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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef BoxDecorationData_h | |
6 #define BoxDecorationData_h | |
7 | |
8 #include "core/rendering/RenderBoxModelObject.h" | |
9 #include "platform/graphics/Color.h" | |
10 | |
11 namespace blink { | |
12 | |
13 class RenderStyle; | |
14 class GraphicsContext; | |
15 | |
16 // Information extracted from RenderStyle for box painting. | |
17 class BoxDecorationData { | |
pdr.
2014/09/09 20:45:42
I feel like this is more of a struct than a class.
chrishtr
2014/09/09 22:38:18
Has public and private? I don't really have much o
| |
18 public: | |
19 BoxDecorationData(const RenderStyle&, bool canRenderBorderImage, bool backgr oundHasOpaqueTopLayer, GraphicsContext*); | |
20 | |
21 Color backgroundColor; | |
22 bool hasBackground; | |
23 bool hasBorder; | |
24 bool hasAppearance; | |
25 BackgroundBleedAvoidance bleedAvoidance; | |
pdr.
2014/09/09 20:45:42
Save 4 bytes with this one weird trick!
Backgroun
chrishtr
2014/09/09 22:38:18
Done
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26 | |
27 private: | |
28 BackgroundBleedAvoidance determineBackgroundBleedAvoidance(const RenderStyle &, bool canRenderBorderImage, bool backgroundHasOpaqueTopLayer, GraphicsContext* ); | |
29 bool borderObscuresBackgroundEdge(const RenderStyle&, const FloatSize& conte xtScale) const; | |
30 }; | |
31 | |
32 } // namespace blink | |
33 | |
34 #endif | |
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