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Unified Diff: remoting/protocol/pseudotcp_channel_factory.cc

Issue 551173004: Move PseudoTCP and channel auth out of LibjingleTransportFactory. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@clean_dgrams
Patch Set: Created 6 years, 3 months ago
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Index: remoting/protocol/pseudotcp_channel_factory.cc
diff --git a/remoting/protocol/pseudotcp_channel_factory.cc b/remoting/protocol/pseudotcp_channel_factory.cc
new file mode 100644
index 0000000000000000000000000000000000000000..b51411dcbb6dc60e8e803cb9a9bdadde7f0d1bee
--- /dev/null
+++ b/remoting/protocol/pseudotcp_channel_factory.cc
@@ -0,0 +1,102 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "remoting/protocol/pseudotcp_channel_factory.h"
+
+#include "base/bind.h"
+#include "jingle/glue/pseudotcp_adapter.h"
+#include "net/base/net_errors.h"
+#include "net/socket/stream_socket.h"
+#include "remoting/base/constants.h"
+#include "remoting/protocol/datagram_channel_factory.h"
+
+namespace remoting {
+namespace protocol {
+
+namespace {
+
+// Value is chosen to balance the extra latency against the reduced
+// load due to ACK traffic.
+const int kTcpAckDelayMilliseconds = 10;
+
+// Values for the TCP send and receive buffer size. This should be tuned to
+// accommodate high latency network but not backlog the decoding pipeline.
+const int kTcpReceiveBufferSize = 256 * 1024;
+const int kTcpSendBufferSize = kTcpReceiveBufferSize + 30 * 1024;
+
+} // namespace
+
+PseudoTcpChannelFactory::PseudoTcpChannelFactory(
+ DatagramChannelFactory* datagram_channel_factory)
+ : datagram_channel_factory_(datagram_channel_factory) {
+}
+
+PseudoTcpChannelFactory::~PseudoTcpChannelFactory() {
+ DCHECK(pending_sockets_.empty());
+}
+
+// ChannelFactory interface.
Wez 2014/09/10 02:29:27 nit: Remove this comment
Sergey Ulanov 2014/09/10 21:50:59 Done.
+void PseudoTcpChannelFactory::CreateChannel(
+ const std::string& name,
+ const ChannelCreatedCallback& callback) {
+ datagram_channel_factory_->CreateChannel(
+ name,
+ base::Bind(&PseudoTcpChannelFactory::OnDatagramChannelCreated,
+ base::Unretained(this), name, callback));
+}
+
+void PseudoTcpChannelFactory::CancelChannelCreation(const std::string& name) {
+ PendingSocketsMap::iterator it = pending_sockets_.find(name);
+ if (it == pending_sockets_.end()) {
+ datagram_channel_factory_->CancelChannelCreation(name);
+ } else {
+ delete it->second;
+ pending_sockets_.erase(it);
+ }
+}
+
+void PseudoTcpChannelFactory::OnDatagramChannelCreated(
+ const std::string& name,
+ const ChannelCreatedCallback& callback,
+ scoped_ptr<net::Socket> datagram_socket) {
+ jingle_glue::PseudoTcpAdapter* socket =
Wez 2014/09/10 02:29:26 nit: adaptor?
Sergey Ulanov 2014/09/10 21:50:59 adaptEr for consistency :)
Wez 2014/09/10 22:19:42 :D
+ new jingle_glue::PseudoTcpAdapter(datagram_socket.release());
+ pending_sockets_[name] = socket;
+
+ socket->SetSendBufferSize(kTcpSendBufferSize);
+ socket->SetReceiveBufferSize(kTcpReceiveBufferSize);
+ socket->SetNoDelay(true);
+ socket->SetAckDelay(kTcpAckDelayMilliseconds);
+
+ // TODO(sergeyu): This is a hack to improve latency of the video channel.
+ // Consider removing it once we have better flow control implemented.
+ if (name == kVideoChannelName)
+ socket->SetWriteWaitsForSend(true);
+
+ int result = socket->Connect(
+ base::Bind(&PseudoTcpChannelFactory::OnPseudoTcpConnected,
+ base::Unretained(this), name, callback));
+ if (result != net::ERR_IO_PENDING)
+ OnPseudoTcpConnected(name, callback, result);
+}
+
+void PseudoTcpChannelFactory::OnPseudoTcpConnected(
+ const std::string& name,
+ const ChannelCreatedCallback& callback,
+ int result) {
+ PendingSocketsMap::iterator it = pending_sockets_.find(name);
+ DCHECK(it != pending_sockets_.end());
+ scoped_ptr<net::StreamSocket> socket(it->second);
+ pending_sockets_.erase(it);
+
+ if (result != net::OK) {
+ // Return NULL if Connect() failed.
Wez 2014/09/10 02:29:26 nit: Does that really need a comment?
Sergey Ulanov 2014/09/10 21:50:59 Done.
+ socket.reset();
+ }
+
+ callback.Run(socket.Pass());
+}
+
+} // namespace protocol
+} // namespace remoting

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