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1 /* | 1 /* |
2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. |
3 * Copyright (C) 2014 Google Inc. All rights reserved. | 3 * Copyright (C) 2014 Google Inc. All rights reserved. |
4 * | 4 * |
5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
6 * modification, are permitted provided that the following conditions | 6 * modification, are permitted provided that the following conditions |
7 * are met: | 7 * are met: |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
11 * notice, this list of conditions and the following disclaimer in the | 11 * notice, this list of conditions and the following disclaimer in the |
12 * documentation and/or other materials provided with the distribution. | 12 * documentation and/or other materials provided with the distribution. |
13 * | 13 * |
14 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY | 14 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | 17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 */ | 25 */ |
26 | 26 |
27 #ifndef CompositingLayerAssigner_h | 27 #ifndef CompositingLayerAssigner_h |
28 #define CompositingLayerAssigner_h | 28 #define CompositingLayerAssigner_h |
29 | 29 |
| 30 #include "core/rendering/compositing/GraphicsLayerUpdater.h" |
30 #include "core/rendering/compositing/RenderLayerCompositor.h" | 31 #include "core/rendering/compositing/RenderLayerCompositor.h" |
31 #include "platform/geometry/IntRect.h" | 32 #include "platform/geometry/IntRect.h" |
32 #include "platform/geometry/LayoutPoint.h" | 33 #include "platform/geometry/LayoutPoint.h" |
33 | 34 |
34 namespace blink { | 35 namespace blink { |
35 | 36 |
36 class RenderLayer; | 37 class RenderLayer; |
37 | 38 |
38 class CompositingLayerAssigner { | 39 class CompositingLayerAssigner { |
39 public: | 40 public: |
40 explicit CompositingLayerAssigner(RenderLayerCompositor*); | 41 explicit CompositingLayerAssigner(RenderLayerCompositor*); |
41 ~CompositingLayerAssigner(); | 42 ~CompositingLayerAssigner(); |
42 | 43 |
43 void assign(RenderLayer* updateRoot, Vector<RenderLayer*>& layersNeedingPain
tInvalidation); | 44 void assign(RenderLayer* updateRoot, LayersNeedingPaintInvalidation&); |
44 | 45 |
45 bool layersChanged() const { return m_layersChanged; } | 46 bool layersChanged() const { return m_layersChanged; } |
46 | 47 |
47 // FIXME: This function should be private. We should remove the one caller | 48 // FIXME: This function should be private. We should remove the one caller |
48 // once we've fixed the compositing chicken/egg issues. | 49 // once we've fixed the compositing chicken/egg issues. |
49 CompositingStateTransitionType computeCompositedLayerUpdate(RenderLayer*); | 50 CompositingStateTransitionType computeCompositedLayerUpdate(RenderLayer*); |
50 | 51 |
51 private: | 52 private: |
52 struct SquashingState { | 53 struct SquashingState { |
53 SquashingState() | 54 SquashingState() |
(...skipping 18 matching lines...) Expand all Loading... |
72 size_t nextSquashedLayerIndex; | 73 size_t nextSquashedLayerIndex; |
73 | 74 |
74 // The absolute bounding rect of all the squashed layers. | 75 // The absolute bounding rect of all the squashed layers. |
75 IntRect boundingRect; | 76 IntRect boundingRect; |
76 | 77 |
77 // This is simply the sum of the areas of the squashed rects. This can b
e very skewed if the rects overlap, | 78 // This is simply the sum of the areas of the squashed rects. This can b
e very skewed if the rects overlap, |
78 // but should be close enough to drive a heuristic. | 79 // but should be close enough to drive a heuristic. |
79 uint64_t totalAreaOfSquashedRects; | 80 uint64_t totalAreaOfSquashedRects; |
80 }; | 81 }; |
81 | 82 |
82 void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, Vector<Re
nderLayer*>& layersNeedingPaintInvalidation); | 83 void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, LayersNee
dingPaintInvalidation&); |
83 void assignLayersToBackingsForReflectionLayer(RenderLayer* reflectionLayer,
Vector<RenderLayer*>& layersNeedingPaintInvalidation); | 84 void assignLayersToBackingsForReflectionLayer(RenderLayer* reflectionLayer,
LayersNeedingPaintInvalidation&); |
84 CompositingReasons getReasonsPreventingSquashing(const RenderLayer*, const S
quashingState&); | 85 CompositingReasons getReasonsPreventingSquashing(const RenderLayer*, const S
quashingState&); |
85 bool squashingWouldExceedSparsityTolerance(const RenderLayer* candidate, con
st SquashingState&); | 86 bool squashingWouldExceedSparsityTolerance(const RenderLayer* candidate, con
st SquashingState&); |
86 void updateSquashingAssignment(RenderLayer*, SquashingState&, CompositingSta
teTransitionType, Vector<RenderLayer*>& layersNeedingPaintInvalidation); | 87 void updateSquashingAssignment(RenderLayer*, SquashingState&, CompositingSta
teTransitionType, LayersNeedingPaintInvalidation&); |
87 bool needsOwnBacking(const RenderLayer*) const; | 88 bool needsOwnBacking(const RenderLayer*) const; |
88 | 89 |
89 RenderLayerCompositor* m_compositor; | 90 RenderLayerCompositor* m_compositor; |
90 bool m_layerSquashingEnabled; | 91 bool m_layerSquashingEnabled; |
91 bool m_layersChanged; | 92 bool m_layersChanged; |
92 }; | 93 }; |
93 | 94 |
94 } // namespace blink | 95 } // namespace blink |
95 | 96 |
96 #endif // CompositingLayerAssigner_h | 97 #endif // CompositingLayerAssigner_h |
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