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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLVertexShaderBuilder.h" | 8 #include "GrGLVertexShaderBuilder.h" |
| 9 #include "GrGLFullProgramBuilder.h" | 9 #include "GrGLFullProgramBuilder.h" |
| 10 #include "GrGLShaderStringBuilder.h" | 10 #include "GrGLShaderStringBuilder.h" |
| (...skipping 102 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 113 SkTDArray<GrGLuint>* shaderIds) const { | 113 SkTDArray<GrGLuint>* shaderIds) const { |
| 114 GrGpuGL* gpu = fProgramBuilder->gpu(); | 114 GrGpuGL* gpu = fProgramBuilder->gpu(); |
| 115 const GrGLContext& glCtx = gpu->glContext(); | 115 const GrGLContext& glCtx = gpu->glContext(); |
| 116 const GrGLContextInfo& ctxInfo = gpu->ctxInfo(); | 116 const GrGLContextInfo& ctxInfo = gpu->ctxInfo(); |
| 117 SkString vertShaderSrc(GrGetGLSLVersionDecl(ctxInfo)); | 117 SkString vertShaderSrc(GrGetGLSLVersionDecl(ctxInfo)); |
| 118 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kVertex_Visibility,
&vertShaderSrc); | 118 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kVertex_Visibility,
&vertShaderSrc); |
| 119 fProgramBuilder->appendDecls(fInputs, &vertShaderSrc); | 119 fProgramBuilder->appendDecls(fInputs, &vertShaderSrc); |
| 120 fProgramBuilder->appendDecls(fOutputs, &vertShaderSrc); | 120 fProgramBuilder->appendDecls(fOutputs, &vertShaderSrc); |
| 121 vertShaderSrc.append("void main() {"); | 121 vertShaderSrc.append("void main() {"); |
| 122 vertShaderSrc.append(fCode); | 122 vertShaderSrc.append(fCode); |
| 123 vertShaderSrc.append("}"); | 123 vertShaderSrc.append("}\n"); |
| 124 GrGLuint vertShaderId = GrGLCompileAndAttachShader(glCtx, programId, | 124 GrGLuint vertShaderId = GrGLCompileAndAttachShader(glCtx, programId, |
| 125 GR_GL_VERTEX_SHADER, vertShaderSrc); | 125 GR_GL_VERTEX_SHADER, vert
ShaderSrc, |
| 126 gpu->gpuStats()); |
| 126 if (!vertShaderId) { | 127 if (!vertShaderId) { |
| 127 return false; | 128 return false; |
| 128 } | 129 } |
| 129 *shaderIds->append() = vertShaderId; | 130 *shaderIds->append() = vertShaderId; |
| 130 return true; | 131 return true; |
| 131 } | 132 } |
| 132 | 133 |
| 133 void GrGLVertexShaderBuilder::emitCodeAfterEffects() { | 134 void GrGLVertexShaderBuilder::emitCodeAfterEffects() { |
| 134 const char* rtAdjustName; | 135 const char* rtAdjustName; |
| 135 fProgramBuilder->fUniformHandles.fRTAdjustmentUni = | 136 fProgramBuilder->fUniformHandles.fRTAdjustmentUni = |
| (...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 192 this->addAttribute(GrShaderVar(coverage_attribute_name(), | 193 this->addAttribute(GrShaderVar(coverage_attribute_name(), |
| 193 kVec4f_GrSLType, | 194 kVec4f_GrSLType, |
| 194 GrShaderVar::kAttribute_TypeModifier)); | 195 GrShaderVar::kAttribute_TypeModifier)); |
| 195 const char *vsName, *fsName; | 196 const char *vsName, *fsName; |
| 196 fFullProgramBuilder->addVarying(kVec4f_GrSLType, "Coverage", &vsName, &f
sName); | 197 fFullProgramBuilder->addVarying(kVec4f_GrSLType, "Coverage", &vsName, &f
sName); |
| 197 this->codeAppendf("%s = %s;", vsName, coverage_attribute_name()); | 198 this->codeAppendf("%s = %s;", vsName, coverage_attribute_name()); |
| 198 *coverage = fsName; | 199 *coverage = fsName; |
| 199 } | 200 } |
| 200 fEffectAttribOffset = fInputs.count(); | 201 fEffectAttribOffset = fInputs.count(); |
| 201 } | 202 } |
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