| Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| index 9e666ad3da21389483155b20deb3e31c886dfe87..ad614659416dd3fd197f608615b80d6fd75a31b9 100644
|
| --- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| @@ -120,9 +120,10 @@ bool GrGLVertexShaderBuilder::compileAndAttachShaders(GrGLuint programId,
|
| fProgramBuilder->appendDecls(fOutputs, &vertShaderSrc);
|
| vertShaderSrc.append("void main() {");
|
| vertShaderSrc.append(fCode);
|
| - vertShaderSrc.append("}");
|
| + vertShaderSrc.append("}\n");
|
| GrGLuint vertShaderId = GrGLCompileAndAttachShader(glCtx, programId,
|
| - GR_GL_VERTEX_SHADER, vertShaderSrc);
|
| + GR_GL_VERTEX_SHADER, vertShaderSrc,
|
| + gpu->gpuStats());
|
| if (!vertShaderId) {
|
| return false;
|
| }
|
|
|