Index: public/platform/WebExternalTextureLayer.h |
diff --git a/public/platform/WebExternalTextureLayer.h b/public/platform/WebExternalTextureLayer.h |
index 0fd05bb4228adce05f649337afca098248be0652..8466a306c53bf636ad5df6366d3d07678d00c500 100644 |
--- a/public/platform/WebExternalTextureLayer.h |
+++ b/public/platform/WebExternalTextureLayer.h |
@@ -62,6 +62,10 @@ public: |
// Sets whether this context should be rate limited by the compositor. Rate limiting works by blocking |
// invalidate() and invalidateRect() calls if the compositor is too many frames behind. |
virtual void setRateLimitContext(bool) = 0; |
+ |
+ // Sets whether this texture should use nearest neighbor interpolation as |
+ // opposed to bilinear. Defaults to false. |
+ virtual void setNearestNeighbor(bool) = 0; |
Justin Novosad
2014/11/18 16:32:50
I think this is no longer needed since you are now
jackhou1
2014/12/01 07:00:08
IIUC, having this should mean we don't need to res
|
}; |
} // namespace blink |