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1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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55 // Sets whether this layer's texture has premultiplied alpha or not. Default s to true. | 55 // Sets whether this layer's texture has premultiplied alpha or not. Default s to true. |
56 virtual void setPremultipliedAlpha(bool) = 0; | 56 virtual void setPremultipliedAlpha(bool) = 0; |
57 | 57 |
58 // Sets whether the texture should be blended with the background color | 58 // Sets whether the texture should be blended with the background color |
59 // at draw time. Defaults to false. | 59 // at draw time. Defaults to false. |
60 virtual void setBlendBackgroundColor(bool) = 0; | 60 virtual void setBlendBackgroundColor(bool) = 0; |
61 | 61 |
62 // Sets whether this context should be rate limited by the compositor. Rate limiting works by blocking | 62 // Sets whether this context should be rate limited by the compositor. Rate limiting works by blocking |
63 // invalidate() and invalidateRect() calls if the compositor is too many fra mes behind. | 63 // invalidate() and invalidateRect() calls if the compositor is too many fra mes behind. |
64 virtual void setRateLimitContext(bool) = 0; | 64 virtual void setRateLimitContext(bool) = 0; |
65 | |
66 // Sets whether this texture should use nearest neighbor interpolation as | |
67 // opposed to bilinear. Defaults to false. | |
68 virtual void setNearestNeighbor(bool) = 0; | |
Justin Novosad
2014/11/18 16:32:50
I think this is no longer needed since you are now
jackhou1
2014/12/01 07:00:08
IIUC, having this should mean we don't need to res
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65 }; | 69 }; |
66 | 70 |
67 } // namespace blink | 71 } // namespace blink |
68 | 72 |
69 #endif // WebExternalTextureLayer_h | 73 #endif // WebExternalTextureLayer_h |
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