBlock(RenderObject* renderer, PaintInfo& paintInfo, const LayoutPoint& childPoint)
+{
+ if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection)
+ return;
+
+ // Paint all phases atomically, as though the element established its own
+ // stacking context. (See Appendix E.2, section 7.2.1.4 on
+ // inline block/table/replaced elements in the CSS2.1 specification.)
+ // This is also used by other elements (e.g. flex items and grid items).
+ bool preservePhase = paintInfo.phase == PaintPhaseSelection || paintInfo.phase == PaintPhaseTextClip;
+ PaintInfo info(paintInfo);
+ info.phase = preservePhase ? paintInfo.phase : PaintPhaseBlockBackground;
+ renderer->paint(info, childPoint);
+ if (!preservePhase) {
+ info.phase = PaintPhaseChildBlockBackgrounds;
+ renderer->paint(info, childPoint);
+ info.phase = PaintPhaseFloat;
+ renderer->paint(info, childPoint);
+ info.phase = PaintPhaseForeground;
+ renderer->paint(info, childPoint);
+ info.phase = PaintPhaseOutline;
+ renderer->paint(info, childPoint);
+ }
+}
+
+void BlockPainter::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
+{
+ PaintPhase paintPhase = paintInfo.phase;
+
+ // Adjust our painting position if we're inside a scrolled layer (e.g., an overflow:auto div).
+ LayoutPoint scrolledOffset = paintOffset;
+ if (m_renderBlock.hasOverflowClip())
+ scrolledOffset.move(-m_renderBlock.scrolledContentOffset());
+
+ // 1. paint background, borders etc
+ if ((paintPhase == PaintPhaseBlockBackground || paintPhase == PaintPhaseChildBlockBackground) && m_renderBlock.style()->visibility() == VISIBLE) {
+ if (m_renderBlock.hasBoxDecorationBackground())
+ m_renderBlock.paintBoxDecorationBackground(paintInfo, paintOffset);
+ if (m_renderBlock.hasColumns() && !paintInfo.paintRootBackgroundOnly())
+ paintColumnRules(paintInfo, scrolledOffset);
+ }
+
+ if (paintPhase == PaintPhaseMask && m_renderBlock.style()->visibility() == VISIBLE) {
+ m_renderBlock.paintMask(paintInfo, paintOffset);
+ return;
+ }
+
+ if (paintPhase == PaintPhaseClippingMask && m_renderBlock.style()->visibility() == VISIBLE) {
+ m_renderBlock.paintClippingMask(paintInfo, paintOffset);
+ return;
+ }
+
+ // We're done. We don't bother painting any children.
+ if (paintPhase == PaintPhaseBlockBackground || paintInfo.paintRootBackgroundOnly())
+ return;
+
+ // 2. paint contents
+ if (paintPhase != PaintPhaseSelfOutline) {
+ if (m_renderBlock.hasColumns())
+ paintColumnContents(paintInfo, scrolledOffset);
+ else
+ paintContents(paintInfo, scrolledOffset);
+ }
+
+ // 3. paint selection
+ // FIXME: Make this work with multi column layouts. For now don't fill gaps.
+ bool isPrinting = m_renderBlock.document().printing();
+ if (!isPrinting && !m_renderBlock.hasColumns())
+ paintSelection(paintInfo, scrolledOffset); // Fill in gaps in selection on lines and between blocks.
+
+ // 4. paint floats.
+ if (paintPhase == PaintPhaseFloat || paintPhase == PaintPhaseSelection || paintPhase == PaintPhaseTextClip) {
+ if (m_renderBlock.hasColumns())
+ paintColumnContents(paintInfo, scrolledOffset, true);
+ else
+ m_renderBlock.paintFloats(paintInfo, scrolledOffset, paintPhase == PaintPhaseSelection || paintPhase == PaintPhaseTextClip);
+ }
+
+ // 5. paint outline.
+ if ((paintPhase == PaintPhaseOutline || paintPhase == PaintPhaseSelfOutline) && m_renderBlock.style()->hasOutline() && m_renderBlock.style()->visibility() == VISIBLE) {
+ // Don't paint focus ring for anonymous block continuation because the
+ // inline element having outline-style:auto paints the whole focus ring.
+ if (!m_renderBlock.style()->outlineStyleIsAuto() || !m_renderBlock.isAnonymousBlockContinuation())
+ m_renderBlock.paintOutline(paintInfo, LayoutRect(paintOffset, m_renderBlock.size()));
+ }
+
+ // 6. paint continuation outlines.
+ if ((paintPhase == PaintPhaseOutline || paintPhase == PaintPhaseChildOutlines))
+ paintContinuationOutlines(paintInfo, paintOffset);
+
+ // 7. paint caret.
+ // If the caret's node's render object's containing block is this block, and the paint action is PaintPhaseForeground,
+ // then paint the caret.
+ if (paintPhase == PaintPhaseForeground)
+ paintCarets(paintInfo, paintOffset);
+}
+
+static inline bool caretBrowsingEnabled(const Frame* frame)
+{
+ Settings* settings = frame->settings();
+ return settings && settings->caretBrowsingEnabled();
+}
+
+static inline bool hasCursorCaret(const FrameSelection& selection, const RenderBlock* block, bool caretBrowsing)
+{
+ return selection.caretRenderer() == block && (selection.hasEditableStyle() || caretBrowsing);
+}
+
+static inline bool hasDragCaret(const DragCaretController& dragCaretController, const RenderBlock* block, bool caretBrowsing)
+{
+ return dragCaretController.caretRenderer() == block && (dragCaretController.isContentEditable() || caretBrowsing);
+}
+
+void BlockPainter::paintCarets(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
+{
+ bool caretBrowsing = caretBrowsingEnabled(m_renderBlock.frame());
+
+ FrameSelection& selection = m_renderBlock.frame()->selection();
+ if (hasCursorCaret(selection, &m_renderBlock, caretBrowsing)) {
+ selection.paintCaret(paintInfo.context, paintOffset, paintInfo.rect);
+ }
+
+ DragCaretController& dragCaretController = m_renderBlock.frame()->page()->dragCaretController();
+ if (hasDragCaret(dragCaretController, &m_renderBlock, caretBrowsing)) {
+ dragCaretController.paintDragCaret(m_renderBlock.frame(), paintInfo.context, paintOffset, paintInfo.rect);
+ }
+}
+
+LayoutRect BlockPainter::overflowRectForPaintRejection() const
+{
+ LayoutRect overflowRect = m_renderBlock.visualOverflowRect();
+ if (!m_renderBlock.hasRenderOverflow() || !m_renderBlock.usesCompositedScrolling())
+ return overflowRect;
+
+ overflowRect.unite(m_renderBlock.layoutOverflowRect());
+ overflowRect.move(-m_renderBlock.scrolledContentOffset());
+ return overflowRect;
+}
+
+bool BlockPainter::hasCaret() const
+{
+ bool caretBrowsing = caretBrowsingEnabled(m_renderBlock.frame());
+ return hasCursorCaret(m_renderBlock.frame()->selection(), &m_renderBlock, caretBrowsing)
+ || hasDragCaret(m_renderBlock.frame()->page()->dragCaretController(), &m_renderBlock, caretBrowsing);
+}
+
+void BlockPainter::paintColumnRules(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
+{
+ const Color& ruleColor = m_renderBlock.resolveColor(CSSPropertyWebkitColumnRuleColor);
+ bool ruleTransparent = m_renderBlock.style()->columnRuleIsTransparent();
+ EBorderStyle ruleStyle = m_renderBlock.style()->columnRuleStyle();
+ LayoutUnit ruleThickness = m_renderBlock.style()->columnRuleWidth();
+ LayoutUnit colGap = m_renderBlock.columnGap();
+ bool renderRule = ruleStyle > BHIDDEN && !ruleTransparent;
+ if (!renderRule)
+ return;
+
+ ColumnInfo* colInfo = m_renderBlock.columnInfo();
+ unsigned colCount = m_renderBlock.columnCount(colInfo);
+
+ bool antialias = BoxPainter::shouldAntialiasLines(paintInfo.context);
+
+ if (colInfo->progressionAxis() == ColumnInfo::InlineAxis) {
+ bool leftToRight = m_renderBlock.style()->isLeftToRightDirection();
+ LayoutUnit currLogicalLeftOffset = leftToRight ? LayoutUnit() : m_renderBlock.contentLogicalWidth();
+ LayoutUnit ruleAdd = m_renderBlock.logicalLeftOffsetForContent();
+ LayoutUnit ruleLogicalLeft = leftToRight ? LayoutUnit() : m_renderBlock.contentLogicalWidth();
+ LayoutUnit inlineDirectionSize = colInfo->desiredColumnWidth();
+ BoxSide boxSide = m_renderBlock.isHorizontalWritingMode()
+ ? leftToRight ? BSLeft : BSRight
+ : leftToRight ? BSTop : BSBottom;
+
+ for (unsigned i = 0; i < colCount; i++) {
+ // Move to the next position.
+ if (leftToRight) {
+ ruleLogicalLeft += inlineDirectionSize + colGap / 2;
+ currLogicalLeftOffset += inlineDirectionSize + colGap;
+ } else {
+ ruleLogicalLeft -= (inlineDirectionSize + colGap / 2);
+ currLogicalLeftOffset -= (inlineDirectionSize + colGap);
+ }
+
+ // Now paint the column rule.
+ if (i < colCount - 1) {
+ LayoutUnit ruleLeft = m_renderBlock.isHorizontalWritingMode() ? paintOffset.x() + ruleLogicalLeft - ruleThickness / 2 + ruleAdd : paintOffset.x() + m_renderBlock.borderLeft() + m_renderBlock.paddingLeft();
+ LayoutUnit ruleRight = m_renderBlock.isHorizontalWritingMode() ? ruleLeft + ruleThickness : ruleLeft + m_renderBlock.contentWidth();
+ LayoutUnit ruleTop = m_renderBlock.isHorizontalWritingMode() ? paintOffset.y() + m_renderBlock.borderTop() + m_renderBlock.paddingTop() : paintOffset.y() + ruleLogicalLeft - ruleThickness / 2 + ruleAdd;
+ LayoutUnit ruleBottom = m_renderBlock.isHorizontalWritingMode() ? ruleTop + m_renderBlock.contentHeight() : ruleTop + ruleThickness;
+ IntRect pixelSnappedRuleRect = pixelSnappedIntRectFromEdges(ruleLeft, ruleTop, ruleRight, ruleBottom);
+ m_renderBlock.drawLineForBoxSide(paintInfo.context, pixelSnappedRuleRect.x(), pixelSnappedRuleRect.y(), pixelSnappedRuleRect.maxX(), pixelSnappedRuleRect.maxY(), boxSide, ruleColor, ruleStyle, 0, 0, antialias);
+ }
+
+ ruleLogicalLeft = currLogicalLeftOffset;
+ }
+ } else {
+ bool topToBottom = !m_renderBlock.style()->isFlippedBlocksWritingMode();
+ LayoutUnit ruleLeft = m_renderBlock.isHorizontalWritingMode()
+ ? m_renderBlock.borderLeft() + m_renderBlock.paddingLeft()
+ : colGap / 2 - colGap - ruleThickness / 2 + m_renderBlock.borderBefore() + m_renderBlock.paddingBefore();
+ LayoutUnit ruleWidth = m_renderBlock.isHorizontalWritingMode() ? m_renderBlock.contentWidth() : ruleThickness;
+ LayoutUnit ruleTop = m_renderBlock.isHorizontalWritingMode()
+ ? colGap / 2 - colGap - ruleThickness / 2 + m_renderBlock.borderBefore() + m_renderBlock.paddingBefore()
+ : m_renderBlock.borderStart() + m_renderBlock.paddingStart();
+ LayoutUnit ruleHeight = m_renderBlock.isHorizontalWritingMode() ? ruleThickness : m_renderBlock.contentHeight();
+ LayoutRect ruleRect(ruleLeft, ruleTop, ruleWidth, ruleHeight);
+
+ if (!topToBottom) {
+ if (m_renderBlock.isHorizontalWritingMode())
+ ruleRect.setY(m_renderBlock.height() - ruleRect.maxY());
+ else
+ ruleRect.setX(m_renderBlock.width() - ruleRect.maxX());
+ }
+
+ ruleRect.moveBy(paintOffset);
+
+ BoxSide boxSide = m_renderBlock.isHorizontalWritingMode()
+ ? topToBottom ? BSTop : BSBottom
+ : topToBottom ? BSLeft : BSRight;
+
+ LayoutSize step(0, topToBottom ? colInfo->columnHeight() + colGap : -(colInfo->columnHeight() + colGap));
+ if (!m_renderBlock.isHorizontalWritingMode())
+ step = step.transposedSize();
+
+ for (unsigned i = 1; i < colCount; i++) {
+ ruleRect.move(step);
+ IntRect pixelSnappedRuleRect = pixelSnappedIntRect(ruleRect);
+ m_renderBlock.drawLineForBoxSide(paintInfo.context, pixelSnappedRuleRect.x(), pixelSnappedRuleRect.y(), pixelSnappedRuleRect.maxX(), pixelSnappedRuleRect.maxY(), boxSide, ruleColor, ruleStyle, 0, 0, antialias);
+ }
+ }
+}
+
+void BlockPainter::paintColumnContents(PaintInfo& paintInfo, const LayoutPoint& paintOffset, bool paintingFloats)
+{
+ // We need to do multiple passes, breaking up our child painting into strips.
+ GraphicsContext* context = paintInfo.context;
+ ColumnInfo* colInfo = m_renderBlock.columnInfo();
+ unsigned colCount = m_renderBlock.columnCount(colInfo);
+ if (!colCount)
+ return;
+ LayoutUnit currLogicalTopOffset = 0;
+ LayoutUnit colGap = m_renderBlock.columnGap();
+ for (unsigned i = 0; i < colCount; i++) {
+ // For each rect, we clip to the rect, and then we adjust our coords.
+ LayoutRect colRect = m_renderBlock.columnRectAt(colInfo, i);
+ m_renderBlock.flipForWritingMode(colRect);
+ LayoutUnit logicalLeftOffset = (m_renderBlock.isHorizontalWritingMode() ? colRect.x() : colRect.y()) - m_renderBlock.logicalLeftOffsetForContent();
+ LayoutSize offset = m_renderBlock.isHorizontalWritingMode() ? LayoutSize(logicalLeftOffset, currLogicalTopOffset) : LayoutSize(currLogicalTopOffset, logicalLeftOffset);
+ if (colInfo->progressionAxis() == ColumnInfo::BlockAxis) {
+ if (m_renderBlock.isHorizontalWritingMode())
+ offset.expand(0, colRect.y() - m_renderBlock.borderTop() - m_renderBlock.paddingTop());
+ else
+ offset.expand(colRect.x() - m_renderBlock.borderLeft() - m_renderBlock.paddingLeft(), 0);
+ }
+ colRect.moveBy(paintOffset);
+ PaintInfo info(paintInfo);
+ info.rect.intersect(enclosingIntRect(colRect));
+
+ if (!info.rect.isEmpty()) {
+ GraphicsContextStateSaver stateSaver(*context);
+ LayoutRect clipRect(colRect);
+
+ if (i < colCount - 1) {
+ if (m_renderBlock.isHorizontalWritingMode())
+ clipRect.expand(colGap / 2, 0);
+ else
+ clipRect.expand(0, colGap / 2);
+ }
+ // Each strip pushes a clip, since column boxes are specified as being
+ // like overflow:hidden.
+ // FIXME: Content and column rules that extend outside column boxes at the edges of the multi-column element
+ // are clipped according to the 'overflow' property.
+ context->clip(enclosingIntRect(clipRect));
+
+ // Adjust our x and y when painting.
+ LayoutPoint adjustedPaintOffset = paintOffset + offset;
+ if (paintingFloats)
+ m_renderBlock.paintFloats(info, adjustedPaintOffset, paintInfo.phase == PaintPhaseSelection || paintInfo.phase == PaintPhaseTextClip);
+ else
+ paintContents(info, adjustedPaintOffset);
+ }
+
+ LayoutUnit blockDelta = (m_renderBlock.isHorizontalWritingMode() ? colRect.height() : colRect.width());
+ if (m_renderBlock.style()->isFlippedBlocksWritingMode())
+ currLogicalTopOffset += blockDelta;
+ else
+ currLogicalTopOffset -= blockDelta;
+ }
+}
+
+void BlockPainter::paintContents(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
+{
+ // Avoid painting descendants of the root element when stylesheets haven't loaded. This eliminates FOUC.
+ // It's ok not to draw, because later on, when all the stylesheets do load, styleResolverChanged() on the Document
+ // will do a full paint invalidation.
+ if (m_renderBlock.document().didLayoutWithPendingStylesheets() && !m_renderBlock.isRenderView())
+ return;
+
+ if (m_renderBlock.childrenInline()) {
+ m_renderBlock.lineBoxes()->paint(&m_renderBlock, paintInfo, paintOffset);
+ } else {
+ PaintPhase newPhase = (paintInfo.phase == PaintPhaseChildOutlines) ? PaintPhaseOutline : paintInfo.phase;
+ newPhase = (newPhase == PaintPhaseChildBlockBackgrounds) ? PaintPhaseChildBlockBackground : newPhase;
+
+ // We don't paint our own background, but we do let the kids paint their backgrounds.
+ PaintInfo paintInfoForChild(paintInfo);
+ paintInfoForChild.phase = newPhase;
+ paintInfoForChild.updatePaintingRootForChildren(&m_renderBlock);
+ m_renderBlock.paintChildren(paintInfoForChild, paintOffset);
+ }
+}
+
+void BlockPainter::paintSelection(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
+{
+ if (m_renderBlock.shouldPaintSelectionGaps() && paintInfo.phase == PaintPhaseForeground) {
+ LayoutUnit lastTop = 0;
+ LayoutUnit lastLeft = m_renderBlock.logicalLeftSelectionOffset(&m_renderBlock, lastTop);
+ LayoutUnit lastRight = m_renderBlock.logicalRightSelectionOffset(&m_renderBlock, lastTop);
+ GraphicsContextStateSaver stateSaver(*paintInfo.context);
+
+ LayoutRect gapRectsBounds = m_renderBlock.selectionGaps(&m_renderBlock, paintOffset, LayoutSize(), lastTop, lastLeft, lastRight, &paintInfo);
+ if (!gapRectsBounds.isEmpty()) {
+ RenderLayer* layer = m_renderBlock.enclosingLayer();
+ gapRectsBounds.moveBy(-paintOffset);
+ if (!m_renderBlock.hasLayer()) {
+ LayoutRect localBounds(gapRectsBounds);
+ m_renderBlock.flipForWritingMode(localBounds);
+ gapRectsBounds = m_renderBlock.localToContainerQuad(FloatRect(localBounds), layer->renderer()).enclosingBoundingBox();
+ if (layer->renderer()->hasOverflowClip())
+ gapRectsBounds.move(layer->renderBox()->scrolledContentOffset());
+ }
+ layer->addBlockSelectionGapsBounds(gapRectsBounds);
+ }
+ }
+}
+
+void BlockPainter::paintContinuationOutlines(PaintInfo& info, const LayoutPoint& paintOffset)
+{
+ RenderInline* inlineCont = m_renderBlock.inlineElementContinuation();
+ if (inlineCont && inlineCont->style()->hasOutline() && inlineCont->style()->visibility() == VISIBLE) {
+ RenderInline* inlineRenderer = toRenderInline(inlineCont->node()->renderer());
+ RenderBlock* cb = m_renderBlock.containingBlock();
+
+ bool inlineEnclosedInSelfPaintingLayer = false;
+ for (RenderBoxModelObject* box = inlineRenderer; box != cb; box = box->parent()->enclosingBoxModelObject()) {
+ if (box->hasSelfPaintingLayer()) {
+ inlineEnclosedInSelfPaintingLayer = true;
+ break;
+ }
+ }
+
+ // Do not add continuations for outline painting by our containing block if we are a relative positioned
+ // anonymous block (i.e. have our own layer), paint them straightaway instead. This is because a block depends on renderers in its continuation table being
+ // in the same layer.
+ if (!inlineEnclosedInSelfPaintingLayer && !m_renderBlock.hasLayer())
+ cb->addContinuationWithOutline(inlineRenderer);
+ else if (!inlineRenderer->firstLineBox() || (!inlineEnclosedInSelfPaintingLayer && m_renderBlock.hasLayer()))
+ inlineRenderer->paintOutline(info, paintOffset - m_renderBlock.locationOffset() + inlineRenderer->containingBlock()->location());
+ }
+
+ ContinuationOutlineTableMap* table = continuationOutlineTable();
+ if (table->isEmpty())
+ return;
+
+ OwnPtr<ListHashSet<RenderInline*> > continuations = table->take(&m_renderBlock);
+ if (!continuations)
+ return;
+
+ LayoutPoint accumulatedPaintOffset = paintOffset;
+ // Paint each continuation outline.
+ ListHashSet<RenderInline*>::iterator end = continuations->end();
+ for (ListHashSet<RenderInline*>::iterator it = continuations->begin(); it != end; ++it) {
+ // Need to add in the coordinates of the intervening blocks.
+ RenderInline* flow = *it;
+ RenderBlock* block = flow->containingBlock();
+ for ( ; block && block != &m_renderBlock; block = block->containingBlock())
+ accumulatedPaintOffset.moveBy(block->location());
+ ASSERT(block);
+ flow->paintOutline(info, accumulatedPaintOffset);
+ }
+}
+
+
+} // namespace blink
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