Chromium Code Reviews| Index: remoting/protocol/pseudotcp_channel_factory.cc |
| diff --git a/remoting/protocol/pseudotcp_channel_factory.cc b/remoting/protocol/pseudotcp_channel_factory.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..b51411dcbb6dc60e8e803cb9a9bdadde7f0d1bee |
| --- /dev/null |
| +++ b/remoting/protocol/pseudotcp_channel_factory.cc |
| @@ -0,0 +1,102 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "remoting/protocol/pseudotcp_channel_factory.h" |
| + |
| +#include "base/bind.h" |
| +#include "jingle/glue/pseudotcp_adapter.h" |
| +#include "net/base/net_errors.h" |
| +#include "net/socket/stream_socket.h" |
| +#include "remoting/base/constants.h" |
| +#include "remoting/protocol/datagram_channel_factory.h" |
| + |
| +namespace remoting { |
| +namespace protocol { |
| + |
| +namespace { |
| + |
| +// Value is chosen to balance the extra latency against the reduced |
| +// load due to ACK traffic. |
| +const int kTcpAckDelayMilliseconds = 10; |
| + |
| +// Values for the TCP send and receive buffer size. This should be tuned to |
| +// accommodate high latency network but not backlog the decoding pipeline. |
| +const int kTcpReceiveBufferSize = 256 * 1024; |
| +const int kTcpSendBufferSize = kTcpReceiveBufferSize + 30 * 1024; |
| + |
| +} // namespace |
| + |
| +PseudoTcpChannelFactory::PseudoTcpChannelFactory( |
| + DatagramChannelFactory* datagram_channel_factory) |
| + : datagram_channel_factory_(datagram_channel_factory) { |
| +} |
| + |
| +PseudoTcpChannelFactory::~PseudoTcpChannelFactory() { |
| + DCHECK(pending_sockets_.empty()); |
| +} |
| + |
| +// ChannelFactory interface. |
|
Wez
2014/09/10 02:29:27
nit: Remove this comment
Sergey Ulanov
2014/09/10 21:50:59
Done.
|
| +void PseudoTcpChannelFactory::CreateChannel( |
| + const std::string& name, |
| + const ChannelCreatedCallback& callback) { |
| + datagram_channel_factory_->CreateChannel( |
| + name, |
| + base::Bind(&PseudoTcpChannelFactory::OnDatagramChannelCreated, |
| + base::Unretained(this), name, callback)); |
| +} |
| + |
| +void PseudoTcpChannelFactory::CancelChannelCreation(const std::string& name) { |
| + PendingSocketsMap::iterator it = pending_sockets_.find(name); |
| + if (it == pending_sockets_.end()) { |
| + datagram_channel_factory_->CancelChannelCreation(name); |
| + } else { |
| + delete it->second; |
| + pending_sockets_.erase(it); |
| + } |
| +} |
| + |
| +void PseudoTcpChannelFactory::OnDatagramChannelCreated( |
| + const std::string& name, |
| + const ChannelCreatedCallback& callback, |
| + scoped_ptr<net::Socket> datagram_socket) { |
| + jingle_glue::PseudoTcpAdapter* socket = |
|
Wez
2014/09/10 02:29:26
nit: adaptor?
Sergey Ulanov
2014/09/10 21:50:59
adaptEr for consistency :)
Wez
2014/09/10 22:19:42
:D
|
| + new jingle_glue::PseudoTcpAdapter(datagram_socket.release()); |
| + pending_sockets_[name] = socket; |
| + |
| + socket->SetSendBufferSize(kTcpSendBufferSize); |
| + socket->SetReceiveBufferSize(kTcpReceiveBufferSize); |
| + socket->SetNoDelay(true); |
| + socket->SetAckDelay(kTcpAckDelayMilliseconds); |
| + |
| + // TODO(sergeyu): This is a hack to improve latency of the video channel. |
| + // Consider removing it once we have better flow control implemented. |
| + if (name == kVideoChannelName) |
| + socket->SetWriteWaitsForSend(true); |
| + |
| + int result = socket->Connect( |
| + base::Bind(&PseudoTcpChannelFactory::OnPseudoTcpConnected, |
| + base::Unretained(this), name, callback)); |
| + if (result != net::ERR_IO_PENDING) |
| + OnPseudoTcpConnected(name, callback, result); |
| +} |
| + |
| +void PseudoTcpChannelFactory::OnPseudoTcpConnected( |
| + const std::string& name, |
| + const ChannelCreatedCallback& callback, |
| + int result) { |
| + PendingSocketsMap::iterator it = pending_sockets_.find(name); |
| + DCHECK(it != pending_sockets_.end()); |
| + scoped_ptr<net::StreamSocket> socket(it->second); |
| + pending_sockets_.erase(it); |
| + |
| + if (result != net::OK) { |
| + // Return NULL if Connect() failed. |
|
Wez
2014/09/10 02:29:26
nit: Does that really need a comment?
Sergey Ulanov
2014/09/10 21:50:59
Done.
|
| + socket.reset(); |
| + } |
| + |
| + callback.Run(socket.Pass()); |
| +} |
| + |
| +} // namespace protocol |
| +} // namespace remoting |