Chromium Code Reviews| OLD | NEW |
|---|---|
| (Empty) | |
| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "remoting/protocol/pseudotcp_channel_factory.h" | |
| 6 | |
| 7 #include "base/bind.h" | |
| 8 #include "jingle/glue/pseudotcp_adapter.h" | |
| 9 #include "net/base/net_errors.h" | |
| 10 #include "net/socket/stream_socket.h" | |
| 11 #include "remoting/base/constants.h" | |
| 12 #include "remoting/protocol/datagram_channel_factory.h" | |
| 13 | |
| 14 namespace remoting { | |
| 15 namespace protocol { | |
| 16 | |
| 17 namespace { | |
| 18 | |
| 19 // Value is chosen to balance the extra latency against the reduced | |
| 20 // load due to ACK traffic. | |
| 21 const int kTcpAckDelayMilliseconds = 10; | |
| 22 | |
| 23 // Values for the TCP send and receive buffer size. This should be tuned to | |
| 24 // accommodate high latency network but not backlog the decoding pipeline. | |
| 25 const int kTcpReceiveBufferSize = 256 * 1024; | |
| 26 const int kTcpSendBufferSize = kTcpReceiveBufferSize + 30 * 1024; | |
| 27 | |
| 28 } // namespace | |
| 29 | |
| 30 PseudoTcpChannelFactory::PseudoTcpChannelFactory( | |
| 31 DatagramChannelFactory* datagram_channel_factory) | |
| 32 : datagram_channel_factory_(datagram_channel_factory) { | |
| 33 } | |
| 34 | |
| 35 PseudoTcpChannelFactory::~PseudoTcpChannelFactory() { | |
| 36 DCHECK(pending_sockets_.empty()); | |
| 37 } | |
| 38 | |
| 39 // ChannelFactory interface. | |
|
Wez
2014/09/10 02:29:27
nit: Remove this comment
Sergey Ulanov
2014/09/10 21:50:59
Done.
| |
| 40 void PseudoTcpChannelFactory::CreateChannel( | |
| 41 const std::string& name, | |
| 42 const ChannelCreatedCallback& callback) { | |
| 43 datagram_channel_factory_->CreateChannel( | |
| 44 name, | |
| 45 base::Bind(&PseudoTcpChannelFactory::OnDatagramChannelCreated, | |
| 46 base::Unretained(this), name, callback)); | |
| 47 } | |
| 48 | |
| 49 void PseudoTcpChannelFactory::CancelChannelCreation(const std::string& name) { | |
| 50 PendingSocketsMap::iterator it = pending_sockets_.find(name); | |
| 51 if (it == pending_sockets_.end()) { | |
| 52 datagram_channel_factory_->CancelChannelCreation(name); | |
| 53 } else { | |
| 54 delete it->second; | |
| 55 pending_sockets_.erase(it); | |
| 56 } | |
| 57 } | |
| 58 | |
| 59 void PseudoTcpChannelFactory::OnDatagramChannelCreated( | |
| 60 const std::string& name, | |
| 61 const ChannelCreatedCallback& callback, | |
| 62 scoped_ptr<net::Socket> datagram_socket) { | |
| 63 jingle_glue::PseudoTcpAdapter* socket = | |
|
Wez
2014/09/10 02:29:26
nit: adaptor?
Sergey Ulanov
2014/09/10 21:50:59
adaptEr for consistency :)
Wez
2014/09/10 22:19:42
:D
| |
| 64 new jingle_glue::PseudoTcpAdapter(datagram_socket.release()); | |
| 65 pending_sockets_[name] = socket; | |
| 66 | |
| 67 socket->SetSendBufferSize(kTcpSendBufferSize); | |
| 68 socket->SetReceiveBufferSize(kTcpReceiveBufferSize); | |
| 69 socket->SetNoDelay(true); | |
| 70 socket->SetAckDelay(kTcpAckDelayMilliseconds); | |
| 71 | |
| 72 // TODO(sergeyu): This is a hack to improve latency of the video channel. | |
| 73 // Consider removing it once we have better flow control implemented. | |
| 74 if (name == kVideoChannelName) | |
| 75 socket->SetWriteWaitsForSend(true); | |
| 76 | |
| 77 int result = socket->Connect( | |
| 78 base::Bind(&PseudoTcpChannelFactory::OnPseudoTcpConnected, | |
| 79 base::Unretained(this), name, callback)); | |
| 80 if (result != net::ERR_IO_PENDING) | |
| 81 OnPseudoTcpConnected(name, callback, result); | |
| 82 } | |
| 83 | |
| 84 void PseudoTcpChannelFactory::OnPseudoTcpConnected( | |
| 85 const std::string& name, | |
| 86 const ChannelCreatedCallback& callback, | |
| 87 int result) { | |
| 88 PendingSocketsMap::iterator it = pending_sockets_.find(name); | |
| 89 DCHECK(it != pending_sockets_.end()); | |
| 90 scoped_ptr<net::StreamSocket> socket(it->second); | |
| 91 pending_sockets_.erase(it); | |
| 92 | |
| 93 if (result != net::OK) { | |
| 94 // Return NULL if Connect() failed. | |
|
Wez
2014/09/10 02:29:26
nit: Does that really need a comment?
Sergey Ulanov
2014/09/10 21:50:59
Done.
| |
| 95 socket.reset(); | |
| 96 } | |
| 97 | |
| 98 callback.Run(socket.Pass()); | |
| 99 } | |
| 100 | |
| 101 } // namespace protocol | |
| 102 } // namespace remoting | |
| OLD | NEW |