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Side by Side Diff: public/platform/WebExternalTextureLayer.h

Issue 562583002: Implement image-rendering:pixelated for accelerated 2D canvases. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Remove printfs, update test comments. Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright (C) 2011 Google Inc. All rights reserved. 2 * Copyright (C) 2011 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
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55 // Sets whether this layer's texture has premultiplied alpha or not. Default s to true. 55 // Sets whether this layer's texture has premultiplied alpha or not. Default s to true.
56 virtual void setPremultipliedAlpha(bool) = 0; 56 virtual void setPremultipliedAlpha(bool) = 0;
57 57
58 // Sets whether the texture should be blended with the background color 58 // Sets whether the texture should be blended with the background color
59 // at draw time. Defaults to false. 59 // at draw time. Defaults to false.
60 virtual void setBlendBackgroundColor(bool) = 0; 60 virtual void setBlendBackgroundColor(bool) = 0;
61 61
62 // Sets whether this context should be rate limited by the compositor. Rate limiting works by blocking 62 // Sets whether this context should be rate limited by the compositor. Rate limiting works by blocking
63 // invalidate() and invalidateRect() calls if the compositor is too many fra mes behind. 63 // invalidate() and invalidateRect() calls if the compositor is too many fra mes behind.
64 virtual void setRateLimitContext(bool) = 0; 64 virtual void setRateLimitContext(bool) = 0;
65
66 // Sets whether this texture should use nearest neighbor interpolation as
67 // opposed to bilinear. Defaults to false.
68 virtual void setNearestNeighbor(bool) = 0;
Justin Novosad 2014/11/18 16:32:50 I think this is no longer needed since you are now
jackhou1 2014/12/01 07:00:08 IIUC, having this should mean we don't need to res
65 }; 69 };
66 70
67 } // namespace blink 71 } // namespace blink
68 72
69 #endif // WebExternalTextureLayer_h 73 #endif // WebExternalTextureLayer_h
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