| Index: src/core/SkBitmapProcShader.h
|
| diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h
|
| index d445f56f14168bba973d89b973ccfed6b099725f..d293c50303f505029130ed5accee0b6080ec54ad 100644
|
| --- a/src/core/SkBitmapProcShader.h
|
| +++ b/src/core/SkBitmapProcShader.h
|
| @@ -73,7 +73,7 @@ private:
|
| // an Sk3DBlitter in SkDraw.cpp
|
| // Note that some contexts may contain other contexts (e.g. for compose shaders), but we've not
|
| // yet found a situation where the size below isn't big enough.
|
| -typedef SkSmallAllocator<3, 768> SkTBlitterAllocator;
|
| +typedef SkSmallAllocator<3, 1024> SkTBlitterAllocator;
|
|
|
| // If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive
|
| // the SkShader.
|
|
|