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Side by Side Diff: src/core/SkBitmapProcShader.h

Issue 563563002: make set3DMask virtual, so we can safely notify the shadercontext (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: ad gm Created 6 years, 3 months ago
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1 1
2 /* 2 /*
3 * Copyright 2006 The Android Open Source Project 3 * Copyright 2006 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #ifndef SkBitmapProcShader_DEFINED 10 #ifndef SkBitmapProcShader_DEFINED
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66 66
67 private: 67 private:
68 typedef SkShader INHERITED; 68 typedef SkShader INHERITED;
69 }; 69 };
70 70
71 // Commonly used allocator. It currently is only used to allocate up to 3 object s. The total 71 // Commonly used allocator. It currently is only used to allocate up to 3 object s. The total
72 // bytes requested is calculated using one of our large shaders, its context siz e plus the size of 72 // bytes requested is calculated using one of our large shaders, its context siz e plus the size of
73 // an Sk3DBlitter in SkDraw.cpp 73 // an Sk3DBlitter in SkDraw.cpp
74 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not 74 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not
75 // yet found a situation where the size below isn't big enough. 75 // yet found a situation where the size below isn't big enough.
76 typedef SkSmallAllocator<3, 768> SkTBlitterAllocator; 76 typedef SkSmallAllocator<3, 1024> SkTBlitterAllocator;
77 77
78 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive 78 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive
79 // the SkShader. 79 // the SkShader.
80 SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader:: TileMode, 80 SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader:: TileMode,
81 const SkMatrix* localMatrix, SkTBlitterAllocator* a lloc); 81 const SkMatrix* localMatrix, SkTBlitterAllocator* a lloc);
82 82
83 #endif 83 #endif
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