Index: Source/core/rendering/compositing/CompositingLayerAssigner.h |
diff --git a/Source/core/rendering/compositing/CompositingLayerAssigner.h b/Source/core/rendering/compositing/CompositingLayerAssigner.h |
index 4f99995a8653c2bf193ab55adb3fe8dcbbb500b5..b2e439a0b10279aff7b76d4f35368f7303264c76 100644 |
--- a/Source/core/rendering/compositing/CompositingLayerAssigner.h |
+++ b/Source/core/rendering/compositing/CompositingLayerAssigner.h |
@@ -27,6 +27,7 @@ |
#ifndef CompositingLayerAssigner_h |
#define CompositingLayerAssigner_h |
+#include "core/rendering/compositing/GraphicsLayerUpdater.h" |
#include "core/rendering/compositing/RenderLayerCompositor.h" |
#include "platform/geometry/IntRect.h" |
#include "platform/geometry/LayoutPoint.h" |
@@ -40,7 +41,7 @@ public: |
explicit CompositingLayerAssigner(RenderLayerCompositor*); |
~CompositingLayerAssigner(); |
- void assign(RenderLayer* updateRoot, Vector<RenderLayer*>& layersNeedingPaintInvalidation); |
+ void assign(RenderLayer* updateRoot, LayersNeedingPaintInvalidation&); |
bool layersChanged() const { return m_layersChanged; } |
@@ -79,11 +80,11 @@ private: |
uint64_t totalAreaOfSquashedRects; |
}; |
- void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, Vector<RenderLayer*>& layersNeedingPaintInvalidation); |
- void assignLayersToBackingsForReflectionLayer(RenderLayer* reflectionLayer, Vector<RenderLayer*>& layersNeedingPaintInvalidation); |
+ void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, LayersNeedingPaintInvalidation&); |
+ void assignLayersToBackingsForReflectionLayer(RenderLayer* reflectionLayer, LayersNeedingPaintInvalidation&); |
CompositingReasons getReasonsPreventingSquashing(const RenderLayer*, const SquashingState&); |
bool squashingWouldExceedSparsityTolerance(const RenderLayer* candidate, const SquashingState&); |
- void updateSquashingAssignment(RenderLayer*, SquashingState&, CompositingStateTransitionType, Vector<RenderLayer*>& layersNeedingPaintInvalidation); |
+ void updateSquashingAssignment(RenderLayer*, SquashingState&, CompositingStateTransitionType, LayersNeedingPaintInvalidation&); |
bool needsOwnBacking(const RenderLayer*) const; |
RenderLayerCompositor* m_compositor; |