| Index: Source/core/rendering/InlineFlowBox.cpp
|
| diff --git a/Source/core/rendering/InlineFlowBox.cpp b/Source/core/rendering/InlineFlowBox.cpp
|
| index 089fa63c7f531adf22e35b29f0aa0821469410d8..6f44b73f3dfb800ebb738fc07e59a9c070d60336 100644
|
| --- a/Source/core/rendering/InlineFlowBox.cpp
|
| +++ b/Source/core/rendering/InlineFlowBox.cpp
|
| @@ -1226,11 +1226,11 @@ void InlineFlowBox::paintFillLayer(const PaintInfo& paintInfo, const Color& c, c
|
| void InlineFlowBox::paintBoxShadow(const PaintInfo& info, RenderStyle* s, ShadowStyle shadowStyle, const LayoutRect& paintRect)
|
| {
|
| if ((!prevLineBox() && !nextLineBox()) || !parent())
|
| - boxModelObject()->paintBoxShadow(info, paintRect, s, shadowStyle);
|
| + BoxPainter::paintBoxShadow(info, paintRect, s, shadowStyle);
|
| else {
|
| // FIXME: We can do better here in the multi-line case. We want to push a clip so that the shadow doesn't
|
| // protrude incorrectly at the edges, and we want to possibly include shadows cast from the previous/following lines
|
| - boxModelObject()->paintBoxShadow(info, paintRect, s, shadowStyle, includeLogicalLeftEdge(), includeLogicalRightEdge());
|
| + BoxPainter::paintBoxShadow(info, paintRect, s, shadowStyle, includeLogicalLeftEdge(), includeLogicalRightEdge());
|
| }
|
| }
|
|
|
| @@ -1330,7 +1330,7 @@ void InlineFlowBox::paintBoxDecorationBackground(PaintInfo& paintInfo, const Lay
|
| // The simple case is where we either have no border image or we are the only box for this object.
|
| // In those cases only a single call to draw is required.
|
| if (!hasBorderImage || (!prevLineBox() && !nextLineBox())) {
|
| - boxModelObject()->paintBorder(paintInfo, paintRect, renderer().style(isFirstLineStyle()), BackgroundBleedNone, includeLogicalLeftEdge(), includeLogicalRightEdge());
|
| + BoxPainter::paintBorder(*boxModelObject(), paintInfo, paintRect, renderer().style(isFirstLineStyle()), BackgroundBleedNone, includeLogicalLeftEdge(), includeLogicalRightEdge());
|
| } else {
|
| // We have a border image that spans multiple lines.
|
| // We need to adjust tx and ty by the width of all previous lines.
|
| @@ -1354,7 +1354,7 @@ void InlineFlowBox::paintBoxDecorationBackground(PaintInfo& paintInfo, const Lay
|
| LayoutRect clipRect = clipRectForNinePieceImageStrip(this, borderImage, paintRect);
|
| GraphicsContextStateSaver stateSaver(*paintInfo.context);
|
| paintInfo.context->clip(clipRect);
|
| - boxModelObject()->paintBorder(paintInfo, LayoutRect(stripX, stripY, stripWidth, stripHeight), renderer().style(isFirstLineStyle()));
|
| + BoxPainter::paintBorder(*boxModelObject(), paintInfo, LayoutRect(stripX, stripY, stripWidth, stripHeight), renderer().style(isFirstLineStyle()));
|
| }
|
| }
|
| }
|
| @@ -1407,7 +1407,7 @@ void InlineFlowBox::paintMask(PaintInfo& paintInfo, const LayoutPoint& paintOffs
|
| // The simple case is where we are the only box for this object. In those
|
| // cases only a single call to draw is required.
|
| if (!prevLineBox() && !nextLineBox()) {
|
| - boxModelObject()->paintNinePieceImage(paintInfo.context, LayoutRect(adjustedPaintOffset, frameRect.size()), renderer().style(), maskNinePieceImage, compositeOp);
|
| + BoxPainter::paintNinePieceImage(*boxModelObject(), paintInfo.context, LayoutRect(adjustedPaintOffset, frameRect.size()), renderer().style(), maskNinePieceImage, compositeOp);
|
| } else {
|
| // We have a mask image that spans multiple lines.
|
| // We need to adjust _tx and _ty by the width of all previous lines.
|
| @@ -1425,7 +1425,7 @@ void InlineFlowBox::paintMask(PaintInfo& paintInfo, const LayoutPoint& paintOffs
|
| LayoutRect clipRect = clipRectForNinePieceImageStrip(this, maskNinePieceImage, paintRect);
|
| GraphicsContextStateSaver stateSaver(*paintInfo.context);
|
| paintInfo.context->clip(clipRect);
|
| - boxModelObject()->paintNinePieceImage(paintInfo.context, LayoutRect(stripX, stripY, stripWidth, stripHeight), renderer().style(), maskNinePieceImage, compositeOp);
|
| + BoxPainter::paintNinePieceImage(*boxModelObject(), paintInfo.context, LayoutRect(stripX, stripY, stripWidth, stripHeight), renderer().style(), maskNinePieceImage, compositeOp);
|
| }
|
|
|
| if (pushTransparencyLayer)
|
|
|