Index: src/core/SkBitmapProcShader.h |
diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h |
index d445f56f14168bba973d89b973ccfed6b099725f..d293c50303f505029130ed5accee0b6080ec54ad 100644 |
--- a/src/core/SkBitmapProcShader.h |
+++ b/src/core/SkBitmapProcShader.h |
@@ -73,7 +73,7 @@ private: |
// an Sk3DBlitter in SkDraw.cpp |
// Note that some contexts may contain other contexts (e.g. for compose shaders), but we've not |
// yet found a situation where the size below isn't big enough. |
-typedef SkSmallAllocator<3, 768> SkTBlitterAllocator; |
+typedef SkSmallAllocator<3, 1024> SkTBlitterAllocator; |
// If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive |
// the SkShader. |