| Index: Source/core/paint/BoxPainter.cpp
|
| diff --git a/Source/core/paint/BoxPainter.cpp b/Source/core/paint/BoxPainter.cpp
|
| index 1621ed78fa7a5474efbda32f676893a8b1e3e6ab..06211c7dc3ed81dea29991697e69c9ea07802a8a 100644
|
| --- a/Source/core/paint/BoxPainter.cpp
|
| +++ b/Source/core/paint/BoxPainter.cpp
|
| @@ -15,10 +15,12 @@
|
| #include "core/rendering/RenderBox.h"
|
| #include "core/rendering/RenderBoxModelObject.h"
|
| #include "core/rendering/RenderLayer.h"
|
| +#include "core/rendering/RenderObject.h"
|
| #include "core/rendering/RenderTable.h"
|
| #include "core/rendering/RenderTheme.h"
|
| #include "core/rendering/RenderView.h"
|
| #include "core/rendering/compositing/CompositedLayerMapping.h"
|
| +#include "core/rendering/style/BorderEdge.h"
|
| #include "core/rendering/style/ShadowList.h"
|
| #include "platform/LengthFunctions.h"
|
| #include "platform/geometry/LayoutPoint.h"
|
| @@ -54,7 +56,7 @@ void BoxPainter::paintBoxDecorationBackgroundWithRect(PaintInfo& paintInfo, cons
|
| // FIXME: Should eventually give the theme control over whether the box shadow should paint, since controls could have
|
| // custom shadows of their own.
|
| if (!m_renderBox.boxShadowShouldBeAppliedToBackground(boxDecorationData.bleedAvoidance()))
|
| - m_renderBox.paintBoxShadow(paintInfo, paintRect, style, Normal);
|
| + paintBoxShadow(paintInfo, paintRect, style, Normal);
|
|
|
| GraphicsContextStateSaver stateSaver(*paintInfo.context, false);
|
| if (boxDecorationData.bleedAvoidance() == BackgroundBleedClipBackground) {
|
| @@ -69,20 +71,20 @@ void BoxPainter::paintBoxDecorationBackgroundWithRect(PaintInfo& paintInfo, cons
|
| bool themePainted = boxDecorationData.hasAppearance && !RenderTheme::theme().paint(&m_renderBox, paintInfo, snappedPaintRect);
|
| if (!themePainted) {
|
| if (boxDecorationData.bleedAvoidance() == BackgroundBleedBackgroundOverBorder)
|
| - m_renderBox.paintBorder(paintInfo, paintRect, style, boxDecorationData.bleedAvoidance());
|
| + paintBorder(m_renderBox, paintInfo, paintRect, style, boxDecorationData.bleedAvoidance());
|
|
|
| paintBackground(paintInfo, paintRect, boxDecorationData.backgroundColor, boxDecorationData.bleedAvoidance());
|
|
|
| if (boxDecorationData.hasAppearance)
|
| RenderTheme::theme().paintDecorations(&m_renderBox, paintInfo, snappedPaintRect);
|
| }
|
| - m_renderBox.paintBoxShadow(paintInfo, paintRect, style, Inset);
|
| + paintBoxShadow(paintInfo, paintRect, style, Inset);
|
|
|
| // The theme will tell us whether or not we should also paint the CSS border.
|
| if (boxDecorationData.hasBorder && boxDecorationData.bleedAvoidance() != BackgroundBleedBackgroundOverBorder
|
| && (!boxDecorationData.hasAppearance || (!themePainted && RenderTheme::theme().paintBorderOnly(&m_renderBox, paintInfo, snappedPaintRect)))
|
| && !(m_renderBox.isTable() && toRenderTable(&m_renderBox)->collapseBorders()))
|
| - m_renderBox.paintBorder(paintInfo, paintRect, style, boxDecorationData.bleedAvoidance());
|
| + paintBorder(m_renderBox, paintInfo, paintRect, style, boxDecorationData.bleedAvoidance());
|
| }
|
|
|
| static bool skipBodyBackground(const RenderBox* bodyElementRenderer)
|
| @@ -525,7 +527,7 @@ void BoxPainter::paintMaskImages(const PaintInfo& paintInfo, const LayoutRect& p
|
|
|
| if (allMaskImagesLoaded) {
|
| paintFillLayers(paintInfo, Color::transparent, m_renderBox.style()->maskLayers(), paintRect, BackgroundBleedNone, compositeOp);
|
| - m_renderBox.paintNinePieceImage(paintInfo.context, paintRect, m_renderBox.style(), m_renderBox.style()->maskBoxImage(), compositeOp);
|
| + paintNinePieceImage(m_renderBox, paintInfo.context, paintRect, m_renderBox.style(), m_renderBox.style()->maskBoxImage(), compositeOp);
|
| }
|
|
|
| if (pushTransparencyLayer)
|
| @@ -864,4 +866,1291 @@ IntSize BoxPainter::calculateFillTileSize(const RenderBoxModelObject& obj, const
|
| return IntSize();
|
| }
|
|
|
| +static LayoutUnit computeBorderImageSide(const BorderImageLength& borderSlice, LayoutUnit borderSide, LayoutUnit imageSide, LayoutUnit boxExtent)
|
| +{
|
| + if (borderSlice.isNumber())
|
| + return borderSlice.number() * borderSide;
|
| + if (borderSlice.length().isAuto())
|
| + return imageSide;
|
| + return valueForLength(borderSlice.length(), boxExtent);
|
| +}
|
| +
|
| +bool BoxPainter::paintNinePieceImage(RenderBoxModelObject& obj, GraphicsContext* graphicsContext, const LayoutRect& rect, const RenderStyle* style, const NinePieceImage& ninePieceImage, CompositeOperator op)
|
| +{
|
| + StyleImage* styleImage = ninePieceImage.image();
|
| + if (!styleImage)
|
| + return false;
|
| +
|
| + if (!styleImage->isLoaded())
|
| + return true; // Never paint a nine-piece image incrementally, but don't paint the fallback borders either.
|
| +
|
| + if (!styleImage->canRender(obj, style->effectiveZoom()))
|
| + return false;
|
| +
|
| + // FIXME: border-image is broken with full page zooming when tiling has to happen, since the tiling function
|
| + // doesn't have any understanding of the zoom that is in effect on the tile.
|
| + LayoutRect rectWithOutsets = rect;
|
| + rectWithOutsets.expand(style->imageOutsets(ninePieceImage));
|
| + IntRect borderImageRect = pixelSnappedIntRect(rectWithOutsets);
|
| +
|
| + IntSize imageSize = obj.calculateImageIntrinsicDimensions(styleImage, borderImageRect.size(), RenderBoxModelObject::DoNotScaleByEffectiveZoom);
|
| +
|
| + // If both values are ‘auto’ then the intrinsic width and/or height of the image should be used, if any.
|
| + styleImage->setContainerSizeForRenderer(&obj, imageSize, style->effectiveZoom());
|
| +
|
| + int imageWidth = imageSize.width();
|
| + int imageHeight = imageSize.height();
|
| +
|
| + float imageScaleFactor = styleImage->imageScaleFactor();
|
| + int topSlice = std::min<int>(imageHeight, valueForLength(ninePieceImage.imageSlices().top(), imageHeight)) * imageScaleFactor;
|
| + int rightSlice = std::min<int>(imageWidth, valueForLength(ninePieceImage.imageSlices().right(), imageWidth)) * imageScaleFactor;
|
| + int bottomSlice = std::min<int>(imageHeight, valueForLength(ninePieceImage.imageSlices().bottom(), imageHeight)) * imageScaleFactor;
|
| + int leftSlice = std::min<int>(imageWidth, valueForLength(ninePieceImage.imageSlices().left(), imageWidth)) * imageScaleFactor;
|
| +
|
| + ENinePieceImageRule hRule = ninePieceImage.horizontalRule();
|
| + ENinePieceImageRule vRule = ninePieceImage.verticalRule();
|
| +
|
| + int topWidth = computeBorderImageSide(ninePieceImage.borderSlices().top(), style->borderTopWidth(), topSlice, borderImageRect.height());
|
| + int rightWidth = computeBorderImageSide(ninePieceImage.borderSlices().right(), style->borderRightWidth(), rightSlice, borderImageRect.width());
|
| + int bottomWidth = computeBorderImageSide(ninePieceImage.borderSlices().bottom(), style->borderBottomWidth(), bottomSlice, borderImageRect.height());
|
| + int leftWidth = computeBorderImageSide(ninePieceImage.borderSlices().left(), style->borderLeftWidth(), leftSlice, borderImageRect.width());
|
| +
|
| + // Reduce the widths if they're too large.
|
| + // The spec says: Given Lwidth as the width of the border image area, Lheight as its height, and Wside as the border image width
|
| + // offset for the side, let f = min(Lwidth/(Wleft+Wright), Lheight/(Wtop+Wbottom)). If f < 1, then all W are reduced by
|
| + // multiplying them by f.
|
| + int borderSideWidth = std::max(1, leftWidth + rightWidth);
|
| + int borderSideHeight = std::max(1, topWidth + bottomWidth);
|
| + float borderSideScaleFactor = std::min((float)borderImageRect.width() / borderSideWidth, (float)borderImageRect.height() / borderSideHeight);
|
| + if (borderSideScaleFactor < 1) {
|
| + topWidth *= borderSideScaleFactor;
|
| + rightWidth *= borderSideScaleFactor;
|
| + bottomWidth *= borderSideScaleFactor;
|
| + leftWidth *= borderSideScaleFactor;
|
| + }
|
| +
|
| + bool drawLeft = leftSlice > 0 && leftWidth > 0;
|
| + bool drawTop = topSlice > 0 && topWidth > 0;
|
| + bool drawRight = rightSlice > 0 && rightWidth > 0;
|
| + bool drawBottom = bottomSlice > 0 && bottomWidth > 0;
|
| + bool drawMiddle = ninePieceImage.fill() && (imageWidth - leftSlice - rightSlice) > 0 && (borderImageRect.width() - leftWidth - rightWidth) > 0
|
| + && (imageHeight - topSlice - bottomSlice) > 0 && (borderImageRect.height() - topWidth - bottomWidth) > 0;
|
| +
|
| + RefPtr<Image> image = styleImage->image(&obj, imageSize);
|
| +
|
| + float destinationWidth = borderImageRect.width() - leftWidth - rightWidth;
|
| + float destinationHeight = borderImageRect.height() - topWidth - bottomWidth;
|
| +
|
| + float sourceWidth = imageWidth - leftSlice - rightSlice;
|
| + float sourceHeight = imageHeight - topSlice - bottomSlice;
|
| +
|
| + float leftSideScale = drawLeft ? (float)leftWidth / leftSlice : 1;
|
| + float rightSideScale = drawRight ? (float)rightWidth / rightSlice : 1;
|
| + float topSideScale = drawTop ? (float)topWidth / topSlice : 1;
|
| + float bottomSideScale = drawBottom ? (float)bottomWidth / bottomSlice : 1;
|
| +
|
| + if (drawLeft) {
|
| + // Paint the top and bottom left corners.
|
| +
|
| + // The top left corner rect is (tx, ty, leftWidth, topWidth)
|
| + // The rect to use from within the image is obtained from our slice, and is (0, 0, leftSlice, topSlice)
|
| + if (drawTop) {
|
| + graphicsContext->drawImage(image.get(), IntRect(borderImageRect.location(), IntSize(leftWidth, topWidth)),
|
| + LayoutRect(0, 0, leftSlice, topSlice), op);
|
| + }
|
| +
|
| + // The bottom left corner rect is (tx, ty + h - bottomWidth, leftWidth, bottomWidth)
|
| + // The rect to use from within the image is (0, imageHeight - bottomSlice, leftSlice, botomSlice)
|
| + if (drawBottom) {
|
| + graphicsContext->drawImage(image.get(), IntRect(borderImageRect.x(), borderImageRect.maxY() - bottomWidth, leftWidth, bottomWidth),
|
| + LayoutRect(0, imageHeight - bottomSlice, leftSlice, bottomSlice), op);
|
| + }
|
| +
|
| + // Paint the left edge.
|
| + // Have to scale and tile into the border rect.
|
| + if (sourceHeight > 0) {
|
| + graphicsContext->drawTiledImage(image.get(), IntRect(borderImageRect.x(), borderImageRect.y() + topWidth, leftWidth, destinationHeight),
|
| + IntRect(0, topSlice, leftSlice, sourceHeight), FloatSize(leftSideScale, leftSideScale), Image::StretchTile, (Image::TileRule)vRule, op);
|
| + }
|
| + }
|
| +
|
| + if (drawRight) {
|
| + // Paint the top and bottom right corners
|
| + // The top right corner rect is (tx + w - rightWidth, ty, rightWidth, topWidth)
|
| + // The rect to use from within the image is obtained from our slice, and is (imageWidth - rightSlice, 0, rightSlice, topSlice)
|
| + if (drawTop) {
|
| + graphicsContext->drawImage(image.get(), IntRect(borderImageRect.maxX() - rightWidth, borderImageRect.y(), rightWidth, topWidth),
|
| + LayoutRect(imageWidth - rightSlice, 0, rightSlice, topSlice), op);
|
| + }
|
| +
|
| + // The bottom right corner rect is (tx + w - rightWidth, ty + h - bottomWidth, rightWidth, bottomWidth)
|
| + // The rect to use from within the image is (imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice)
|
| + if (drawBottom) {
|
| + graphicsContext->drawImage(image.get(), IntRect(borderImageRect.maxX() - rightWidth, borderImageRect.maxY() - bottomWidth, rightWidth, bottomWidth),
|
| + LayoutRect(imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice), op);
|
| + }
|
| +
|
| + // Paint the right edge.
|
| + if (sourceHeight > 0) {
|
| + graphicsContext->drawTiledImage(image.get(), IntRect(borderImageRect.maxX() - rightWidth, borderImageRect.y() + topWidth, rightWidth,
|
| + destinationHeight),
|
| + IntRect(imageWidth - rightSlice, topSlice, rightSlice, sourceHeight),
|
| + FloatSize(rightSideScale, rightSideScale),
|
| + Image::StretchTile, (Image::TileRule)vRule, op);
|
| + }
|
| + }
|
| +
|
| + // Paint the top edge.
|
| + if (drawTop && sourceWidth > 0) {
|
| + graphicsContext->drawTiledImage(image.get(), IntRect(borderImageRect.x() + leftWidth, borderImageRect.y(), destinationWidth, topWidth),
|
| + IntRect(leftSlice, 0, sourceWidth, topSlice),
|
| + FloatSize(topSideScale, topSideScale), (Image::TileRule)hRule, Image::StretchTile, op);
|
| + }
|
| +
|
| + // Paint the bottom edge.
|
| + if (drawBottom && sourceWidth > 0) {
|
| + graphicsContext->drawTiledImage(image.get(), IntRect(borderImageRect.x() + leftWidth, borderImageRect.maxY() - bottomWidth,
|
| + destinationWidth, bottomWidth),
|
| + IntRect(leftSlice, imageHeight - bottomSlice, sourceWidth, bottomSlice),
|
| + FloatSize(bottomSideScale, bottomSideScale),
|
| + (Image::TileRule)hRule, Image::StretchTile, op);
|
| + }
|
| +
|
| + // Paint the middle.
|
| + if (drawMiddle) {
|
| + FloatSize middleScaleFactor(1, 1);
|
| + if (drawTop)
|
| + middleScaleFactor.setWidth(topSideScale);
|
| + else if (drawBottom)
|
| + middleScaleFactor.setWidth(bottomSideScale);
|
| + if (drawLeft)
|
| + middleScaleFactor.setHeight(leftSideScale);
|
| + else if (drawRight)
|
| + middleScaleFactor.setHeight(rightSideScale);
|
| +
|
| + // For "stretch" rules, just override the scale factor and replace. We only had to do this for the
|
| + // center tile, since sides don't even use the scale factor unless they have a rule other than "stretch".
|
| + // The middle however can have "stretch" specified in one axis but not the other, so we have to
|
| + // correct the scale here.
|
| + if (hRule == StretchImageRule)
|
| + middleScaleFactor.setWidth(destinationWidth / sourceWidth);
|
| +
|
| + if (vRule == StretchImageRule)
|
| + middleScaleFactor.setHeight(destinationHeight / sourceHeight);
|
| +
|
| + graphicsContext->drawTiledImage(image.get(),
|
| + IntRect(borderImageRect.x() + leftWidth, borderImageRect.y() + topWidth, destinationWidth, destinationHeight),
|
| + IntRect(leftSlice, topSlice, sourceWidth, sourceHeight),
|
| + middleScaleFactor, (Image::TileRule)hRule, (Image::TileRule)vRule, op);
|
| + }
|
| +
|
| + return true;
|
| +}
|
| +
|
| +static IntRect calculateSideRect(const RoundedRect& outerBorder, const BorderEdge edges[], int side)
|
| +{
|
| + IntRect sideRect = outerBorder.rect();
|
| + int width = edges[side].width;
|
| +
|
| + if (side == BSTop)
|
| + sideRect.setHeight(width);
|
| + else if (side == BSBottom)
|
| + sideRect.shiftYEdgeTo(sideRect.maxY() - width);
|
| + else if (side == BSLeft)
|
| + sideRect.setWidth(width);
|
| + else
|
| + sideRect.shiftXEdgeTo(sideRect.maxX() - width);
|
| +
|
| + return sideRect;
|
| +}
|
| +
|
| +enum BorderEdgeFlag {
|
| + TopBorderEdge = 1 << BSTop,
|
| + RightBorderEdge = 1 << BSRight,
|
| + BottomBorderEdge = 1 << BSBottom,
|
| + LeftBorderEdge = 1 << BSLeft,
|
| + AllBorderEdges = TopBorderEdge | BottomBorderEdge | LeftBorderEdge | RightBorderEdge
|
| +};
|
| +
|
| +static inline BorderEdgeFlag edgeFlagForSide(BoxSide side)
|
| +{
|
| + return static_cast<BorderEdgeFlag>(1 << side);
|
| +}
|
| +
|
| +static inline bool includesEdge(BorderEdgeFlags flags, BoxSide side)
|
| +{
|
| + return flags & edgeFlagForSide(side);
|
| +}
|
| +
|
| +inline bool styleRequiresClipPolygon(EBorderStyle style)
|
| +{
|
| + return style == DOTTED || style == DASHED; // These are drawn with a stroke, so we have to clip to get corner miters.
|
| +}
|
| +
|
| +static bool borderStyleFillsBorderArea(EBorderStyle style)
|
| +{
|
| + return !(style == DOTTED || style == DASHED || style == DOUBLE);
|
| +}
|
| +
|
| +static bool borderStyleHasInnerDetail(EBorderStyle style)
|
| +{
|
| + return style == GROOVE || style == RIDGE || style == DOUBLE;
|
| +}
|
| +
|
| +static bool borderStyleIsDottedOrDashed(EBorderStyle style)
|
| +{
|
| + return style == DOTTED || style == DASHED;
|
| +}
|
| +
|
| +// OUTSET darkens the bottom and right (and maybe lightens the top and left)
|
| +// INSET darkens the top and left (and maybe lightens the bottom and right)
|
| +static inline bool borderStyleHasUnmatchedColorsAtCorner(EBorderStyle style, BoxSide side, BoxSide adjacentSide)
|
| +{
|
| + // These styles match at the top/left and bottom/right.
|
| + if (style == INSET || style == GROOVE || style == RIDGE || style == OUTSET) {
|
| + const BorderEdgeFlags topRightFlags = edgeFlagForSide(BSTop) | edgeFlagForSide(BSRight);
|
| + const BorderEdgeFlags bottomLeftFlags = edgeFlagForSide(BSBottom) | edgeFlagForSide(BSLeft);
|
| +
|
| + BorderEdgeFlags flags = edgeFlagForSide(side) | edgeFlagForSide(adjacentSide);
|
| + return flags == topRightFlags || flags == bottomLeftFlags;
|
| + }
|
| + return false;
|
| +}
|
| +
|
| +static inline bool colorsMatchAtCorner(BoxSide side, BoxSide adjacentSide, const BorderEdge edges[])
|
| +{
|
| + if (edges[side].shouldRender() != edges[adjacentSide].shouldRender())
|
| + return false;
|
| +
|
| + if (!edges[side].sharesColorWith(edges[adjacentSide]))
|
| + return false;
|
| +
|
| + return !borderStyleHasUnmatchedColorsAtCorner(edges[side].borderStyle(), side, adjacentSide);
|
| +}
|
| +
|
| +static inline bool colorNeedsAntiAliasAtCorner(BoxSide side, BoxSide adjacentSide, const BorderEdge edges[])
|
| +{
|
| + if (!edges[side].color.hasAlpha())
|
| + return false;
|
| +
|
| + if (edges[side].shouldRender() != edges[adjacentSide].shouldRender())
|
| + return false;
|
| +
|
| + if (!edges[side].sharesColorWith(edges[adjacentSide]))
|
| + return true;
|
| +
|
| + return borderStyleHasUnmatchedColorsAtCorner(edges[side].borderStyle(), side, adjacentSide);
|
| +}
|
| +
|
| +bool BoxPainter::shouldAntialiasLines(GraphicsContext* context)
|
| +{
|
| + // FIXME: We may want to not antialias when scaled by an integral value,
|
| + // and we may want to antialias when translated by a non-integral value.
|
| + // FIXME: See crbug.com/382491. getCTM does not include scale factors applied at raster time, such
|
| + // as device zoom.
|
| + return !context->getCTM().isIdentityOrTranslationOrFlipped();
|
| +}
|
| +
|
| +static bool borderWillArcInnerEdge(const LayoutSize& firstRadius, const FloatSize& secondRadius)
|
| +{
|
| + return !firstRadius.isZero() || !secondRadius.isZero();
|
| +}
|
| +
|
| +// This assumes that we draw in order: top, bottom, left, right.
|
| +static inline bool willBeOverdrawn(BoxSide side, BoxSide adjacentSide, const BorderEdge edges[])
|
| +{
|
| + switch (side) {
|
| + case BSTop:
|
| + case BSBottom:
|
| + if (edges[adjacentSide].presentButInvisible())
|
| + return false;
|
| +
|
| + if (!edges[side].sharesColorWith(edges[adjacentSide]) && edges[adjacentSide].color.hasAlpha())
|
| + return false;
|
| +
|
| + if (!borderStyleFillsBorderArea(edges[adjacentSide].borderStyle()))
|
| + return false;
|
| +
|
| + return true;
|
| +
|
| + case BSLeft:
|
| + case BSRight:
|
| + // These draw last, so are never overdrawn.
|
| + return false;
|
| + }
|
| + return false;
|
| +}
|
| +
|
| +static inline bool borderStylesRequireMitre(BoxSide side, BoxSide adjacentSide, EBorderStyle style, EBorderStyle adjacentStyle)
|
| +{
|
| + if (style == DOUBLE || adjacentStyle == DOUBLE || adjacentStyle == GROOVE || adjacentStyle == RIDGE)
|
| + return true;
|
| +
|
| + if (borderStyleIsDottedOrDashed(style) != borderStyleIsDottedOrDashed(adjacentStyle))
|
| + return true;
|
| +
|
| + if (style != adjacentStyle)
|
| + return true;
|
| +
|
| + return borderStyleHasUnmatchedColorsAtCorner(style, side, adjacentSide);
|
| +}
|
| +
|
| +static bool joinRequiresMitre(BoxSide side, BoxSide adjacentSide, const BorderEdge edges[], bool allowOverdraw)
|
| +{
|
| + if ((edges[side].isTransparent && edges[adjacentSide].isTransparent) || !edges[adjacentSide].isPresent)
|
| + return false;
|
| +
|
| + if (allowOverdraw && willBeOverdrawn(side, adjacentSide, edges))
|
| + return false;
|
| +
|
| + if (!edges[side].sharesColorWith(edges[adjacentSide]))
|
| + return true;
|
| +
|
| + if (borderStylesRequireMitre(side, adjacentSide, edges[side].borderStyle(), edges[adjacentSide].borderStyle()))
|
| + return true;
|
| +
|
| + return false;
|
| +}
|
| +
|
| +static IntRect calculateSideRectIncludingInner(const RoundedRect& outerBorder, const BorderEdge edges[], BoxSide side)
|
| +{
|
| + IntRect sideRect = outerBorder.rect();
|
| + int width;
|
| +
|
| + switch (side) {
|
| + case BSTop:
|
| + width = sideRect.height() - edges[BSBottom].width;
|
| + sideRect.setHeight(width);
|
| + break;
|
| + case BSBottom:
|
| + width = sideRect.height() - edges[BSTop].width;
|
| + sideRect.shiftYEdgeTo(sideRect.maxY() - width);
|
| + break;
|
| + case BSLeft:
|
| + width = sideRect.width() - edges[BSRight].width;
|
| + sideRect.setWidth(width);
|
| + break;
|
| + case BSRight:
|
| + width = sideRect.width() - edges[BSLeft].width;
|
| + sideRect.shiftXEdgeTo(sideRect.maxX() - width);
|
| + break;
|
| + }
|
| +
|
| + return sideRect;
|
| +}
|
| +
|
| +static RoundedRect calculateAdjustedInnerBorder(const RoundedRect&innerBorder, BoxSide side)
|
| +{
|
| + // Expand the inner border as necessary to make it a rounded rect (i.e. radii contained within each edge).
|
| + // This function relies on the fact we only get radii not contained within each edge if one of the radii
|
| + // for an edge is zero, so we can shift the arc towards the zero radius corner.
|
| + RoundedRect::Radii newRadii = innerBorder.radii();
|
| + IntRect newRect = innerBorder.rect();
|
| +
|
| + float overshoot;
|
| + float maxRadii;
|
| +
|
| + switch (side) {
|
| + case BSTop:
|
| + overshoot = newRadii.topLeft().width() + newRadii.topRight().width() - newRect.width();
|
| + if (overshoot > 0) {
|
| + ASSERT(!(newRadii.topLeft().width() && newRadii.topRight().width()));
|
| + newRect.setWidth(newRect.width() + overshoot);
|
| + if (!newRadii.topLeft().width())
|
| + newRect.move(-overshoot, 0);
|
| + }
|
| + newRadii.setBottomLeft(IntSize(0, 0));
|
| + newRadii.setBottomRight(IntSize(0, 0));
|
| + maxRadii = std::max(newRadii.topLeft().height(), newRadii.topRight().height());
|
| + if (maxRadii > newRect.height())
|
| + newRect.setHeight(maxRadii);
|
| + break;
|
| +
|
| + case BSBottom:
|
| + overshoot = newRadii.bottomLeft().width() + newRadii.bottomRight().width() - newRect.width();
|
| + if (overshoot > 0) {
|
| + ASSERT(!(newRadii.bottomLeft().width() && newRadii.bottomRight().width()));
|
| + newRect.setWidth(newRect.width() + overshoot);
|
| + if (!newRadii.bottomLeft().width())
|
| + newRect.move(-overshoot, 0);
|
| + }
|
| + newRadii.setTopLeft(IntSize(0, 0));
|
| + newRadii.setTopRight(IntSize(0, 0));
|
| + maxRadii = std::max(newRadii.bottomLeft().height(), newRadii.bottomRight().height());
|
| + if (maxRadii > newRect.height()) {
|
| + newRect.move(0, newRect.height() - maxRadii);
|
| + newRect.setHeight(maxRadii);
|
| + }
|
| + break;
|
| +
|
| + case BSLeft:
|
| + overshoot = newRadii.topLeft().height() + newRadii.bottomLeft().height() - newRect.height();
|
| + if (overshoot > 0) {
|
| + ASSERT(!(newRadii.topLeft().height() && newRadii.bottomLeft().height()));
|
| + newRect.setHeight(newRect.height() + overshoot);
|
| + if (!newRadii.topLeft().height())
|
| + newRect.move(0, -overshoot);
|
| + }
|
| + newRadii.setTopRight(IntSize(0, 0));
|
| + newRadii.setBottomRight(IntSize(0, 0));
|
| + maxRadii = std::max(newRadii.topLeft().width(), newRadii.bottomLeft().width());
|
| + if (maxRadii > newRect.width())
|
| + newRect.setWidth(maxRadii);
|
| + break;
|
| +
|
| + case BSRight:
|
| + overshoot = newRadii.topRight().height() + newRadii.bottomRight().height() - newRect.height();
|
| + if (overshoot > 0) {
|
| + ASSERT(!(newRadii.topRight().height() && newRadii.bottomRight().height()));
|
| + newRect.setHeight(newRect.height() + overshoot);
|
| + if (!newRadii.topRight().height())
|
| + newRect.move(0, -overshoot);
|
| + }
|
| + newRadii.setTopLeft(IntSize(0, 0));
|
| + newRadii.setBottomLeft(IntSize(0, 0));
|
| + maxRadii = std::max(newRadii.topRight().width(), newRadii.bottomRight().width());
|
| + if (maxRadii > newRect.width()) {
|
| + newRect.move(newRect.width() - maxRadii, 0);
|
| + newRect.setWidth(maxRadii);
|
| + }
|
| + break;
|
| + }
|
| +
|
| + return RoundedRect(newRect, newRadii);
|
| +}
|
| +
|
| +void BoxPainter::clipBorderSideForComplexInnerPath(GraphicsContext* graphicsContext, const RoundedRect& outerBorder, const RoundedRect& innerBorder,
|
| + BoxSide side, const BorderEdge edges[])
|
| +{
|
| + graphicsContext->clip(calculateSideRectIncludingInner(outerBorder, edges, side));
|
| + RoundedRect adjustedInnerRect = calculateAdjustedInnerBorder(innerBorder, side);
|
| + if (!adjustedInnerRect.isEmpty())
|
| + graphicsContext->clipOutRoundedRect(adjustedInnerRect);
|
| +}
|
| +
|
| +static bool allCornersClippedOut(const RoundedRect& border, const LayoutRect& clipRect)
|
| +{
|
| + LayoutRect boundingRect = border.rect();
|
| + if (clipRect.contains(boundingRect))
|
| + return false;
|
| +
|
| + RoundedRect::Radii radii = border.radii();
|
| +
|
| + LayoutRect topLeftRect(boundingRect.location(), radii.topLeft());
|
| + if (clipRect.intersects(topLeftRect))
|
| + return false;
|
| +
|
| + LayoutRect topRightRect(boundingRect.location(), radii.topRight());
|
| + topRightRect.setX(boundingRect.maxX() - topRightRect.width());
|
| + if (clipRect.intersects(topRightRect))
|
| + return false;
|
| +
|
| + LayoutRect bottomLeftRect(boundingRect.location(), radii.bottomLeft());
|
| + bottomLeftRect.setY(boundingRect.maxY() - bottomLeftRect.height());
|
| + if (clipRect.intersects(bottomLeftRect))
|
| + return false;
|
| +
|
| + LayoutRect bottomRightRect(boundingRect.location(), radii.bottomRight());
|
| + bottomRightRect.setX(boundingRect.maxX() - bottomRightRect.width());
|
| + bottomRightRect.setY(boundingRect.maxY() - bottomRightRect.height());
|
| + if (clipRect.intersects(bottomRightRect))
|
| + return false;
|
| +
|
| + return true;
|
| +}
|
| +
|
| +void BoxPainter::paintBorder(RenderBoxModelObject& obj, const PaintInfo& info, const LayoutRect& rect, const RenderStyle* style, BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
|
| +{
|
| + GraphicsContext* graphicsContext = info.context;
|
| + // border-image is not affected by border-radius.
|
| + if (paintNinePieceImage(obj, graphicsContext, rect, style, style->borderImage()))
|
| + return;
|
| +
|
| + BorderEdge edges[4];
|
| + style->getBorderEdgeInfo(edges, includeLogicalLeftEdge, includeLogicalRightEdge);
|
| + RoundedRect outerBorder = style->getRoundedBorderFor(rect, includeLogicalLeftEdge, includeLogicalRightEdge);
|
| + RoundedRect innerBorder = style->getRoundedInnerBorderFor(borderInnerRectAdjustedForBleedAvoidance(graphicsContext, rect, bleedAvoidance), includeLogicalLeftEdge, includeLogicalRightEdge);
|
| +
|
| + if (outerBorder.rect().isEmpty())
|
| + return;
|
| +
|
| + bool haveAlphaColor = false;
|
| + bool haveAllSolidEdges = true;
|
| + bool haveAllDoubleEdges = true;
|
| + int numEdgesVisible = 4;
|
| + bool allEdgesShareColor = true;
|
| + bool allEdgesShareWidth = true;
|
| + int firstVisibleEdge = -1;
|
| + BorderEdgeFlags edgesToDraw = 0;
|
| +
|
| + for (int i = BSTop; i <= BSLeft; ++i) {
|
| + const BorderEdge& currEdge = edges[i];
|
| +
|
| + if (edges[i].shouldRender())
|
| + edgesToDraw |= edgeFlagForSide(static_cast<BoxSide>(i));
|
| +
|
| + if (currEdge.presentButInvisible()) {
|
| + --numEdgesVisible;
|
| + allEdgesShareColor = false;
|
| + allEdgesShareWidth = false;
|
| + continue;
|
| + }
|
| +
|
| + if (!currEdge.shouldRender()) {
|
| + --numEdgesVisible;
|
| + continue;
|
| + }
|
| +
|
| + if (firstVisibleEdge == -1) {
|
| + firstVisibleEdge = i;
|
| + } else {
|
| + if (currEdge.color != edges[firstVisibleEdge].color)
|
| + allEdgesShareColor = false;
|
| + if (currEdge.width != edges[firstVisibleEdge].width)
|
| + allEdgesShareWidth = false;
|
| + }
|
| +
|
| + if (currEdge.color.hasAlpha())
|
| + haveAlphaColor = true;
|
| +
|
| + if (currEdge.borderStyle() != SOLID)
|
| + haveAllSolidEdges = false;
|
| +
|
| + if (currEdge.borderStyle() != DOUBLE)
|
| + haveAllDoubleEdges = false;
|
| + }
|
| +
|
| + // If no corner intersects the clip region, we can pretend outerBorder is
|
| + // rectangular to improve performance.
|
| + if (haveAllSolidEdges && outerBorder.isRounded() && allCornersClippedOut(outerBorder, info.rect))
|
| + outerBorder.setRadii(RoundedRect::Radii());
|
| +
|
| + // isRenderable() check avoids issue described in https://bugs.webkit.org/show_bug.cgi?id=38787
|
| + if ((haveAllSolidEdges || haveAllDoubleEdges) && allEdgesShareColor && innerBorder.isRenderable()) {
|
| + // Fast path for drawing all solid edges and all unrounded double edges
|
| +
|
| + if (numEdgesVisible == 4 && (outerBorder.isRounded() || haveAlphaColor)
|
| + && (haveAllSolidEdges || (!outerBorder.isRounded() && !innerBorder.isRounded()))) {
|
| + Path path;
|
| +
|
| + if (outerBorder.isRounded() && allEdgesShareWidth) {
|
| +
|
| + // Very fast path for single stroked round rect with circular corners
|
| +
|
| + graphicsContext->fillBetweenRoundedRects(outerBorder, innerBorder, edges[firstVisibleEdge].color);
|
| + return;
|
| + }
|
| + if (outerBorder.isRounded() && bleedAvoidance != BackgroundBleedClipBackground)
|
| + path.addRoundedRect(outerBorder);
|
| + else
|
| + path.addRect(outerBorder.rect());
|
| +
|
| + if (haveAllDoubleEdges) {
|
| + IntRect innerThirdRect = outerBorder.rect();
|
| + IntRect outerThirdRect = outerBorder.rect();
|
| + for (int side = BSTop; side <= BSLeft; ++side) {
|
| + int outerWidth;
|
| + int innerWidth;
|
| + edges[side].getDoubleBorderStripeWidths(outerWidth, innerWidth);
|
| +
|
| + if (side == BSTop) {
|
| + innerThirdRect.shiftYEdgeTo(innerThirdRect.y() + innerWidth);
|
| + outerThirdRect.shiftYEdgeTo(outerThirdRect.y() + outerWidth);
|
| + } else if (side == BSBottom) {
|
| + innerThirdRect.setHeight(innerThirdRect.height() - innerWidth);
|
| + outerThirdRect.setHeight(outerThirdRect.height() - outerWidth);
|
| + } else if (side == BSLeft) {
|
| + innerThirdRect.shiftXEdgeTo(innerThirdRect.x() + innerWidth);
|
| + outerThirdRect.shiftXEdgeTo(outerThirdRect.x() + outerWidth);
|
| + } else {
|
| + innerThirdRect.setWidth(innerThirdRect.width() - innerWidth);
|
| + outerThirdRect.setWidth(outerThirdRect.width() - outerWidth);
|
| + }
|
| + }
|
| +
|
| + RoundedRect outerThird = outerBorder;
|
| + RoundedRect innerThird = innerBorder;
|
| + innerThird.setRect(innerThirdRect);
|
| + outerThird.setRect(outerThirdRect);
|
| +
|
| + if (outerThird.isRounded() && bleedAvoidance != BackgroundBleedClipBackground)
|
| + path.addRoundedRect(outerThird);
|
| + else
|
| + path.addRect(outerThird.rect());
|
| +
|
| + if (innerThird.isRounded() && bleedAvoidance != BackgroundBleedClipBackground)
|
| + path.addRoundedRect(innerThird);
|
| + else
|
| + path.addRect(innerThird.rect());
|
| + }
|
| +
|
| + if (innerBorder.isRounded())
|
| + path.addRoundedRect(innerBorder);
|
| + else
|
| + path.addRect(innerBorder.rect());
|
| +
|
| + graphicsContext->setFillRule(RULE_EVENODD);
|
| + graphicsContext->setFillColor(edges[firstVisibleEdge].color);
|
| + graphicsContext->fillPath(path);
|
| + return;
|
| + }
|
| + // Avoid creating transparent layers
|
| + if (haveAllSolidEdges && numEdgesVisible != 4 && !outerBorder.isRounded() && haveAlphaColor) {
|
| + Path path;
|
| +
|
| + for (int i = BSTop; i <= BSLeft; ++i) {
|
| + const BorderEdge& currEdge = edges[i];
|
| + if (currEdge.shouldRender()) {
|
| + IntRect sideRect = calculateSideRect(outerBorder, edges, i);
|
| + path.addRect(sideRect);
|
| + }
|
| + }
|
| +
|
| + graphicsContext->setFillRule(RULE_NONZERO);
|
| + graphicsContext->setFillColor(edges[firstVisibleEdge].color);
|
| + graphicsContext->fillPath(path);
|
| + return;
|
| + }
|
| + }
|
| +
|
| + bool clipToOuterBorder = outerBorder.isRounded();
|
| + GraphicsContextStateSaver stateSaver(*graphicsContext, clipToOuterBorder);
|
| + if (clipToOuterBorder) {
|
| + // Clip to the inner and outer radii rects.
|
| + if (bleedAvoidance != BackgroundBleedClipBackground)
|
| + graphicsContext->clipRoundedRect(outerBorder);
|
| + // isRenderable() check avoids issue described in https://bugs.webkit.org/show_bug.cgi?id=38787
|
| + // The inside will be clipped out later (in clipBorderSideForComplexInnerPath)
|
| + if (innerBorder.isRenderable() && !innerBorder.isEmpty())
|
| + graphicsContext->clipOutRoundedRect(innerBorder);
|
| + }
|
| +
|
| + // If only one edge visible antialiasing doesn't create seams
|
| + bool antialias = shouldAntialiasLines(graphicsContext) || numEdgesVisible == 1;
|
| + RoundedRect unadjustedInnerBorder = (bleedAvoidance == BackgroundBleedBackgroundOverBorder) ? style->getRoundedInnerBorderFor(rect, includeLogicalLeftEdge, includeLogicalRightEdge) : innerBorder;
|
| + IntPoint innerBorderAdjustment(innerBorder.rect().x() - unadjustedInnerBorder.rect().x(), innerBorder.rect().y() - unadjustedInnerBorder.rect().y());
|
| + if (haveAlphaColor)
|
| + paintTranslucentBorderSides(obj, graphicsContext, style, outerBorder, unadjustedInnerBorder, innerBorderAdjustment, edges, edgesToDraw, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias);
|
| + else
|
| + paintBorderSides(obj, graphicsContext, style, outerBorder, unadjustedInnerBorder, innerBorderAdjustment, edges, edgesToDraw, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias);
|
| +}
|
| +
|
| +static inline bool includesAdjacentEdges(BorderEdgeFlags flags)
|
| +{
|
| + return (flags & (TopBorderEdge | RightBorderEdge)) == (TopBorderEdge | RightBorderEdge)
|
| + || (flags & (RightBorderEdge | BottomBorderEdge)) == (RightBorderEdge | BottomBorderEdge)
|
| + || (flags & (BottomBorderEdge | LeftBorderEdge)) == (BottomBorderEdge | LeftBorderEdge)
|
| + || (flags & (LeftBorderEdge | TopBorderEdge)) == (LeftBorderEdge | TopBorderEdge);
|
| +}
|
| +
|
| +void BoxPainter::paintTranslucentBorderSides(RenderObject& obj, GraphicsContext* graphicsContext, const RenderStyle* style, const RoundedRect& outerBorder, const RoundedRect& innerBorder, const IntPoint& innerBorderAdjustment,
|
| + const BorderEdge edges[], BorderEdgeFlags edgesToDraw, BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias)
|
| +{
|
| + // willBeOverdrawn assumes that we draw in order: top, bottom, left, right.
|
| + // This is different from BoxSide enum order.
|
| + static const BoxSide paintOrder[] = { BSTop, BSBottom, BSLeft, BSRight };
|
| +
|
| + while (edgesToDraw) {
|
| + // Find undrawn edges sharing a color.
|
| + Color commonColor;
|
| +
|
| + BorderEdgeFlags commonColorEdgeSet = 0;
|
| + for (size_t i = 0; i < sizeof(paintOrder) / sizeof(paintOrder[0]); ++i) {
|
| + BoxSide currSide = paintOrder[i];
|
| + if (!includesEdge(edgesToDraw, currSide))
|
| + continue;
|
| +
|
| + bool includeEdge;
|
| + if (!commonColorEdgeSet) {
|
| + commonColor = edges[currSide].color;
|
| + includeEdge = true;
|
| + } else {
|
| + includeEdge = edges[currSide].color == commonColor;
|
| + }
|
| +
|
| + if (includeEdge)
|
| + commonColorEdgeSet |= edgeFlagForSide(currSide);
|
| + }
|
| +
|
| + bool useTransparencyLayer = includesAdjacentEdges(commonColorEdgeSet) && commonColor.hasAlpha();
|
| + if (useTransparencyLayer) {
|
| + graphicsContext->beginTransparencyLayer(static_cast<float>(commonColor.alpha()) / 255);
|
| + commonColor = Color(commonColor.red(), commonColor.green(), commonColor.blue());
|
| + }
|
| +
|
| + paintBorderSides(obj, graphicsContext, style, outerBorder, innerBorder, innerBorderAdjustment, edges, commonColorEdgeSet, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, &commonColor);
|
| +
|
| + if (useTransparencyLayer)
|
| + graphicsContext->endLayer();
|
| +
|
| + edgesToDraw &= ~commonColorEdgeSet;
|
| + }
|
| +}
|
| +
|
| +LayoutRect BoxPainter::borderInnerRectAdjustedForBleedAvoidance(GraphicsContext* context, const LayoutRect& rect, BackgroundBleedAvoidance bleedAvoidance)
|
| +{
|
| + // We shrink the rectangle by one pixel on each side to make it fully overlap the anti-aliased background border
|
| + return (bleedAvoidance == BackgroundBleedBackgroundOverBorder) ? shrinkRectByOnePixel(context, rect) : rect;
|
| +}
|
| +
|
| +void BoxPainter::paintOneBorderSide(RenderObject& obj, GraphicsContext* graphicsContext, const RenderStyle* style, const RoundedRect& outerBorder, const RoundedRect& innerBorder,
|
| + const IntRect& sideRect, BoxSide side, BoxSide adjacentSide1, BoxSide adjacentSide2, const BorderEdge edges[], const Path* path,
|
| + BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias, const Color* overrideColor)
|
| +{
|
| + const BorderEdge& edgeToRender = edges[side];
|
| + ASSERT(edgeToRender.width);
|
| + const BorderEdge& adjacentEdge1 = edges[adjacentSide1];
|
| + const BorderEdge& adjacentEdge2 = edges[adjacentSide2];
|
| +
|
| + bool mitreAdjacentSide1 = joinRequiresMitre(side, adjacentSide1, edges, !antialias);
|
| + bool mitreAdjacentSide2 = joinRequiresMitre(side, adjacentSide2, edges, !antialias);
|
| +
|
| + bool adjacentSide1StylesMatch = colorsMatchAtCorner(side, adjacentSide1, edges);
|
| + bool adjacentSide2StylesMatch = colorsMatchAtCorner(side, adjacentSide2, edges);
|
| +
|
| + const Color& colorToPaint = overrideColor ? *overrideColor : edgeToRender.color;
|
| +
|
| + if (path) {
|
| + GraphicsContextStateSaver stateSaver(*graphicsContext);
|
| + if (innerBorder.isRenderable())
|
| + clipBorderSidePolygon(graphicsContext, outerBorder, innerBorder, side, adjacentSide1StylesMatch, adjacentSide2StylesMatch);
|
| + else
|
| + clipBorderSideForComplexInnerPath(graphicsContext, outerBorder, innerBorder, side, edges);
|
| + float thickness = std::max(std::max(edgeToRender.width, adjacentEdge1.width), adjacentEdge2.width);
|
| + drawBoxSideFromPath(graphicsContext, outerBorder.rect(), *path, edges, edgeToRender.width, thickness, side, style,
|
| + colorToPaint, edgeToRender.borderStyle(), bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge);
|
| + } else {
|
| + bool clipForStyle = styleRequiresClipPolygon(edgeToRender.borderStyle()) && (mitreAdjacentSide1 || mitreAdjacentSide2);
|
| + bool clipAdjacentSide1 = colorNeedsAntiAliasAtCorner(side, adjacentSide1, edges) && mitreAdjacentSide1;
|
| + bool clipAdjacentSide2 = colorNeedsAntiAliasAtCorner(side, adjacentSide2, edges) && mitreAdjacentSide2;
|
| + bool shouldClip = clipForStyle || clipAdjacentSide1 || clipAdjacentSide2;
|
| +
|
| + GraphicsContextStateSaver clipStateSaver(*graphicsContext, shouldClip);
|
| + if (shouldClip) {
|
| + bool aliasAdjacentSide1 = clipAdjacentSide1 || (clipForStyle && mitreAdjacentSide1);
|
| + bool aliasAdjacentSide2 = clipAdjacentSide2 || (clipForStyle && mitreAdjacentSide2);
|
| + clipBorderSidePolygon(graphicsContext, outerBorder, innerBorder, side, !aliasAdjacentSide1, !aliasAdjacentSide2);
|
| + // Since we clipped, no need to draw with a mitre.
|
| + mitreAdjacentSide1 = false;
|
| + mitreAdjacentSide2 = false;
|
| + }
|
| +
|
| + obj.drawLineForBoxSide(graphicsContext, sideRect.x(), sideRect.y(), sideRect.maxX(), sideRect.maxY(), side, colorToPaint, edgeToRender.borderStyle(),
|
| + mitreAdjacentSide1 ? adjacentEdge1.width : 0, mitreAdjacentSide2 ? adjacentEdge2.width : 0, antialias);
|
| + }
|
| +}
|
| +
|
| +void BoxPainter::paintBorderSides(RenderObject& obj, GraphicsContext* graphicsContext, const RenderStyle* style, const RoundedRect& outerBorder, const RoundedRect& innerBorder,
|
| + const IntPoint& innerBorderAdjustment, const BorderEdge edges[], BorderEdgeFlags edgeSet, BackgroundBleedAvoidance bleedAvoidance,
|
| + bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias, const Color* overrideColor)
|
| +{
|
| + bool renderRadii = outerBorder.isRounded();
|
| +
|
| + Path roundedPath;
|
| + if (renderRadii)
|
| + roundedPath.addRoundedRect(outerBorder);
|
| +
|
| + // The inner border adjustment for bleed avoidance mode BackgroundBleedBackgroundOverBorder
|
| + // is only applied to sideRect, which is okay since BackgroundBleedBackgroundOverBorder
|
| + // is only to be used for solid borders and the shape of the border painted by drawBoxSideFromPath
|
| + // only depends on sideRect when painting solid borders.
|
| +
|
| + if (edges[BSTop].shouldRender() && includesEdge(edgeSet, BSTop)) {
|
| + IntRect sideRect = outerBorder.rect();
|
| + sideRect.setHeight(edges[BSTop].width + innerBorderAdjustment.y());
|
| +
|
| + bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSTop].borderStyle()) || borderWillArcInnerEdge(innerBorder.radii().topLeft(), innerBorder.radii().topRight()));
|
| + paintOneBorderSide(obj, graphicsContext, style, outerBorder, innerBorder, sideRect, BSTop, BSLeft, BSRight, edges, usePath ? &roundedPath : 0, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor);
|
| + }
|
| +
|
| + if (edges[BSBottom].shouldRender() && includesEdge(edgeSet, BSBottom)) {
|
| + IntRect sideRect = outerBorder.rect();
|
| + sideRect.shiftYEdgeTo(sideRect.maxY() - edges[BSBottom].width - innerBorderAdjustment.y());
|
| +
|
| + bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSBottom].borderStyle()) || borderWillArcInnerEdge(innerBorder.radii().bottomLeft(), innerBorder.radii().bottomRight()));
|
| + paintOneBorderSide(obj, graphicsContext, style, outerBorder, innerBorder, sideRect, BSBottom, BSLeft, BSRight, edges, usePath ? &roundedPath : 0, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor);
|
| + }
|
| +
|
| + if (edges[BSLeft].shouldRender() && includesEdge(edgeSet, BSLeft)) {
|
| + IntRect sideRect = outerBorder.rect();
|
| + sideRect.setWidth(edges[BSLeft].width + innerBorderAdjustment.x());
|
| +
|
| + bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSLeft].borderStyle()) || borderWillArcInnerEdge(innerBorder.radii().bottomLeft(), innerBorder.radii().topLeft()));
|
| + paintOneBorderSide(obj, graphicsContext, style, outerBorder, innerBorder, sideRect, BSLeft, BSTop, BSBottom, edges, usePath ? &roundedPath : 0, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor);
|
| + }
|
| +
|
| + if (edges[BSRight].shouldRender() && includesEdge(edgeSet, BSRight)) {
|
| + IntRect sideRect = outerBorder.rect();
|
| + sideRect.shiftXEdgeTo(sideRect.maxX() - edges[BSRight].width - innerBorderAdjustment.x());
|
| +
|
| + bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSRight].borderStyle()) || borderWillArcInnerEdge(innerBorder.radii().bottomRight(), innerBorder.radii().topRight()));
|
| + paintOneBorderSide(obj, graphicsContext, style, outerBorder, innerBorder, sideRect, BSRight, BSTop, BSBottom, edges, usePath ? &roundedPath : 0, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor);
|
| + }
|
| +}
|
| +
|
| +void BoxPainter::drawBoxSideFromPath(GraphicsContext* graphicsContext, const LayoutRect& borderRect, const Path& borderPath, const BorderEdge edges[],
|
| + float thickness, float drawThickness, BoxSide side, const RenderStyle* style, Color color, EBorderStyle borderStyle, BackgroundBleedAvoidance bleedAvoidance,
|
| + bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
|
| +{
|
| + if (thickness <= 0)
|
| + return;
|
| +
|
| + if (borderStyle == DOUBLE && thickness < 3)
|
| + borderStyle = SOLID;
|
| +
|
| + switch (borderStyle) {
|
| + case BNONE:
|
| + case BHIDDEN:
|
| + return;
|
| + case DOTTED:
|
| + case DASHED: {
|
| + graphicsContext->setStrokeColor(color);
|
| +
|
| + // The stroke is doubled here because the provided path is the
|
| + // outside edge of the border so half the stroke is clipped off.
|
| + // The extra multiplier is so that the clipping mask can antialias
|
| + // the edges to prevent jaggies.
|
| + graphicsContext->setStrokeThickness(drawThickness * 2 * 1.1f);
|
| + graphicsContext->setStrokeStyle(borderStyle == DASHED ? DashedStroke : DottedStroke);
|
| +
|
| + // If the number of dashes that fit in the path is odd and non-integral then we
|
| + // will have an awkwardly-sized dash at the end of the path. To try to avoid that
|
| + // here, we simply make the whitespace dashes ever so slightly bigger.
|
| + // FIXME: This could be even better if we tried to manipulate the dash offset
|
| + // and possibly the gapLength to get the corners dash-symmetrical.
|
| + float dashLength = thickness * ((borderStyle == DASHED) ? 3.0f : 1.0f);
|
| + float gapLength = dashLength;
|
| + float numberOfDashes = borderPath.length() / dashLength;
|
| + // Don't try to show dashes if we have less than 2 dashes + 2 gaps.
|
| + // FIXME: should do this test per side.
|
| + if (numberOfDashes >= 4) {
|
| + bool evenNumberOfFullDashes = !((int)numberOfDashes % 2);
|
| + bool integralNumberOfDashes = !(numberOfDashes - (int)numberOfDashes);
|
| + if (!evenNumberOfFullDashes && !integralNumberOfDashes) {
|
| + float numberOfGaps = numberOfDashes / 2;
|
| + gapLength += (dashLength / numberOfGaps);
|
| + }
|
| +
|
| + DashArray lineDash;
|
| + lineDash.append(dashLength);
|
| + lineDash.append(gapLength);
|
| + graphicsContext->setLineDash(lineDash, dashLength);
|
| + }
|
| +
|
| + // FIXME: stroking the border path causes issues with tight corners:
|
| + // https://bugs.webkit.org/show_bug.cgi?id=58711
|
| + // Also, to get the best appearance we should stroke a path between the two borders.
|
| + graphicsContext->strokePath(borderPath);
|
| + return;
|
| + }
|
| + case DOUBLE: {
|
| + // Get the inner border rects for both the outer border line and the inner border line
|
| + int outerBorderTopWidth;
|
| + int innerBorderTopWidth;
|
| + edges[BSTop].getDoubleBorderStripeWidths(outerBorderTopWidth, innerBorderTopWidth);
|
| +
|
| + int outerBorderRightWidth;
|
| + int innerBorderRightWidth;
|
| + edges[BSRight].getDoubleBorderStripeWidths(outerBorderRightWidth, innerBorderRightWidth);
|
| +
|
| + int outerBorderBottomWidth;
|
| + int innerBorderBottomWidth;
|
| + edges[BSBottom].getDoubleBorderStripeWidths(outerBorderBottomWidth, innerBorderBottomWidth);
|
| +
|
| + int outerBorderLeftWidth;
|
| + int innerBorderLeftWidth;
|
| + edges[BSLeft].getDoubleBorderStripeWidths(outerBorderLeftWidth, innerBorderLeftWidth);
|
| +
|
| + // Draw inner border line
|
| + {
|
| + GraphicsContextStateSaver stateSaver(*graphicsContext);
|
| + RoundedRect innerClip = style->getRoundedInnerBorderFor(borderRect,
|
| + innerBorderTopWidth, innerBorderBottomWidth, innerBorderLeftWidth, innerBorderRightWidth,
|
| + includeLogicalLeftEdge, includeLogicalRightEdge);
|
| +
|
| + graphicsContext->clipRoundedRect(innerClip);
|
| + drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, SOLID, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge);
|
| + }
|
| +
|
| + // Draw outer border line
|
| + {
|
| + GraphicsContextStateSaver stateSaver(*graphicsContext);
|
| + LayoutRect outerRect = borderRect;
|
| + if (bleedAvoidance == BackgroundBleedClipBackground) {
|
| + outerRect.inflate(1);
|
| + ++outerBorderTopWidth;
|
| + ++outerBorderBottomWidth;
|
| + ++outerBorderLeftWidth;
|
| + ++outerBorderRightWidth;
|
| + }
|
| +
|
| + RoundedRect outerClip = style->getRoundedInnerBorderFor(outerRect,
|
| + outerBorderTopWidth, outerBorderBottomWidth, outerBorderLeftWidth, outerBorderRightWidth,
|
| + includeLogicalLeftEdge, includeLogicalRightEdge);
|
| + graphicsContext->clipOutRoundedRect(outerClip);
|
| + drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, SOLID, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge);
|
| + }
|
| + return;
|
| + }
|
| + case RIDGE:
|
| + case GROOVE:
|
| + {
|
| + EBorderStyle s1;
|
| + EBorderStyle s2;
|
| + if (borderStyle == GROOVE) {
|
| + s1 = INSET;
|
| + s2 = OUTSET;
|
| + } else {
|
| + s1 = OUTSET;
|
| + s2 = INSET;
|
| + }
|
| +
|
| + // Paint full border
|
| + drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, s1, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge);
|
| +
|
| + // Paint inner only
|
| + GraphicsContextStateSaver stateSaver(*graphicsContext);
|
| + LayoutUnit topWidth = edges[BSTop].usedWidth() / 2;
|
| + LayoutUnit bottomWidth = edges[BSBottom].usedWidth() / 2;
|
| + LayoutUnit leftWidth = edges[BSLeft].usedWidth() / 2;
|
| + LayoutUnit rightWidth = edges[BSRight].usedWidth() / 2;
|
| +
|
| + RoundedRect clipRect = style->getRoundedInnerBorderFor(borderRect,
|
| + topWidth, bottomWidth, leftWidth, rightWidth,
|
| + includeLogicalLeftEdge, includeLogicalRightEdge);
|
| +
|
| + graphicsContext->clipRoundedRect(clipRect);
|
| + drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, s2, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge);
|
| + return;
|
| + }
|
| + case INSET:
|
| + if (side == BSTop || side == BSLeft)
|
| + color = color.dark();
|
| + break;
|
| + case OUTSET:
|
| + if (side == BSBottom || side == BSRight)
|
| + color = color.dark();
|
| + break;
|
| + default:
|
| + break;
|
| + }
|
| +
|
| + graphicsContext->setStrokeStyle(NoStroke);
|
| + graphicsContext->setFillColor(color);
|
| + graphicsContext->drawRect(pixelSnappedIntRect(borderRect));
|
| +}
|
| +
|
| +void BoxPainter::paintBoxShadow(const PaintInfo& info, const LayoutRect& paintRect, const RenderStyle* s, ShadowStyle shadowStyle, bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
|
| +{
|
| + // FIXME: Deal with border-image. Would be great to use border-image as a mask.
|
| + GraphicsContext* context = info.context;
|
| + if (!s->boxShadow())
|
| + return;
|
| +
|
| + RoundedRect border = (shadowStyle == Inset) ? s->getRoundedInnerBorderFor(paintRect, includeLogicalLeftEdge, includeLogicalRightEdge)
|
| + : s->getRoundedBorderFor(paintRect, includeLogicalLeftEdge, includeLogicalRightEdge);
|
| +
|
| + bool hasBorderRadius = s->hasBorderRadius();
|
| + bool isHorizontal = s->isHorizontalWritingMode();
|
| + bool hasOpaqueBackground = s->visitedDependentColor(CSSPropertyBackgroundColor).alpha() == 255;
|
| +
|
| + GraphicsContextStateSaver stateSaver(*context, false);
|
| +
|
| + const ShadowList* shadowList = s->boxShadow();
|
| + for (size_t i = shadowList->shadows().size(); i--; ) {
|
| + const ShadowData& shadow = shadowList->shadows()[i];
|
| + if (shadow.style() != shadowStyle)
|
| + continue;
|
| +
|
| + FloatSize shadowOffset(shadow.x(), shadow.y());
|
| + float shadowBlur = shadow.blur();
|
| + float shadowSpread = shadow.spread();
|
| +
|
| + if (shadowOffset.isZero() && !shadowBlur && !shadowSpread)
|
| + continue;
|
| +
|
| + const Color& shadowColor = shadow.color();
|
| +
|
| + if (shadow.style() == Normal) {
|
| + FloatRect fillRect = border.rect();
|
| + fillRect.inflate(shadowSpread);
|
| + if (fillRect.isEmpty())
|
| + continue;
|
| +
|
| + FloatRect shadowRect(border.rect());
|
| + shadowRect.inflate(shadowBlur + shadowSpread);
|
| + shadowRect.move(shadowOffset);
|
| +
|
| + // Save the state and clip, if not already done.
|
| + // The clip does not depend on any shadow-specific properties.
|
| + if (!stateSaver.saved()) {
|
| + stateSaver.save();
|
| + if (hasBorderRadius) {
|
| + RoundedRect rectToClipOut = border;
|
| +
|
| + // If the box is opaque, it is unnecessary to clip it out. However, doing so saves time
|
| + // when painting the shadow. On the other hand, it introduces subpixel gaps along the
|
| + // corners. Those are avoided by insetting the clipping path by one pixel.
|
| + if (hasOpaqueBackground)
|
| + rectToClipOut.inflateWithRadii(-1);
|
| +
|
| + if (!rectToClipOut.isEmpty()) {
|
| + context->clipOutRoundedRect(rectToClipOut);
|
| + }
|
| + } else {
|
| + // This IntRect is correct even with fractional shadows, because it is used for the rectangle
|
| + // of the box itself, which is always pixel-aligned.
|
| + IntRect rectToClipOut = border.rect();
|
| +
|
| + // If the box is opaque, it is unnecessary to clip it out. However, doing so saves time
|
| + // when painting the shadow. On the other hand, it introduces subpixel gaps along the
|
| + // edges if they are not pixel-aligned. Those are avoided by insetting the clipping path
|
| + // by one pixel.
|
| + if (hasOpaqueBackground) {
|
| + // FIXME: The function to decide on the policy based on the transform should be a named function.
|
| + // FIXME: It's not clear if this check is right. What about integral scale factors?
|
| + // FIXME: See crbug.com/382491. The use of getCTM may also be wrong because it does not include
|
| + // device zoom applied at raster time.
|
| + AffineTransform transform = context->getCTM();
|
| + if (transform.a() != 1 || (transform.d() != 1 && transform.d() != -1) || transform.b() || transform.c())
|
| + rectToClipOut.inflate(-1);
|
| + }
|
| +
|
| + if (!rectToClipOut.isEmpty()) {
|
| + context->clipOut(rectToClipOut);
|
| + }
|
| + }
|
| + }
|
| +
|
| + // Draw only the shadow.
|
| + OwnPtr<DrawLooperBuilder> drawLooperBuilder = DrawLooperBuilder::create();
|
| + drawLooperBuilder->addShadow(shadowOffset, shadowBlur, shadowColor,
|
| + DrawLooperBuilder::ShadowRespectsTransforms, DrawLooperBuilder::ShadowIgnoresAlpha);
|
| + context->setDrawLooper(drawLooperBuilder.release());
|
| +
|
| + if (hasBorderRadius) {
|
| + RoundedRect influenceRect(pixelSnappedIntRect(LayoutRect(shadowRect)), border.radii());
|
| + influenceRect.expandRadii(2 * shadowBlur + shadowSpread);
|
| + if (allCornersClippedOut(influenceRect, info.rect)) {
|
| + context->fillRect(fillRect, Color::black);
|
| + } else {
|
| + // TODO: support non-integer shadows - crbug.com/334829
|
| + RoundedRect roundedFillRect = border;
|
| + roundedFillRect.inflate(shadowSpread);
|
| +
|
| + roundedFillRect.expandRadii(shadowSpread);
|
| + if (!roundedFillRect.isRenderable())
|
| + roundedFillRect.adjustRadii();
|
| + context->fillRoundedRect(roundedFillRect, Color::black);
|
| + }
|
| + } else {
|
| + context->fillRect(fillRect, Color::black);
|
| + }
|
| + } else {
|
| + // The inset shadow case.
|
| + GraphicsContext::Edges clippedEdges = GraphicsContext::NoEdge;
|
| + if (!includeLogicalLeftEdge) {
|
| + if (isHorizontal)
|
| + clippedEdges |= GraphicsContext::LeftEdge;
|
| + else
|
| + clippedEdges |= GraphicsContext::TopEdge;
|
| + }
|
| + if (!includeLogicalRightEdge) {
|
| + if (isHorizontal)
|
| + clippedEdges |= GraphicsContext::RightEdge;
|
| + else
|
| + clippedEdges |= GraphicsContext::BottomEdge;
|
| + }
|
| + // TODO: support non-integer shadows - crbug.com/334828
|
| + context->drawInnerShadow(border, shadowColor, flooredIntSize(shadowOffset), shadowBlur, shadowSpread, clippedEdges);
|
| + }
|
| + }
|
| +}
|
| +
|
| +void BoxPainter::clipBorderSidePolygon(GraphicsContext* graphicsContext, const RoundedRect& outerBorder, const RoundedRect& innerBorder, BoxSide side, bool firstEdgeMatches, bool secondEdgeMatches)
|
| +{
|
| + FloatPoint quad[4];
|
| +
|
| + const LayoutRect& outerRect = outerBorder.rect();
|
| + const LayoutRect& innerRect = innerBorder.rect();
|
| +
|
| + FloatPoint centerPoint(innerRect.location().x().toFloat() + innerRect.width().toFloat() / 2, innerRect.location().y().toFloat() + innerRect.height().toFloat() / 2);
|
| +
|
| + // For each side, create a quad that encompasses all parts of that side that may draw,
|
| + // including areas inside the innerBorder.
|
| + //
|
| + // 0----------------3
|
| + // 0 \ / 0
|
| + // |\ 1----------- 2 /|
|
| + // | 1 1 |
|
| + // | | | |
|
| + // | | | |
|
| + // | 2 2 |
|
| + // |/ 1------------2 \|
|
| + // 3 / \ 3
|
| + // 0----------------3
|
| + //
|
| + switch (side) {
|
| + case BSTop:
|
| + quad[0] = outerRect.minXMinYCorner();
|
| + quad[1] = innerRect.minXMinYCorner();
|
| + quad[2] = innerRect.maxXMinYCorner();
|
| + quad[3] = outerRect.maxXMinYCorner();
|
| +
|
| + if (!innerBorder.radii().topLeft().isZero()) {
|
| + findIntersection(quad[0], quad[1],
|
| + FloatPoint(
|
| + quad[1].x() + innerBorder.radii().topLeft().width(),
|
| + quad[1].y()),
|
| + FloatPoint(
|
| + quad[1].x(),
|
| + quad[1].y() + innerBorder.radii().topLeft().height()),
|
| + quad[1]);
|
| + }
|
| +
|
| + if (!innerBorder.radii().topRight().isZero()) {
|
| + findIntersection(quad[3], quad[2],
|
| + FloatPoint(
|
| + quad[2].x() - innerBorder.radii().topRight().width(),
|
| + quad[2].y()),
|
| + FloatPoint(
|
| + quad[2].x(),
|
| + quad[2].y() + innerBorder.radii().topRight().height()),
|
| + quad[2]);
|
| + }
|
| + break;
|
| +
|
| + case BSLeft:
|
| + quad[0] = outerRect.minXMinYCorner();
|
| + quad[1] = innerRect.minXMinYCorner();
|
| + quad[2] = innerRect.minXMaxYCorner();
|
| + quad[3] = outerRect.minXMaxYCorner();
|
| +
|
| + if (!innerBorder.radii().topLeft().isZero()) {
|
| + findIntersection(quad[0], quad[1],
|
| + FloatPoint(
|
| + quad[1].x() + innerBorder.radii().topLeft().width(),
|
| + quad[1].y()),
|
| + FloatPoint(
|
| + quad[1].x(),
|
| + quad[1].y() + innerBorder.radii().topLeft().height()),
|
| + quad[1]);
|
| + }
|
| +
|
| + if (!innerBorder.radii().bottomLeft().isZero()) {
|
| + findIntersection(quad[3], quad[2],
|
| + FloatPoint(
|
| + quad[2].x() + innerBorder.radii().bottomLeft().width(),
|
| + quad[2].y()),
|
| + FloatPoint(
|
| + quad[2].x(),
|
| + quad[2].y() - innerBorder.radii().bottomLeft().height()),
|
| + quad[2]);
|
| + }
|
| + break;
|
| +
|
| + case BSBottom:
|
| + quad[0] = outerRect.minXMaxYCorner();
|
| + quad[1] = innerRect.minXMaxYCorner();
|
| + quad[2] = innerRect.maxXMaxYCorner();
|
| + quad[3] = outerRect.maxXMaxYCorner();
|
| +
|
| + if (!innerBorder.radii().bottomLeft().isZero()) {
|
| + findIntersection(quad[0], quad[1],
|
| + FloatPoint(
|
| + quad[1].x() + innerBorder.radii().bottomLeft().width(),
|
| + quad[1].y()),
|
| + FloatPoint(
|
| + quad[1].x(),
|
| + quad[1].y() - innerBorder.radii().bottomLeft().height()),
|
| + quad[1]);
|
| + }
|
| +
|
| + if (!innerBorder.radii().bottomRight().isZero()) {
|
| + findIntersection(quad[3], quad[2],
|
| + FloatPoint(
|
| + quad[2].x() - innerBorder.radii().bottomRight().width(),
|
| + quad[2].y()),
|
| + FloatPoint(
|
| + quad[2].x(),
|
| + quad[2].y() - innerBorder.radii().bottomRight().height()),
|
| + quad[2]);
|
| + }
|
| + break;
|
| +
|
| + case BSRight:
|
| + quad[0] = outerRect.maxXMinYCorner();
|
| + quad[1] = innerRect.maxXMinYCorner();
|
| + quad[2] = innerRect.maxXMaxYCorner();
|
| + quad[3] = outerRect.maxXMaxYCorner();
|
| +
|
| + if (!innerBorder.radii().topRight().isZero()) {
|
| + findIntersection(quad[0], quad[1],
|
| + FloatPoint(
|
| + quad[1].x() - innerBorder.radii().topRight().width(),
|
| + quad[1].y()),
|
| + FloatPoint(
|
| + quad[1].x(),
|
| + quad[1].y() + innerBorder.radii().topRight().height()),
|
| + quad[1]);
|
| + }
|
| +
|
| + if (!innerBorder.radii().bottomRight().isZero()) {
|
| + findIntersection(quad[3], quad[2],
|
| + FloatPoint(
|
| + quad[2].x() - innerBorder.radii().bottomRight().width(),
|
| + quad[2].y()),
|
| + FloatPoint(
|
| + quad[2].x(),
|
| + quad[2].y() - innerBorder.radii().bottomRight().height()),
|
| + quad[2]);
|
| + }
|
| + break;
|
| + }
|
| +
|
| + // If the border matches both of its adjacent sides, don't anti-alias the clip, and
|
| + // if neither side matches, anti-alias the clip.
|
| + if (firstEdgeMatches == secondEdgeMatches) {
|
| + graphicsContext->clipConvexPolygon(4, quad, !firstEdgeMatches);
|
| + return;
|
| + }
|
| +
|
| + // If antialiasing settings for the first edge and second edge is different,
|
| + // they have to be addressed separately. We do this by breaking the quad into
|
| + // two parallelograms, made by moving quad[1] and quad[2].
|
| + float ax = quad[1].x() - quad[0].x();
|
| + float ay = quad[1].y() - quad[0].y();
|
| + float bx = quad[2].x() - quad[1].x();
|
| + float by = quad[2].y() - quad[1].y();
|
| + float cx = quad[3].x() - quad[2].x();
|
| + float cy = quad[3].y() - quad[2].y();
|
| +
|
| + const static float kEpsilon = 1e-2f;
|
| + float r1, r2;
|
| + if (fabsf(bx) < kEpsilon && fabsf(by) < kEpsilon) {
|
| + // The quad was actually a triangle.
|
| + r1 = r2 = 1.0f;
|
| + } else {
|
| + // Extend parallelogram a bit to hide calculation error
|
| + const static float kExtendFill = 1e-2f;
|
| +
|
| + r1 = (-ax * by + ay * bx) / (cx * by - cy * bx) + kExtendFill;
|
| + r2 = (-cx * by + cy * bx) / (ax * by - ay * bx) + kExtendFill;
|
| + }
|
| +
|
| + FloatPoint firstQuad[4];
|
| + firstQuad[0] = quad[0];
|
| + firstQuad[1] = quad[1];
|
| + firstQuad[2] = FloatPoint(quad[3].x() + r2 * ax, quad[3].y() + r2 * ay);
|
| + firstQuad[3] = quad[3];
|
| + graphicsContext->clipConvexPolygon(4, firstQuad, !firstEdgeMatches);
|
| +
|
| + FloatPoint secondQuad[4];
|
| + secondQuad[0] = quad[0];
|
| + secondQuad[1] = FloatPoint(quad[0].x() - r1 * cx, quad[0].y() - r1 * cy);
|
| + secondQuad[2] = quad[2];
|
| + secondQuad[3] = quad[3];
|
| + graphicsContext->clipConvexPolygon(4, secondQuad, !secondEdgeMatches);
|
| +}
|
| +
|
| } // namespace blink
|
|
|