| Index: ui/aura/window_event_dispatcher.cc
|
| diff --git a/ui/aura/window_event_dispatcher.cc b/ui/aura/window_event_dispatcher.cc
|
| index 0b1103d016880e8015092b7a734b0a5145a34acc..8980b5f330e2283a7f0ef154f91004a2a66626d8 100644
|
| --- a/ui/aura/window_event_dispatcher.cc
|
| +++ b/ui/aura/window_event_dispatcher.cc
|
| @@ -159,18 +159,11 @@ DispatchDetails WindowEventDispatcher::DispatchMouseExitAtPoint(
|
| void WindowEventDispatcher::ProcessedTouchEvent(ui::TouchEvent* event,
|
| Window* window,
|
| ui::EventResult result) {
|
| - // TODO(tdresser): Move this to PreDispatchTouchEvent, to enable eager
|
| - // gesture detection. See crbug.com/410280.
|
| - if (!ui::GestureRecognizer::Get()
|
| - ->ProcessTouchEventPreDispatch(*event, window)) {
|
| - return;
|
| - }
|
| -
|
| // Once we've fully migrated to the eager gesture detector, we won't need to
|
| // pass an event here.
|
| scoped_ptr<ui::GestureRecognizer::Gestures> gestures(
|
| - ui::GestureRecognizer::Get()->ProcessTouchEventOnAsyncAck(
|
| - *event, result, window));
|
| + ui::GestureRecognizer::Get()
|
| + ->ProcessTouchEventAck(*event, result, window));
|
| DispatchDetails details = ProcessGestures(gestures.get());
|
| if (details.dispatcher_destroyed)
|
| return;
|
| @@ -497,6 +490,10 @@ ui::EventDispatchDetails WindowEventDispatcher::PostDispatchEvent(
|
| // being dispatched.
|
| if (dispatching_held_event_ || !held_move_event_ ||
|
| !held_move_event_->IsTouchEvent()) {
|
| + // If the event is being handled asynchronously, ignore it.
|
| + if(event.result() & ui::ER_CONSUMED)
|
| + return details;
|
| + scoped_ptr<ui::GestureRecognizer::Gestures> gestures;
|
|
|
| // Once we've fully migrated to the eager gesture detector, we won't
|
| // need to pass an event here.
|
| @@ -504,30 +501,31 @@ ui::EventDispatchDetails WindowEventDispatcher::PostDispatchEvent(
|
| static_cast<Window*>(event.target()),
|
| window());
|
|
|
| - if (event.result() & ui::ER_CONSUMED)
|
| - orig_event.StopPropagation();
|
| -
|
| - // TODO(tdresser): Move this to PreDispatchTouchEvent, to enable eager
|
| - // gesture detection. See crbug.com/410280.
|
| - if (!ui::GestureRecognizer::Get()
|
| - ->ProcessTouchEventPreDispatch(orig_event,
|
| - static_cast<Window*>(target))) {
|
| - return details;
|
| + if (ui::GestureRecognizer::Get()->ProcessTouchEvent(
|
| + orig_event, static_cast<Window*>(target))) {
|
| + gestures.reset(ui::GestureRecognizer::Get()->ProcessTouchEventAck(
|
| + orig_event, event.result(), static_cast<Window*>(target)));
|
| + return ProcessGestures(gestures.get());
|
| }
|
| -
|
| - scoped_ptr<ui::GestureRecognizer::Gestures> gestures;
|
| -
|
| - gestures.reset(
|
| - ui::GestureRecognizer::Get()->ProcessTouchEventPostDispatch(
|
| - orig_event, event.result(), static_cast<Window*>(target)));
|
| -
|
| - return ProcessGestures(gestures.get());
|
| }
|
| }
|
|
|
| return details;
|
| }
|
|
|
| +bool WindowEventDispatcher::OnForwardingAsyncTouchEvent(ui::TouchEvent* event) {
|
| + ui::TouchEvent orig_event(
|
| + *event, static_cast<aura::Window*>(event->target()), window());
|
| +
|
| + bool should_forward = ui::GestureRecognizer::Get()->ProcessTouchEvent(
|
| + orig_event, static_cast<aura::Window*>(event->target()));
|
| +
|
| + // Make sure that |PostDispatch| doesn't give |event| to the GestureRecognizer
|
| + // again.
|
| + event->StopPropagation();
|
| + return should_forward;
|
| +}
|
| +
|
| ////////////////////////////////////////////////////////////////////////////////
|
| // WindowEventDispatcher, ui::GestureEventHelper implementation:
|
|
|
|
|