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Side by Side Diff: ui/aura/window_event_dispatcher.cc

Issue 551373006: Re-enable Eager Gesture Recognition on Aura (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Whitespace. Created 6 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/aura/window_event_dispatcher.h" 5 #include "ui/aura/window_event_dispatcher.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/debug/trace_event.h" 8 #include "base/debug/trace_event.h"
9 #include "base/logging.h" 9 #include "base/logging.h"
10 #include "base/message_loop/message_loop.h" 10 #include "base/message_loop/message_loop.h"
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152 DispatchDetails WindowEventDispatcher::DispatchMouseExitAtPoint( 152 DispatchDetails WindowEventDispatcher::DispatchMouseExitAtPoint(
153 const gfx::Point& point) { 153 const gfx::Point& point) {
154 ui::MouseEvent event(ui::ET_MOUSE_EXITED, point, point, ui::EF_NONE, 154 ui::MouseEvent event(ui::ET_MOUSE_EXITED, point, point, ui::EF_NONE,
155 ui::EF_NONE); 155 ui::EF_NONE);
156 return DispatchMouseEnterOrExit(event, ui::ET_MOUSE_EXITED); 156 return DispatchMouseEnterOrExit(event, ui::ET_MOUSE_EXITED);
157 } 157 }
158 158
159 void WindowEventDispatcher::ProcessedTouchEvent(ui::TouchEvent* event, 159 void WindowEventDispatcher::ProcessedTouchEvent(ui::TouchEvent* event,
160 Window* window, 160 Window* window,
161 ui::EventResult result) { 161 ui::EventResult result) {
162 // TODO(tdresser): Move this to PreDispatchTouchEvent, to enable eager
163 // gesture detection. See crbug.com/410280.
164 if (!ui::GestureRecognizer::Get()
165 ->ProcessTouchEventPreDispatch(*event, window)) {
166 return;
167 }
168
169 // Once we've fully migrated to the eager gesture detector, we won't need to 162 // Once we've fully migrated to the eager gesture detector, we won't need to
170 // pass an event here. 163 // pass an event here.
171 scoped_ptr<ui::GestureRecognizer::Gestures> gestures( 164 scoped_ptr<ui::GestureRecognizer::Gestures> gestures(
172 ui::GestureRecognizer::Get()->ProcessTouchEventOnAsyncAck( 165 ui::GestureRecognizer::Get()
173 *event, result, window)); 166 ->ProcessTouchEventAck(*event, result, window));
174 DispatchDetails details = ProcessGestures(gestures.get()); 167 DispatchDetails details = ProcessGestures(gestures.get());
175 if (details.dispatcher_destroyed) 168 if (details.dispatcher_destroyed)
176 return; 169 return;
177 } 170 }
178 171
179 void WindowEventDispatcher::HoldPointerMoves() { 172 void WindowEventDispatcher::HoldPointerMoves() {
180 if (!move_hold_count_) 173 if (!move_hold_count_)
181 held_event_factory_.InvalidateWeakPtrs(); 174 held_event_factory_.InvalidateWeakPtrs();
182 ++move_hold_count_; 175 ++move_hold_count_;
183 TRACE_EVENT_ASYNC_BEGIN0("ui", "WindowEventDispatcher::HoldPointerMoves", 176 TRACE_EVENT_ASYNC_BEGIN0("ui", "WindowEventDispatcher::HoldPointerMoves",
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490 old_dispatch_target_ = NULL; 483 old_dispatch_target_ = NULL;
491 #ifndef NDEBUG 484 #ifndef NDEBUG
492 DCHECK(!event_dispatch_target_ || window()->Contains(event_dispatch_target_)); 485 DCHECK(!event_dispatch_target_ || window()->Contains(event_dispatch_target_));
493 #endif 486 #endif
494 487
495 if (event.IsTouchEvent() && !details.target_destroyed) { 488 if (event.IsTouchEvent() && !details.target_destroyed) {
496 // Do not let 'held' touch events contribute to any gestures unless it is 489 // Do not let 'held' touch events contribute to any gestures unless it is
497 // being dispatched. 490 // being dispatched.
498 if (dispatching_held_event_ || !held_move_event_ || 491 if (dispatching_held_event_ || !held_move_event_ ||
499 !held_move_event_->IsTouchEvent()) { 492 !held_move_event_->IsTouchEvent()) {
493 // If the event is being handled asynchronously, ignore it.
494 if(event.result() & ui::ER_CONSUMED)
495 return details;
496 scoped_ptr<ui::GestureRecognizer::Gestures> gestures;
500 497
501 // Once we've fully migrated to the eager gesture detector, we won't 498 // Once we've fully migrated to the eager gesture detector, we won't
502 // need to pass an event here. 499 // need to pass an event here.
503 ui::TouchEvent orig_event(static_cast<const ui::TouchEvent&>(event), 500 ui::TouchEvent orig_event(static_cast<const ui::TouchEvent&>(event),
504 static_cast<Window*>(event.target()), 501 static_cast<Window*>(event.target()),
505 window()); 502 window());
506 503
507 if (event.result() & ui::ER_CONSUMED) 504 if (ui::GestureRecognizer::Get()->ProcessTouchEvent(
508 orig_event.StopPropagation(); 505 orig_event, static_cast<Window*>(target))) {
509 506 gestures.reset(ui::GestureRecognizer::Get()->ProcessTouchEventAck(
510 // TODO(tdresser): Move this to PreDispatchTouchEvent, to enable eager 507 orig_event, event.result(), static_cast<Window*>(target)));
511 // gesture detection. See crbug.com/410280. 508 return ProcessGestures(gestures.get());
512 if (!ui::GestureRecognizer::Get()
513 ->ProcessTouchEventPreDispatch(orig_event,
514 static_cast<Window*>(target))) {
515 return details;
516 } 509 }
517
518 scoped_ptr<ui::GestureRecognizer::Gestures> gestures;
519
520 gestures.reset(
521 ui::GestureRecognizer::Get()->ProcessTouchEventPostDispatch(
522 orig_event, event.result(), static_cast<Window*>(target)));
523
524 return ProcessGestures(gestures.get());
525 } 510 }
526 } 511 }
527 512
528 return details; 513 return details;
529 } 514 }
530 515
516 bool WindowEventDispatcher::OnForwardingAsyncTouchEvent(ui::TouchEvent* event) {
517 ui::TouchEvent orig_event(
518 *event, static_cast<aura::Window*>(event->target()), window());
519
520 bool should_forward = ui::GestureRecognizer::Get()->ProcessTouchEvent(
521 orig_event, static_cast<aura::Window*>(event->target()));
522
523 // Make sure that |PostDispatch| doesn't give |event| to the GestureRecognizer
524 // again.
525 event->StopPropagation();
526 return should_forward;
527 }
528
531 //////////////////////////////////////////////////////////////////////////////// 529 ////////////////////////////////////////////////////////////////////////////////
532 // WindowEventDispatcher, ui::GestureEventHelper implementation: 530 // WindowEventDispatcher, ui::GestureEventHelper implementation:
533 531
534 bool WindowEventDispatcher::CanDispatchToConsumer( 532 bool WindowEventDispatcher::CanDispatchToConsumer(
535 ui::GestureConsumer* consumer) { 533 ui::GestureConsumer* consumer) {
536 Window* consumer_window = ConsumerToWindow(consumer); 534 Window* consumer_window = ConsumerToWindow(consumer);
537 return (consumer_window && consumer_window->GetRootWindow() == window()); 535 return (consumer_window && consumer_window->GetRootWindow() == window());
538 } 536 }
539 537
540 void WindowEventDispatcher::DispatchCancelTouchEvent(ui::TouchEvent* event) { 538 void WindowEventDispatcher::DispatchCancelTouchEvent(ui::TouchEvent* event) {
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897 895
898 default: 896 default:
899 NOTREACHED(); 897 NOTREACHED();
900 break; 898 break;
901 } 899 }
902 900
903 PreDispatchLocatedEvent(target, event); 901 PreDispatchLocatedEvent(target, event);
904 } 902 }
905 903
906 } // namespace aura 904 } // namespace aura
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