| Index: LayoutTests/fast/canvas/pixelated-canvas.html
|
| diff --git a/LayoutTests/fast/canvas/pixelated-canvas.html b/LayoutTests/fast/canvas/pixelated-canvas.html
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..10c2682e7be2a4c2b457002abcd4d110c22a898e
|
| --- /dev/null
|
| +++ b/LayoutTests/fast/canvas/pixelated-canvas.html
|
| @@ -0,0 +1,36 @@
|
| +<!DOCTYPE html>
|
| +<style>
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| + img {
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| + display: none;
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| + }
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| + canvas {
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| + width: 100px;
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| + height: 100px;
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| + image-rendering: pixelated;
|
| + }
|
| +</style>
|
| +<body>
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| + <img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAIAAAACCAYAAABytg0kAAAAFElEQVQIHWP4z8DwHwyBNJDN8B8AQNEG+t5Ik2kAAAAASUVORK5CYII=">
|
| + <!-- Test that drawing a pixelated canvas with another pixelated canvas as source works. -->
|
| + <!-- Both canvases should be upscaled without blurring. -->
|
| + <canvas class="canvas0" width="4" height="4"></canvas>
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| + <canvas class="canvas1" width="4" height="4"></canvas>
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| +</body>
|
| +<script>
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| + // Ignore the render tree.
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| + if (window.testRunner)
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| + window.testRunner.dumpAsTextWithPixelResults();
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| +
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| + function drawToCanvas(canvas) {
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| + var ctx = canvas.getContext("2d")
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| + ctx.drawImage(document.getElementsByTagName("img")[0], 1, 1);
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| + }
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| +
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| + function draw() {
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| + var canvas0 = document.getElementsByTagName("canvas")[0];
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| + var canvas1 = document.getElementsByTagName("canvas")[1];
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| + drawToCanvas(canvas0);
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| + canvas1.getContext("2d").drawImage(canvas0, 0, 0);
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| + }
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| + window.onload = draw;
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| +</script>
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|
|