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Unified Diff: Source/core/html/HTMLCanvasElement.cpp

Issue 562583002: Implement image-rendering:pixelated for accelerated 2D canvases. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Sync and rebase. Remove test expectations. Created 6 years ago
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Index: Source/core/html/HTMLCanvasElement.cpp
diff --git a/Source/core/html/HTMLCanvasElement.cpp b/Source/core/html/HTMLCanvasElement.cpp
index c973b76cc16dc14a910240b61cf98b8e403e03e8..733e17d863e9a3d7d7a12b85e26bc514013a5ff3 100644
--- a/Source/core/html/HTMLCanvasElement.cpp
+++ b/Source/core/html/HTMLCanvasElement.cpp
@@ -153,6 +153,8 @@ void HTMLCanvasElement::didRecalcStyle(StyleRecalcChange)
toWebGLRenderingContext(m_context.get())->setFilterLevel(filterLevel);
setNeedsCompositingUpdate();
}
+ if (hasImageBuffer())
+ m_imageBuffer->setFilterLevel(filterLevel);
}
Node::InsertionNotificationRequest HTMLCanvasElement::insertedInto(ContainerNode* node)
@@ -624,8 +626,13 @@ void HTMLCanvasElement::createImageBufferInternal()
if (!surface->isValid())
return;
+ document().updateRenderTreeIfNeeded();
+ RenderStyle* style = computedStyle();
+ bool pixelated = style && (style->imageRendering() == ImageRenderingPixelated || style->imageRendering() == ImageRenderingOptimizeContrast);
+
m_imageBuffer = ImageBuffer::create(surface.release());
m_imageBuffer->setClient(this);
+ m_imageBuffer->setFilterLevel(pixelated ? SkPaint::kNone_FilterLevel : SkPaint::kLow_FilterLevel);
esprehn 2014/12/16 19:22:32 You don't need this line or the bool pixelated or
jackhou1 2014/12/17 01:28:09 This is what I tried earlier but it didn't work. I
m_didFailToCreateImageBuffer = false;
@@ -639,7 +646,7 @@ void HTMLCanvasElement::createImageBufferInternal()
m_imageBuffer->setClient(this);
m_imageBuffer->context()->setShouldClampToSourceRect(false);
m_imageBuffer->context()->disableAntialiasingOptimizationForHairlineImages();
- m_imageBuffer->context()->setImageInterpolationQuality(CanvasDefaultInterpolationQuality);
+ m_imageBuffer->context()->setImageInterpolationQuality(pixelated ? InterpolationLow : CanvasDefaultInterpolationQuality);
esprehn 2014/12/16 19:22:32 Doesn't this need to be dynamically updated in wil
jackhou1 2014/12/17 01:28:09 Done.
// Enabling MSAA overrides a request to disable antialiasing. This is true regardless of whether the
// rendering mode is accelerated or not. For consistency, we don't want to apply AA in accelerated
// canvases but not in unaccelerated canvases.
@@ -810,6 +817,8 @@ PassRefPtr<Image> HTMLCanvasElement::getSourceImageForCanvas(SourceImageMode mod
return createTransparentImage(size());
}
+ m_imageBuffer->willAccessPixels();
+
if (m_context->is3d()) {
m_context->paintRenderingResultsToCanvas(BackBuffer);
*status = ExternalSourceImageStatus;

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